Corrects a problem with the D3D11 texture lock/unlock mechanism

This commit is contained in:
rextimmy 2018-04-21 18:19:17 +10:00
parent bc1b506205
commit 96c71a4d5d
2 changed files with 55 additions and 57 deletions

View file

@ -31,8 +31,9 @@ class GFXD3D11TextureObject : public GFXTextureObject
{
protected:
static U32 mTexCount;
GFXTexHandle mLockTex;
GFXTexHandle mStagingTex;
DXGI_MAPPED_RECT mLockRect;
D3D11_BOX mLockBox;
bool mLocked;
U32 mLockedSubresource;