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Corrects a problem with the D3D11 texture lock/unlock mechanism
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2 changed files with 55 additions and 57 deletions
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@ -31,8 +31,9 @@ class GFXD3D11TextureObject : public GFXTextureObject
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{
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protected:
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static U32 mTexCount;
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GFXTexHandle mLockTex;
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GFXTexHandle mStagingTex;
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DXGI_MAPPED_RECT mLockRect;
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D3D11_BOX mLockBox;
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bool mLocked;
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U32 mLockedSubresource;
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