shaders/common/ no longer exists

This commit is contained in:
AzaezelX 2025-01-23 11:19:27 -06:00
parent fa1380acc5
commit 967fa62ddd
10 changed files with 14 additions and 14 deletions

View file

@ -5,9 +5,9 @@
// (currently not used for default AFX selection-highlighting) // (currently not used for default AFX selection-highlighting)
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
#include "../common/shaderModel.hlsl" #include "../shaderModel.hlsl"
#include "../common/shaderModelAutoGen.hlsl" #include "../shaderModelAutoGen.hlsl"
#include "shaders/common/postFX/postFx.hlsl" #include "../postFX/postFx.hlsl"
TORQUE_UNIFORM_SAMPLER2D(highlightBuffer,0); TORQUE_UNIFORM_SAMPLER2D(highlightBuffer,0);
TORQUE_UNIFORM_SAMPLER2D(backBuffer,1); TORQUE_UNIFORM_SAMPLER2D(backBuffer,1);

View file

@ -4,9 +4,9 @@
// http://www.garagegames.com/community/resources/view/17821 // http://www.garagegames.com/community/resources/view/17821
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
#include "../common/shaderModel.hlsl" #include "../shaderModel.hlsl"
#include "../common/shaderModelAutoGen.hlsl" #include "../shaderModelAutoGen.hlsl"
#include "shaders/common/postFX/postFx.hlsl" #include "../postFX/postFx.hlsl"
TORQUE_UNIFORM_SAMPLER2D(highlightBuffer,0); TORQUE_UNIFORM_SAMPLER2D(highlightBuffer,0);
TORQUE_UNIFORM_SAMPLER2D(backBuffer,1); TORQUE_UNIFORM_SAMPLER2D(backBuffer,1);

View file

@ -8,7 +8,7 @@
// Copyright (C) Faust Logic, Inc. // Copyright (C) Faust Logic, Inc.
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
#include "../common/shaderModel.hlsl" #include "../shaderModel.hlsl"
struct ConnectData struct ConnectData
{ {

View file

@ -8,7 +8,7 @@
// Copyright (C) Faust Logic, Inc. // Copyright (C) Faust Logic, Inc.
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
#include "../common/shaderModel.hlsl" #include "../shaderModel.hlsl"
struct VertData struct VertData
{ {
float3 position : POSITION; float3 position : POSITION;

View file

@ -8,7 +8,7 @@
// Copyright (C) Faust Logic, Inc. // Copyright (C) Faust Logic, Inc.
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
#include "../common/shaderModel.hlsl" #include "../shaderModel.hlsl"
struct ConnectData struct ConnectData
{ {

View file

@ -8,7 +8,7 @@
// Copyright (C) Faust Logic, Inc. // Copyright (C) Faust Logic, Inc.
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
#include "../common/shaderModel.hlsl" #include "../shaderModel.hlsl"
struct VertData struct VertData
{ {
float3 position : POSITION; float3 position : POSITION;

View file

@ -8,7 +8,7 @@
// Copyright (C) Faust Logic, Inc. // Copyright (C) Faust Logic, Inc.
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
#include "../common/shaderModel.hlsl" #include "../shaderModel.hlsl"
struct ConnectData struct ConnectData
{ {

View file

@ -8,7 +8,7 @@
// Copyright (C) Faust Logic, Inc. // Copyright (C) Faust Logic, Inc.
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
#include "../common/shaderModel.hlsl" #include "../shaderModel.hlsl"
struct VertData struct VertData
{ {
float3 position : POSITION; float3 position : POSITION;

View file

@ -8,7 +8,7 @@
// Copyright (C) Faust Logic, Inc. // Copyright (C) Faust Logic, Inc.
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
#include "../../common/gl/hlslCompat.glsl" #include "../../gl/hlslCompat.glsl"
uniform mat4 modelview; uniform mat4 modelview;

View file

@ -8,7 +8,7 @@
// Copyright (C) Faust Logic, Inc. // Copyright (C) Faust Logic, Inc.
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
#include "../../common/gl/hlslCompat.glsl" #include "../../gl/hlslCompat.glsl"
uniform mat4 modelview; uniform mat4 modelview;