adress odd water values

review of watergrid value exposure and transform saver usage
This commit is contained in:
AzaezelX 2025-08-02 15:04:43 -05:00
parent 81504fb089
commit 96134e12ad
4 changed files with 9 additions and 9 deletions

View file

@ -45,6 +45,7 @@
#include "T3D/sfx/sfx3DWorld.h"
#include "sfx/sfxTypes.h"
#include "console/typeValidators.h"
#include "gfx/gfxTransformSaver.h"
GFXImplementVertexFormat( GFXWaterVertex )
{
@ -699,6 +700,8 @@ void WaterObject::prepRenderImage( SceneRenderState *state )
if( !state->isDiffusePass() )
return;
GFXTransformSaver saver;
// Setup scene transforms
mMatrixSet->setSceneView(GFX->getWorldMatrix());
mMatrixSet->setSceneProjection(GFX->getProjectionMatrix());