augmentation to drawArrow to allow one to explicitly define a radius.

This commit is contained in:
Azaezel 2018-03-27 14:57:23 -05:00
parent 0d981d1e47
commit 96093bd3ec
2 changed files with 5 additions and 5 deletions

View file

@ -115,7 +115,7 @@ public:
void drawCapsule( const GFXStateBlockDesc &desc, const Point3F &center, F32 radius, F32 height, const ColorI &color, const MatrixF *xfm = NULL );
void drawCone( const GFXStateBlockDesc &desc, const Point3F &basePnt, const Point3F &tipPnt, F32 baseRadius, const ColorI &color );
void drawCylinder( const GFXStateBlockDesc &desc, const Point3F &basePnt, const Point3F &tipPnt, F32 baseRadius, const ColorI &color );
void drawArrow( const GFXStateBlockDesc &desc, const Point3F &start, const Point3F &end, const ColorI &color );
void drawArrow( const GFXStateBlockDesc &desc, const Point3F &start, const Point3F &end, const ColorI &color, F32 baseRad = 0.0f);
void drawFrustum( const Frustum& f, const ColorI &color );
/// Draw a solid or wireframe (depending on fill mode of @a desc) polyhedron with the given color.