Merge pull request #943 from Azaezel/alpha403/emissiveToReciveShadows

emissive  to recivesShadows
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Brian Roberts 2023-01-09 15:28:30 -06:00 committed by GitHub
commit 95b8028e5a
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GPG key ID: 4AEE18F83AFDEB23
23 changed files with 80 additions and 128 deletions

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@ -41,6 +41,7 @@
#include "materials/baseMatInstance.h"
#include "materials/sceneData.h"
#include "environment/timeOfDay.h"
#include "materials/materialFeatureTypes.h"
ConsoleDocClass( ScatterSky,
@ -913,7 +914,12 @@ void ScatterSky::_initMoon()
if (mMoonMatAsset.notNull())
{
mMoonMatInst = MATMGR->createMatInstance(mMoonMatAsset->getMaterialDefinitionName(), MATMGR->getDefaultFeatures(), getGFXVertexFormat<GFXVertexPCT>());
FeatureSet features = MATMGR->getDefaultFeatures();
features.removeFeature(MFT_RTLighting);
features.removeFeature(MFT_Visibility);
features.removeFeature(MFT_ReflectionProbes);
features.addFeature(MFT_isBackground);
mMoonMatInst = MATMGR->createMatInstance(mMoonMatAsset->getMaterialDefinitionName(), features, getGFXVertexFormat<GFXVertexPCT>());
}
}

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@ -572,7 +572,7 @@ void SkyBox::_initRender()
mFogBandMat->mTranslucent = true;
mFogBandMat->mVertColor[0] = true;
mFogBandMat->mDoubleSided = true;
mFogBandMat->mEmissive[0] = true;
mFogBandMat->mReceiveShadows[0] = false;
FeatureSet features = MATMGR->getDefaultFeatures();
features.addFeature(MFT_isBackground);
@ -610,6 +610,7 @@ void SkyBox::_initMaterial()
FeatureSet features = MATMGR->getDefaultFeatures();
features.removeFeature( MFT_RTLighting );
features.removeFeature( MFT_Visibility );
features.removeFeature(MFT_ReflectionProbes);
features.addFeature(MFT_isBackground);
features.addFeature(MFT_SkyBox);

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@ -570,7 +570,7 @@ void SkySphere::_initRender()
mFogBandMat->mTranslucent = true;
mFogBandMat->mVertColor[0] = true;
mFogBandMat->mDoubleSided = true;
mFogBandMat->mEmissive[0] = true;
mFogBandMat->mReceiveShadows[0] = false;
FeatureSet features = MATMGR->getDefaultFeatures();
features.addFeature(MFT_isBackground);
@ -608,6 +608,7 @@ void SkySphere::_initMaterial()
FeatureSet features = MATMGR->getDefaultFeatures();
features.removeFeature(MFT_RTLighting);
features.removeFeature(MFT_Visibility);
features.removeFeature(MFT_ReflectionProbes);
features.addFeature(MFT_isBackground);
// Now initialize the material.

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@ -384,8 +384,7 @@ bool MatInstance::processMaterial()
mUsesHardwareSkinning = finalFeatures.hasFeature( MFT_HardwareSkinning );
mIsForwardLit = ( custMat && custMat->mForwardLit ) ||
( !finalFeatures.hasFeature( MFT_IsEmissive ) &&
finalFeatures.hasFeature( MFT_ForwardShading ) );
( finalFeatures.hasFeature( MFT_ForwardShading ) );
mIsHardwareSkinned = finalFeatures.hasFeature( MFT_HardwareSkinning );

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@ -161,7 +161,7 @@ Material::Material()
mVertColor[i] = false;
mGlow[i] = false;
mEmissive[i] = false;
mReceiveShadows[i] = true;
mDetailScale[i].set(2.0f, 2.0f);
@ -345,7 +345,7 @@ void Material::initPersistFields()
addField("subSurfaceRolloff", TypeF32, Offset(mSubSurfaceRolloff, Material), MAX_STAGES,
"The 0 to 1 rolloff factor used in the subsurface scattering approximation.");
addField("emissive", TypeBool, Offset(mEmissive, Material), MAX_STAGES,
addField("receiveShadows", TypeBool, Offset(mReceiveShadows, Material), MAX_STAGES,
"Enables emissive lighting for the material.");
addField("doubleSided", TypeBool, Offset(mDoubleSided, Material),

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@ -305,7 +305,7 @@ public:
F32 mSeqSegSize[MAX_STAGES];
bool mGlow[MAX_STAGES]; // entire stage glows
bool mEmissive[MAX_STAGES];
bool mReceiveShadows[MAX_STAGES];
Point2I mCellIndex[MAX_STAGES];
Point2I mCellLayout[MAX_STAGES];

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@ -78,7 +78,6 @@ ImplementFeatureType( MFT_IsBC3nm, U32(-1), -1, true );
ImplementFeatureType( MFT_IsBC5nm, U32(-1), -1, true);
ImplementFeatureType( MFT_IsTranslucent, U32(-1), -1, true );
ImplementFeatureType( MFT_IsTranslucentZWrite, U32(-1), -1, true );
ImplementFeatureType( MFT_IsEmissive, U32(-1), -1, true );
ImplementFeatureType( MFT_DiffuseMapAtlas, U32(-1), -1, true );
ImplementFeatureType( MFT_NormalMapAtlas, U32(-1), -1, true );
ImplementFeatureType( MFT_InterlacedDeferred, U32(-1), -1, true );

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@ -115,7 +115,6 @@ DeclareFeatureType( MFT_AlphaTest );
DeclareFeatureType( MFT_NormalMap );
DeclareFeatureType( MFT_RTLighting );
DeclareFeatureType( MFT_IsEmissive );
DeclareFeatureType( MFT_SubSurface );
DeclareFeatureType( MFT_LightMap );
DeclareFeatureType( MFT_ToneMap );

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@ -254,7 +254,7 @@ BaseMatInstance * MaterialManager::createMeshDebugMatInstance(const LinearColorF
debugMat = allocateAndRegister( meshDebugStr );
debugMat->mDiffuse[0] = meshColor;
debugMat->mEmissive[0] = true;
debugMat->mReceiveShadows[0] = false;
}
BaseMatInstance *debugMatInstance = NULL;

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@ -353,15 +353,10 @@ void ProcessedShaderMaterial::_determineFeatures( U32 stageNum,
if ( mMaterial->mAlphaTest )
fd.features.addFeature( MFT_AlphaTest );
if (mMaterial->mEmissive[stageNum])
{
fd.features.addFeature(MFT_IsEmissive);
}
else
if (mMaterial->isTranslucent())
{
fd.features.addFeature(MFT_RTLighting);
if (mMaterial->isTranslucent())
fd.features.addFeature(MFT_ReflectionProbes);
fd.features.addFeature(MFT_ReflectionProbes);
}
if ( mMaterial->mAnimFlags[stageNum] )
@ -1204,8 +1199,8 @@ void ProcessedShaderMaterial::_setShaderConstants(SceneRenderState * state, cons
// Deferred Shading: Determine Material Info Flags
S32 matInfoFlags =
(mMaterial->mEmissive[stageNum] ? 1 : 0) | //emissive
(mMaterial->mSubSurface[stageNum] ? 2 : 0); //subsurface
(mMaterial->mReceiveShadows[stageNum] ? 1 : 0) | //ReceiveShadows
(mMaterial->mSubSurface[stageNum] ? 1 << 2 : 0); //subsurface
mMaterial->mMatInfoFlags[stageNum] = matInfoFlags / 255.0f;
shaderConsts->setSafe(handles->mMatInfoFlagsSC, mMaterial->mMatInfoFlags[stageNum]);
if( handles->mAccuScaleSC->isValid() )

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@ -74,7 +74,7 @@ void RenderOcclusionMgr::init()
mMaterial = MATMGR->allocateAndRegister( String::EmptyString );
mMaterial->mDiffuse[0] = LinearColorF( 1, 0, 1, 1 );
mMaterial->mEmissive[0] = true;
mMaterial->mReceiveShadows[0] = false;
mMaterial->mAutoGenerated = true;
mMatInstance = mMaterial->createMatInstance();
@ -234,4 +234,4 @@ void RenderOcclusionMgr::render( SceneRenderState *state )
// Call setup one more time to end the pass.
mMatInstance->setupPass( state, sgData );
}
}

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@ -323,7 +323,7 @@ void TerrainBaseMapFeatGLSL::processPix( Vector<ShaderComponent*> &componentLis
meta->addStatement(new GenOp(" @;\r\n", new DecOp(ormConfig)));
}
meta->addStatement(new GenOp(" @ = float4(0.0, 1.0, 1.0, 0.0);\r\n", ormConfig));
meta->addStatement(new GenOp(" @ = float4(1.0f/255.0f, 1.0, 1.0, 0.0);\r\n", ormConfig));
output = meta;
@ -1109,7 +1109,7 @@ void TerrainORMMapFeatGLSL::processPix(Vector<ShaderComponent*> &componentList,
}
if (compositeIndex == 0)
{
meta->addStatement(new GenOp(" @ = vec4(0.0, 0.0, 0.0, 0.0);\r\n", ormConfig));
meta->addStatement(new GenOp(" @ = vec4(1.0f/255.0f, 1.0, 1.0, 0.0);\r\n", ormConfig));
}
Var *detailBlend = (Var*)LangElement::find(String::ToString("detailBlend%d", compositeIndex));
@ -1176,7 +1176,7 @@ void TerrainBlankInfoMapFeatGLSL::processPix(Vector<ShaderComponent*> &component
if (compositeIndex == 0)
{
meta->addStatement(new GenOp(" @ = float4(0.0, 0.0, 0.0, 0.0);\r\n", ormConfig));
meta->addStatement(new GenOp(" @ = float4(1.0f/255.0f, 1.0, 1.0, 0.0);\r\n", ormConfig));
}
Var* detailBlend = (Var*)LangElement::find(String::ToString("detailBlend%d", compositeIndex));

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@ -383,7 +383,7 @@ void TerrainBaseMapFeatHLSL::processPix(Vector<ShaderComponent*>& componentList,
meta->addStatement(new GenOp(" @;\r\n", new DecOp(ormConfig)));
}
meta->addStatement(new GenOp(" @ = float4(0.0, 1.0, 1.0, 0.0);\r\n", ormConfig));
meta->addStatement(new GenOp(" @ = float4(1.0f/255.0f, 1.0, 1.0, 0.0);\r\n", ormConfig));
output = meta;
}
@ -1191,7 +1191,7 @@ void TerrainORMMapFeatHLSL::processPix(Vector<ShaderComponent*> &componentList,
}
if (compositeIndex == 0)
{
meta->addStatement(new GenOp(" @ = float4(0.0, 0.0, 0.0, 0.0);\r\n", ormConfig));
meta->addStatement(new GenOp(" @ = float4(1.0f/255.0f, 0.0, 0.0, 0.0);\r\n", ormConfig));
}
Var *detailBlend = (Var*)LangElement::find(String::ToString("detailBlend%d", compositeIndex));
@ -1256,7 +1256,7 @@ void TerrainBlankInfoMapFeatHLSL::processPix(Vector<ShaderComponent*> &component
if (compositeIndex == 0)
{
meta->addStatement(new GenOp(" @ = float4(0.0, 0.0, 0.0, 0.0);\r\n", ormConfig));
meta->addStatement(new GenOp(" @ = float4(1.0f/255.0f, 1.0, 1.0, 0.0);\r\n", ormConfig));
}
Var* detailBlend = (Var*)LangElement::find(String::ToString("detailBlend%d", compositeIndex));