From bba3b1a8d60029124b8fd64452145c721b3abb93 Mon Sep 17 00:00:00 2001 From: AzaezelX Date: Wed, 1 Jun 2022 10:30:45 -0500 Subject: [PATCH] proper player head rot clamp --- Engine/source/T3D/player.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Engine/source/T3D/player.cpp b/Engine/source/T3D/player.cpp index bbe8281a7..f6560c9da 100644 --- a/Engine/source/T3D/player.cpp +++ b/Engine/source/T3D/player.cpp @@ -6368,7 +6368,7 @@ U32 Player::packUpdate(NetConnection *con, U32 mask, BitStream *stream) } // constrain the range of mRot.z - mWrapF(mRot.z, 0.0f, M_2PI_F); + mRot.z = mWrapF(mRot.z, 0.0f, M_2PI_F); stream->writeFloat(mRot.z / M_2PI_F, 7); stream->writeSignedFloat(mHead.x / (mDataBlock->maxLookAngle - mDataBlock->minLookAngle), 6);