Merge branch 'alpha40_zonePicker2' of https://github.com/Azaezel/Torque3D into Preview4_0

This commit is contained in:
Areloch 2020-03-21 01:06:03 -05:00
commit 9524e77596

View file

@ -28,8 +28,8 @@
#include "scene/mixin/sceneAmbientSoundObject.impl.h" #include "scene/mixin/sceneAmbientSoundObject.impl.h"
#include "scene/mixin/scenePolyhedralObject.impl.h" #include "scene/mixin/scenePolyhedralObject.impl.h"
#include "gui/worldEditor/worldEditor.h"
#include "scene/sceneManager.h" #include "scene/sceneManager.h"
#include "gui/worldEditor/worldEditor.h"
IMPLEMENT_CO_NETOBJECT_V1( Zone ); IMPLEMENT_CO_NETOBJECT_V1( Zone );
@ -103,27 +103,27 @@ bool Zone::_doSelect(void* object, const char* index, const char* data)
void Zone::selectWithin() void Zone::selectWithin()
{ {
SimpleQueryList sql; SimpleQueryList sql;
//getContainer()->polyhedronFindObjects(getPolyhedron(), 0xFFFFFFFF, SimpleQueryList::insertionCallback, &sql);
//replace the above with this once we stort out how to look up the managed zoneID from the insatnce itself
Zone* zoneClient = (Zone*)getClientObject(); Zone* zoneClient = (Zone*)getClientObject();
SceneZoneSpaceManager* zoneManager = zoneClient->getSceneManager()->getZoneManager(); if (zoneClient)
if (zoneManager)
{ {
for (U32 zoneId = zoneClient->mZoneRangeStart; zoneId < zoneClient->mZoneRangeStart + zoneClient->mNumZones; ++zoneId) SceneZoneSpaceManager* zoneManager = zoneClient->getSceneManager()->getZoneManager();
for (SceneZoneSpaceManager::ZoneContentIterator iter(zoneManager, zoneId, false); iter.isValid(); ++iter) if (zoneManager)
{ {
SceneObject* obj = (SceneObject*)iter->getServerObject(); for (U32 zoneId = zoneClient->mZoneRangeStart; zoneId < zoneClient->mZoneRangeStart + zoneClient->mNumZones; ++zoneId)
bool fullyEnclosed = true; for (SceneZoneSpaceManager::ZoneContentIterator iter(zoneManager, zoneId, false); iter.isValid(); ++iter)
{
SceneObject* obj = (SceneObject*)iter->getServerObject();
bool fullyEnclosed = true;
for (SceneObject::ObjectZonesIterator zoneIter(obj); zoneIter.isValid(); ++zoneIter) for (SceneObject::ObjectZonesIterator zoneIter(obj); zoneIter.isValid(); ++zoneIter)
{ {
if (*zoneIter != zoneId) if (*zoneIter != zoneId)
fullyEnclosed = false; fullyEnclosed = false;
}
if (fullyEnclosed)
sql.insertObject(obj);
} }
if (fullyEnclosed) }
sql.insertObject(obj);
}
} }