Catches FPSGameplay module up to new gamemode and module paradigm

Adds additional args for callGamemodeFunction
Adds default Observer camera datablock
This commit is contained in:
Areloch 2019-10-04 21:00:58 -05:00
parent 01f562b9e5
commit 94b6749012
3 changed files with 11 additions and 6 deletions

View file

@ -150,7 +150,7 @@ function ExampleGameMode::onClientLeaveGame(%this, %client)
//This is called when the player has connected and finaly setup is done and control is handed
//over to the client. It allows a point to special-case setting the client's canvas content
//(Such as a gamemode-specific GUI) or setting up gamemode-specific keybinds/control schemes
function ExampleGameMode::onInitialControlSet()
function ExampleGameMode::onInitialControlSet(%this)
{
}