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Catches FPSGameplay module up to new gamemode and module paradigm
Adds additional args for callGamemodeFunction Adds default Observer camera datablock
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3 changed files with 11 additions and 6 deletions
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@ -150,7 +150,7 @@ function ExampleGameMode::onClientLeaveGame(%this, %client)
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//This is called when the player has connected and finaly setup is done and control is handed
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//over to the client. It allows a point to special-case setting the client's canvas content
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//(Such as a gamemode-specific GUI) or setting up gamemode-specific keybinds/control schemes
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function ExampleGameMode::onInitialControlSet()
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function ExampleGameMode::onInitialControlSet(%this)
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{
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}
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