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https://github.com/TorqueGameEngines/Torque3D.git
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connections
connections rendering and logic finished. can make rendering better in future updates such as using geo shaders for bezier curves and smoother lines.
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parent
66d8f0f55c
commit
949f788a0a
4 changed files with 424 additions and 64 deletions
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@ -96,7 +96,7 @@ void GuiShaderNode::onRemove()
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Parent::onRemove();
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}
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void GuiShaderNode::onRender(Point2I offset, const RectI& updateRect, const S32 nodeSize)
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void GuiShaderNode::renderNode(Point2I offset, const RectI& updateRect, const S32 nodeSize)
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{
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if (!mProfile)
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return Parent::onRender(offset, updateRect);
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@ -191,7 +191,7 @@ void GuiShaderNode::onRender(Point2I offset, const RectI& updateRect, const S32
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drawer->drawText(mProfile->mFont, slotPos + offset, output->name);
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if (output->pos == Point2I::Zero || mPrevNodeSize != nodeSize)
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output->pos = Point2I(getExtent().x - (nodeSize / 2), slotPos.y + ((mProfile->mFont->getFontSize() / 2) - (nodeSize / 2)));
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output->pos = Point2I(getExtent().x - (nodeSize / 2) - 1 , slotPos.y + ((mProfile->mFont->getFontSize() / 2) - (nodeSize / 2)));
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slotPos.y += textPadY;
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}
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@ -58,31 +58,43 @@ enum class DataDimensions
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Mat4x4,
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};
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struct NodeInput
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// parent class for sockets detection in shaderEditor.
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struct NodeSocket
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{
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String name;
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DataDimensions dimensions;
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NodeSocket()
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:name(String::EmptyString), dimensions(DataDimensions::Dynamic)
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{}
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NodeSocket(String inName, DataDimensions inDim)
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:name(inName), dimensions(inDim)
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{}
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public:
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virtual ~NodeSocket() {}
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};
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struct NodeInput : NodeSocket
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{
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Point2I pos = Point2I::Zero;
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NodeInput()
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:name(String::EmptyString), dimensions(DataDimensions::Dynamic)
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:NodeSocket()
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{}
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NodeInput(String inName , DataDimensions inDim)
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:name(inName), dimensions(inDim)
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:NodeSocket(inName , inDim)
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{}
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};
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struct NodeOutput
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struct NodeOutput : NodeSocket
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{
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String name;
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DataDimensions dimensions;
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Point2I pos = Point2I::Zero;
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NodeOutput()
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:name(String::EmptyString), dimensions(DataDimensions::Dynamic)
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:NodeSocket()
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{}
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NodeOutput(String inName, DataDimensions inDim)
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:name(inName), dimensions(inDim)
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:NodeSocket(inName, inDim)
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{}
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};
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@ -107,8 +119,7 @@ public:
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virtual bool onAdd() override;
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virtual void onRemove() override;
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void onRender(Point2I offset, const RectI& updateRect, const S32 nodeSize);
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void renderNode(Point2I offset, const RectI& updateRect, const S32 nodeSize);
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// Serialization functions
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void write(Stream& stream, U32 tabStop = 0, U32 flags = 0);
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void read(Stream& stream);
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