908be4818f/Engine/source/materials/materialDefinition.cpp (L261) denotes power as sharpness, reflected in the size/falloff of a highlight halo *

908be4818f/Engine/source/materials/materialDefinition.cpp (L264) denotes strength as overall brightness of highlights. **

*and sharpness of reflection if using a cubemap.
**  reflected in cubemapped objects as also degree of 'reflection' vs diffuse/albedo coloration.
This commit is contained in:
Azaezel 2016-03-01 20:25:52 -06:00
parent 908be4818f
commit 9472bfd3ca
4 changed files with 8 additions and 8 deletions

View file

@ -160,8 +160,8 @@ void DeferredSpecVarsHLSL::processPix( Vector<ShaderComponent*> &componentList,
MultiLine * meta = new MultiLine;
//matinfo.g slot reserved for AO later
meta->addStatement(new GenOp(" @.g = 1.0;\r\n", material));
meta->addStatement(new GenOp(" @.b = @/128;\r\n", material, specStrength));
meta->addStatement(new GenOp(" @.a = @/5;\r\n", material, specPower));
meta->addStatement(new GenOp(" @.a = @/128;\r\n", material, specPower));
meta->addStatement(new GenOp(" @.b = @/5;\r\n", material, specStrength));
output = meta;
}