diff --git a/Engine/source/ts/tsShapeInstance.cpp b/Engine/source/ts/tsShapeInstance.cpp index 821e02dba..03b8c79c3 100644 --- a/Engine/source/ts/tsShapeInstance.cpp +++ b/Engine/source/ts/tsShapeInstance.cpp @@ -593,7 +593,7 @@ S32 TSShapeInstance::setDetailFromDistance( const SceneRenderState *state, F32 s // 4:3 aspect ratio, we've changed the reference value // to 300 to be more compatible with legacy shapes. // - const F32 pixelScale = state->getViewport().extent.y / 300.0f; + const F32 pixelScale = (state->getViewport().extent.x / state->getViewport().extent.y); // This is legacy DTS support for older "multires" based // meshes. The original crossbow weapon uses this.