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https://github.com/TorqueGameEngines/Torque3D.git
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Fix corruption issue with string iterator was using an absolute pointer. Also adds a special relative pointer type for constructed strings on the stack.
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parent
97ab694af8
commit
942c7a48f4
7 changed files with 151 additions and 29 deletions
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@ -90,6 +90,8 @@ void ConsoleValueStack::pushValue(ConsoleValue &variable)
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mStack[mStackPos++].setIntValue((S32)variable.getIntValue());
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case ConsoleValue::TypeInternalFloat:
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mStack[mStackPos++].setFloatValue((F32)variable.getFloatValue());
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case ConsoleValue::TypeInternalStringStackPtr:
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mStack[mStackPos++].setStringStackPtrValue(variable.getStringStackPtr());
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default:
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mStack[mStackPos++].setStringValue(variable.getStringValue());
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}
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@ -151,6 +153,19 @@ ConsoleValue *ConsoleValueStack::pushStackString(const char *value)
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return &mStack[mStackPos-1];
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}
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ConsoleValue *ConsoleValueStack::pushStringStackPtr(StringStackPtr value)
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{
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if (mStackPos == ConsoleValueStack::MaxStackDepth) {
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AssertFatal(false, "Console Value Stack is empty");
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return NULL;
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}
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//Con::printf("[%i]CSTK pushStringStackPtr %s", mStackPos, StringStackPtrRef(value).getPtr(&STR));
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mStack[mStackPos++].setStringStackPtrValue(value);
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return &mStack[mStackPos-1];
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}
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ConsoleValue *ConsoleValueStack::pushUINT(U32 value)
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{
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if (mStackPos == ConsoleValueStack::MaxStackDepth) {
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