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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 03:33:48 +00:00
Fix corruption issue with string iterator was using an absolute pointer. Also adds a special relative pointer type for constructed strings on the stack.
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parent
97ab694af8
commit
942c7a48f4
7 changed files with 151 additions and 29 deletions
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@ -1756,6 +1756,8 @@ const char *ConsoleValue::getStringValue()
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{
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if(type == TypeInternalString || type == TypeInternalStackString)
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return sval;
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else if (type == TypeInternalStringStackPtr)
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return STR.mBuffer + (U32)sval;
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if(type == TypeInternalFloat)
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return Con::getData(TypeF32, &fval, 0);
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else if(type == TypeInternalInt)
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@ -1764,10 +1766,18 @@ const char *ConsoleValue::getStringValue()
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return Con::getData(type, dataPtr, 0, enumTable);
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}
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StringStackPtr ConsoleValue::getStringStackPtr()
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{
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if (type == TypeInternalStringStackPtr)
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return (U32)sval;
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else
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return (U32)-1;
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}
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bool ConsoleValue::getBoolValue()
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{
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if(type == TypeInternalString || type == TypeInternalStackString)
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return dAtob(sval);
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if(type == TypeInternalString || type == TypeInternalStackString || type == TypeInternalStringStackPtr)
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return dAtob(getStringValue());
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if(type == TypeInternalFloat)
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return fval > 0;
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else if(type == TypeInternalInt)
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@ -1791,7 +1801,7 @@ void ConsoleValue::setIntValue(U32 val)
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ival = val;
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if(sval != typeValueEmpty)
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{
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if (type != TypeInternalStackString) dFree(sval);
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if (type != TypeInternalStackString && type != TypeInternalStringStackPtr) dFree(sval);
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sval = typeValueEmpty;
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}
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type = TypeInternalInt;
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@ -1816,7 +1826,7 @@ void ConsoleValue::setFloatValue(F32 val)
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ival = static_cast<U32>(val);
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if(sval != typeValueEmpty)
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{
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if (type != TypeInternalStackString) dFree(sval);
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if (type != TypeInternalStackString && type != TypeInternalStringStackPtr) dFree(sval);
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sval = typeValueEmpty;
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}
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type = TypeInternalFloat;
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