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cleanups for sound assets
removed redundant get<foo>Profile calls, correctly used a few in proxmine
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parent
3c30a905c3
commit
93faa243ac
11 changed files with 25 additions and 81 deletions
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@ -686,13 +686,13 @@ bool WheeledVehicle::onNewDataBlock(GameBaseData* dptr, bool reload)
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SFX_DELETE( mJetSound );
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if ( mDataBlock->getWheeledVehicleSounds(WheeledVehicleData::EngineSound) )
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mEngineSound = SFX->createSource( mDataBlock->getWheeledVehicleSound(WheeledVehicleData::EngineSound), &getTransform() );
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mEngineSound = SFX->createSource( mDataBlock->getWheeledVehicleSoundsProfile(WheeledVehicleData::EngineSound), &getTransform() );
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if ( mDataBlock->getWheeledVehicleSounds(WheeledVehicleData::SquealSound) )
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mSquealSound = SFX->createSource( mDataBlock->getWheeledVehicleSound(WheeledVehicleData::SquealSound), &getTransform() );
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mSquealSound = SFX->createSource( mDataBlock->getWheeledVehicleSoundsProfile(WheeledVehicleData::SquealSound), &getTransform() );
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if ( mDataBlock->getWheeledVehicleSounds(WheeledVehicleData::JetSound) )
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mJetSound = SFX->createSource( mDataBlock->getWheeledVehicleSound(WheeledVehicleData::JetSound), &getTransform() );
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mJetSound = SFX->createSource( mDataBlock->getWheeledVehicleSoundsProfile(WheeledVehicleData::JetSound), &getTransform() );
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}
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scriptOnNewDataBlock();
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