cleanups for sound assets

removed redundant get<foo>Profile calls, correctly used a few in proxmine
This commit is contained in:
AzaezelX 2021-11-27 00:32:25 -06:00
parent 3c30a905c3
commit 93faa243ac
11 changed files with 25 additions and 81 deletions

View file

@ -686,13 +686,13 @@ bool WheeledVehicle::onNewDataBlock(GameBaseData* dptr, bool reload)
SFX_DELETE( mJetSound );
if ( mDataBlock->getWheeledVehicleSounds(WheeledVehicleData::EngineSound) )
mEngineSound = SFX->createSource( mDataBlock->getWheeledVehicleSound(WheeledVehicleData::EngineSound), &getTransform() );
mEngineSound = SFX->createSource( mDataBlock->getWheeledVehicleSoundsProfile(WheeledVehicleData::EngineSound), &getTransform() );
if ( mDataBlock->getWheeledVehicleSounds(WheeledVehicleData::SquealSound) )
mSquealSound = SFX->createSource( mDataBlock->getWheeledVehicleSound(WheeledVehicleData::SquealSound), &getTransform() );
mSquealSound = SFX->createSource( mDataBlock->getWheeledVehicleSoundsProfile(WheeledVehicleData::SquealSound), &getTransform() );
if ( mDataBlock->getWheeledVehicleSounds(WheeledVehicleData::JetSound) )
mJetSound = SFX->createSource( mDataBlock->getWheeledVehicleSound(WheeledVehicleData::JetSound), &getTransform() );
mJetSound = SFX->createSource( mDataBlock->getWheeledVehicleSoundsProfile(WheeledVehicleData::JetSound), &getTransform() );
}
scriptOnNewDataBlock();