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https://github.com/TorqueGameEngines/Torque3D.git
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cleanups for sound assets
removed redundant get<foo>Profile calls, correctly used a few in proxmine
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parent
3c30a905c3
commit
93faa243ac
11 changed files with 25 additions and 81 deletions
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@ -893,7 +893,7 @@ bool Vehicle::onNewDataBlock(GameBaseData* dptr,bool reload)
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SFX_DELETE( mWakeSound );
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if ( mDataBlock->getVehicleWaterSounds(VehicleData::Wake) != NULL )
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mWakeSound = SFX->createSource( mDataBlock->getVehicleWaterSoundProfile(VehicleData::Wake), &getTransform() );
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mWakeSound = SFX->createSource( mDataBlock->getVehicleWaterSoundsProfile(VehicleData::Wake), &getTransform() );
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}
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return true;
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@ -1156,27 +1156,27 @@ void Vehicle::updatePos(F32 dt)
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if (collSpeed >= mDataBlock->softImpactSpeed)
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impactSound = VehicleData::Body::SoftImpactSound;
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if (impactSound != -1 && mDataBlock->getVehicleBodySounds(impactSound) != NULL)
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SFX->playOnce( mDataBlock->getVehicleBodySoundProfile(impactSound), &getTransform() );
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if (impactSound != -1 && mDataBlock->getVehicleBodySoundsProfile(impactSound) != NULL)
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SFX->playOnce( mDataBlock->getVehicleBodySoundsProfile(impactSound), &getTransform() );
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}
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// Water volume sounds
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F32 vSpeed = getVelocity().len();
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if (!inLiquid && mWaterCoverage >= 0.8f) {
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if (vSpeed >= mDataBlock->hardSplashSoundVel)
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SFX->playOnce( mDataBlock->getVehicleWaterSoundProfile(VehicleData::ImpactHard), &getTransform() );
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SFX->playOnce( mDataBlock->getVehicleWaterSoundsProfile(VehicleData::ImpactHard), &getTransform() );
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else
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if (vSpeed >= mDataBlock->medSplashSoundVel)
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SFX->playOnce( mDataBlock->getVehicleWaterSoundProfile(VehicleData::ImpactMedium), &getTransform() );
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SFX->playOnce( mDataBlock->getVehicleWaterSoundsProfile(VehicleData::ImpactMedium), &getTransform() );
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else
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if (vSpeed >= mDataBlock->softSplashSoundVel)
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SFX->playOnce( mDataBlock->getVehicleWaterSoundProfile(VehicleData::ImpactSoft), &getTransform() );
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SFX->playOnce( mDataBlock->getVehicleWaterSoundsProfile(VehicleData::ImpactSoft), &getTransform() );
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inLiquid = true;
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}
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else
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if(inLiquid && mWaterCoverage < 0.8f) {
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if (vSpeed >= mDataBlock->exitSplashSoundVel)
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SFX->playOnce( mDataBlock->getVehicleWaterSoundProfile(VehicleData::ExitWater), &getTransform() );
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SFX->playOnce( mDataBlock->getVehicleWaterSoundsProfile(VehicleData::ExitWater), &getTransform() );
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inLiquid = false;
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}
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}
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