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cleanups for sound assets
removed redundant get<foo>Profile calls, correctly used a few in proxmine
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3c30a905c3
commit
93faa243ac
11 changed files with 25 additions and 81 deletions
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@ -543,13 +543,13 @@ bool HoverVehicle::onNewDataBlock(GameBaseData* dptr, bool reload)
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SFX_DELETE( mJetSound );
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if ( mDataBlock->getHoverSounds(HoverVehicleData::EngineSound) )
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mEngineSound = SFX->createSource( mDataBlock->getHoverSoundProfile(HoverVehicleData::EngineSound), &getTransform() );
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mEngineSound = SFX->createSource( mDataBlock->getHoverSoundsProfile(HoverVehicleData::EngineSound), &getTransform() );
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if ( !mDataBlock->getHoverSounds(HoverVehicleData::FloatSound) )
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mFloatSound = SFX->createSource( mDataBlock->getHoverSoundProfile(HoverVehicleData::FloatSound), &getTransform() );
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mFloatSound = SFX->createSource( mDataBlock->getHoverSoundsProfile(HoverVehicleData::FloatSound), &getTransform() );
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if ( mDataBlock->getHoverSounds(HoverVehicleData::JetSound) )
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mJetSound = SFX->createSource( mDataBlock->getHoverSoundProfile(HoverVehicleData::JetSound), &getTransform() );
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mJetSound = SFX->createSource( mDataBlock->getHoverSoundsProfile(HoverVehicleData::JetSound), &getTransform() );
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}
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// Todo: Uncomment if this is a "leaf" class
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