cleanups for sound assets

removed redundant get<foo>Profile calls, correctly used a few in proxmine
This commit is contained in:
AzaezelX 2021-11-27 00:32:25 -06:00
parent 3c30a905c3
commit 93faa243ac
11 changed files with 25 additions and 81 deletions

View file

@ -543,13 +543,13 @@ bool HoverVehicle::onNewDataBlock(GameBaseData* dptr, bool reload)
SFX_DELETE( mJetSound );
if ( mDataBlock->getHoverSounds(HoverVehicleData::EngineSound) )
mEngineSound = SFX->createSource( mDataBlock->getHoverSoundProfile(HoverVehicleData::EngineSound), &getTransform() );
mEngineSound = SFX->createSource( mDataBlock->getHoverSoundsProfile(HoverVehicleData::EngineSound), &getTransform() );
if ( !mDataBlock->getHoverSounds(HoverVehicleData::FloatSound) )
mFloatSound = SFX->createSource( mDataBlock->getHoverSoundProfile(HoverVehicleData::FloatSound), &getTransform() );
mFloatSound = SFX->createSource( mDataBlock->getHoverSoundsProfile(HoverVehicleData::FloatSound), &getTransform() );
if ( mDataBlock->getHoverSounds(HoverVehicleData::JetSound) )
mJetSound = SFX->createSource( mDataBlock->getHoverSoundProfile(HoverVehicleData::JetSound), &getTransform() );
mJetSound = SFX->createSource( mDataBlock->getHoverSoundsProfile(HoverVehicleData::JetSound), &getTransform() );
}
// Todo: Uncomment if this is a "leaf" class