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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-03-06 05:50:31 +00:00
cleanups for sound assets
removed redundant get<foo>Profile calls, correctly used a few in proxmine
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parent
3c30a905c3
commit
93faa243ac
11 changed files with 25 additions and 81 deletions
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@ -426,8 +426,8 @@ void ProximityMine::processTick( const Move* move )
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mAnimThread = mShapeInstance->addThread();
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mShapeInstance->setSequence( mAnimThread, mDataBlock->armingSequence, 0.0f );
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}
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if ( mDataBlock->getArmSound() )
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SFX->playOnce( mDataBlock->getArmSoundAsset()->getSfxProfile(), &getRenderTransform() );
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if ( mDataBlock->getArmSoundProfile() )
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SFX->playOnce( mDataBlock->getArmSoundProfile(), &getRenderTransform() );
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}
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break;
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@ -467,8 +467,8 @@ void ProximityMine::processTick( const Move* move )
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mAnimThread = mShapeInstance->addThread();
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mShapeInstance->setSequence( mAnimThread, mDataBlock->triggerSequence, 0.0f );
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}
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if ( mDataBlock->getTriggerSound() )
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SFX->playOnce( mDataBlock->getTriggerSoundAsset()->getSfxProfile(), &getRenderTransform() );
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if ( mDataBlock->getTriggerSoundProfile() )
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SFX->playOnce( mDataBlock->getTriggerSoundProfile(), &getRenderTransform() );
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if ( isServerObject() )
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mDataBlock->onTriggered_callback( this, sql.mList[0] );
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