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https://github.com/TorqueGameEngines/Torque3D.git
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Merge remote-tracking branch 'Winterleaf/Development-Console' into defineconsolemethod
Conflicts: Engine/source/T3D/missionMarker.cpp
This commit is contained in:
commit
9396ae7176
146 changed files with 1713 additions and 2122 deletions
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@ -24,6 +24,7 @@
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#include "materials/materialDefinition.h"
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#include "console/consoleTypes.h"
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#include "console/engineAPI.h"
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#include "math/mathTypes.h"
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#include "materials/materialManager.h"
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#include "sceneData.h"
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@ -594,55 +595,55 @@ void Material::StageData::getFeatureSet( FeatureSet *outFeatures ) const
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}
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}
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ConsoleMethod( Material, flush, void, 2, 2,
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DefineConsoleMethod( Material, flush, void, (),,
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"Flushes all material instances that use this material." )
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{
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object->flush();
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}
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ConsoleMethod( Material, reload, void, 2, 2,
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DefineConsoleMethod( Material, reload, void, (),,
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"Reloads all material instances that use this material." )
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{
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object->reload();
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}
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ConsoleMethod( Material, dumpInstances, void, 2, 2,
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DefineConsoleMethod( Material, dumpInstances, void, (),,
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"Dumps a formatted list of the currently allocated material instances for this material to the console." )
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{
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MATMGR->dumpMaterialInstances( object );
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}
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ConsoleMethod( Material, getAnimFlags, const char*, 3, 3, "" )
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DefineConsoleMethod( Material, getAnimFlags, const char*, (U32 id), , "" )
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{
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char * animFlags = Con::getReturnBuffer(512);
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if(object->mAnimFlags[ dAtoi(argv[2]) ] & Material::Scroll)
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if(object->mAnimFlags[ id ] & Material::Scroll)
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{
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if(dStrcmp( animFlags, "" ) == 0)
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dStrcpy( animFlags, "$Scroll" );
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}
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if(object->mAnimFlags[ dAtoi(argv[2]) ] & Material::Rotate)
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if(object->mAnimFlags[ id ] & Material::Rotate)
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{
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if(dStrcmp( animFlags, "" ) == 0)
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dStrcpy( animFlags, "$Rotate" );
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else
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dStrcat( animFlags, " | $Rotate");
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}
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if(object->mAnimFlags[ dAtoi(argv[2]) ] & Material::Wave)
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if(object->mAnimFlags[ id ] & Material::Wave)
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{
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if(dStrcmp( animFlags, "" ) == 0)
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dStrcpy( animFlags, "$Wave" );
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else
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dStrcat( animFlags, " | $Wave");
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}
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if(object->mAnimFlags[ dAtoi(argv[2]) ] & Material::Scale)
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if(object->mAnimFlags[ id ] & Material::Scale)
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{
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if(dStrcmp( animFlags, "" ) == 0)
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dStrcpy( animFlags, "$Scale" );
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else
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dStrcat( animFlags, " | $Scale");
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}
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if(object->mAnimFlags[ dAtoi(argv[2]) ] & Material::Sequence)
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if(object->mAnimFlags[ id ] & Material::Sequence)
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{
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if(dStrcmp( animFlags, "" ) == 0)
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dStrcpy( animFlags, "$Sequence" );
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@ -653,20 +654,20 @@ ConsoleMethod( Material, getAnimFlags, const char*, 3, 3, "" )
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return animFlags;
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}
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ConsoleMethod(Material, getFilename, const char*, 2, 2, "Get filename of material")
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DefineConsoleMethod(Material, getFilename, const char*, (),, "Get filename of material")
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{
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SimObject *material = static_cast<SimObject *>(object);
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return material->getFilename();
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}
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ConsoleMethod( Material, isAutoGenerated, bool, 2, 2,
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DefineConsoleMethod( Material, isAutoGenerated, bool, (),,
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"Returns true if this Material was automatically generated by MaterialList::mapMaterials()" )
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{
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return object->isAutoGenerated();
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}
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ConsoleMethod( Material, setAutoGenerated, void, 3, 3,
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DefineConsoleMethod( Material, setAutoGenerated, void, (bool isAutoGenerated), ,
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"setAutoGenerated(bool isAutoGenerated): Set whether or not the Material is autogenerated." )
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{
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object->setAutoGenerated(dAtob(argv[2]));
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object->setAutoGenerated(isAutoGenerated);
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}
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@ -30,6 +30,7 @@
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#include "shaderGen/shaderGen.h"
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#include "core/module.h"
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#include "console/consoleTypes.h"
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#include "console/engineAPI.h"
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MODULE_BEGIN( MaterialManager )
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@ -453,14 +454,14 @@ bool MaterialManager::_handleGFXEvent( GFXDevice::GFXDeviceEventType event_ )
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return true;
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}
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ConsoleFunction( reInitMaterials, void, 1, 1,
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DefineConsoleFunction( reInitMaterials, void, (),,
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"@brief Flushes all procedural shaders and re-initializes all active material instances.\n\n"
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"@ingroup Materials")
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{
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MATMGR->flushAndReInitInstances();
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}
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ConsoleFunction( addMaterialMapping, void, 3, 3, "(string texName, string matName)\n"
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DefineConsoleFunction( addMaterialMapping, void, (const char * texName, const char * matName), , "(string texName, string matName)\n"
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"@brief Maps the given texture to the given material.\n\n"
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"Generates a console warning before overwriting.\n\n"
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"Material maps are used by terrain and interiors for triggering "
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@ -468,27 +469,27 @@ ConsoleFunction( addMaterialMapping, void, 3, 3, "(string texName, string matNam
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"block or interior surface using the associated texture.\n\n"
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"@ingroup Materials")
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{
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MATMGR->mapMaterial(argv[1], argv[2]);
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MATMGR->mapMaterial(texName, matName);
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}
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ConsoleFunction( getMaterialMapping, const char*, 2, 2, "(string texName)\n"
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DefineConsoleFunction( getMaterialMapping, const char*, (const char * texName), , "(string texName)\n"
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"@brief Returns the name of the material mapped to this texture.\n\n"
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"If no materials are found, an empty string is returned.\n\n"
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"@param texName Name of the texture\n\n"
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"@ingroup Materials")
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{
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return MATMGR->getMapEntry(argv[1]).c_str();
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return MATMGR->getMapEntry(texName).c_str();
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}
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ConsoleFunction( dumpMaterialInstances, void, 1, 1,
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DefineConsoleFunction( dumpMaterialInstances, void, (), ,
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"@brief Dumps a formatted list of currently allocated material instances to the console.\n\n"
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"@ingroup Materials")
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{
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MATMGR->dumpMaterialInstances();
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}
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ConsoleFunction( getMapEntry, const char *, 2, 2,
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DefineConsoleFunction( getMapEntry, const char*, (const char * texName), ,
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"@hide")
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{
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return MATMGR->getMapEntry( argv[1] );
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return MATMGR->getMapEntry( String(texName) );
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}
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