core -- heartbeat call to arcaneFX::advanceTime() from within clientProcess().

misc  -- various other function references
This commit is contained in:
Marc Chapman 2017-07-26 20:01:44 +01:00
parent ace877b409
commit 9391fcad4e
4 changed files with 100 additions and 0 deletions

View file

@ -20,6 +20,11 @@
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
// Copyright (C) 2015 Faust Logic, Inc.
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
#ifndef _PLAYER_H_
#define _PLAYER_H_
@ -780,6 +785,11 @@ public:
virtual void prepRenderImage( SceneRenderState* state );
virtual void renderConvex( ObjectRenderInst *ri, SceneRenderState *state, BaseMatInstance *overrideMat );
virtual void renderMountedImage( U32 imageSlot, TSRenderState &rstate, SceneRenderState *state );
private:
static void afx_consoleInit();
void afx_init();
U32 afx_packUpdate(NetConnection*, U32 mask, BitStream*, U32 retMask);
void afx_unpackUpdate(NetConnection*, BitStream*);
};
typedef Player::Pose PlayerPose;