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core -- heartbeat call to arcaneFX::advanceTime() from within clientProcess().
misc -- various other function references
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@ -20,6 +20,11 @@
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
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// Copyright (C) 2015 Faust Logic, Inc.
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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#ifndef _PLAYER_H_
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#define _PLAYER_H_
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@ -780,6 +785,11 @@ public:
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virtual void prepRenderImage( SceneRenderState* state );
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virtual void renderConvex( ObjectRenderInst *ri, SceneRenderState *state, BaseMatInstance *overrideMat );
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virtual void renderMountedImage( U32 imageSlot, TSRenderState &rstate, SceneRenderState *state );
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private:
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static void afx_consoleInit();
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void afx_init();
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U32 afx_packUpdate(NetConnection*, U32 mask, BitStream*, U32 retMask);
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void afx_unpackUpdate(NetConnection*, BitStream*);
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};
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typedef Player::Pose PlayerPose;
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