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core -- heartbeat call to arcaneFX::advanceTime() from within clientProcess().
misc -- various other function references
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@ -20,6 +20,11 @@
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
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// Copyright (C) 2015 Faust Logic, Inc.
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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#ifndef _PARTICLE_H_
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#define _PARTICLE_H_
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@ -97,6 +102,9 @@ class ParticleData : public SimDataBlock
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static void initPersistFields();
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bool reload(char errorBuffer[256]);
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public:
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bool loadParameters();
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bool reload(String &errorStr);
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};
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//*****************************************************************************
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