core -- heartbeat call to arcaneFX::advanceTime() from within clientProcess().

misc  -- various other function references
This commit is contained in:
Marc Chapman 2017-07-26 20:01:44 +01:00
parent ace877b409
commit 9391fcad4e
4 changed files with 100 additions and 0 deletions

View file

@ -20,6 +20,11 @@
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
// Copyright (C) 2015 Faust Logic, Inc.
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
#ifndef _PARTICLE_H_
#define _PARTICLE_H_
@ -97,6 +102,9 @@ class ParticleData : public SimDataBlock
static void initPersistFields();
bool reload(char errorBuffer[256]);
public:
bool loadParameters();
bool reload(String &errorStr);
};
//*****************************************************************************