diff --git a/Engine/source/T3D/assets/SoundAsset.cpp b/Engine/source/T3D/assets/SoundAsset.cpp index 0b1498c6b..aa800953b 100644 --- a/Engine/source/T3D/assets/SoundAsset.cpp +++ b/Engine/source/T3D/assets/SoundAsset.cpp @@ -167,7 +167,7 @@ SoundAsset::SoundAsset() mProfileDesc.mScatterDistance = Point3F(0.f, 0.f, 0.f); mProfileDesc.mPriority = 1.0f; mProfileDesc.mSourceGroup = NULL; - + mProfileDesc.mFadeInEase = EaseF(); mIsPlaylist = false; mPlaylist.mNumSlotsToPlay = SFXPlayList::SFXPlaylistSettings::NUM_SLOTS; diff --git a/Engine/source/T3D/shapeBase.cpp b/Engine/source/T3D/shapeBase.cpp index ce42dced6..84029190f 100644 --- a/Engine/source/T3D/shapeBase.cpp +++ b/Engine/source/T3D/shapeBase.cpp @@ -2347,14 +2347,12 @@ void ShapeBase::updateAudioState(SoundThread& st) if ( isGhost() ) { // if asset is valid, play - if (st.asset->isAssetValid() ) + if (st.asset->load() == AssetBase::Ok) { - if (st.asset->load() == AssetBase::Ok) - { - st.sound = SFX->createSource(st.asset->getSFXTrack(), &getTransform()); - if (st.sound) - st.sound->play(); - } + SFXTrack* trk = st.asset->getSFXTrack(); + st.sound = SFX->createSource(trk, &getTransform()); + if (st.sound) + st.sound->play(); } else st.play = false;