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Removes EXTENDED_MOVE block because that's mostly for VR and we'll be implementing a separate VR controller.
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2 changed files with 0 additions and 88 deletions
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@ -34,7 +34,6 @@
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#include "lighting/lightQuery.h"
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#include "scene/sceneManager.h"
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#include "gfx/bitmap/ddsFile.h"
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#include "gfx/bitmap/ddsUtils.h"
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#include "gfx/gfxTextureManager.h"
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#include "materials/materialFeatureTypes.h"
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#include "renderInstance/renderImposterMgr.h"
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