diff --git a/Engine/source/CMakeLists.txt b/Engine/source/CMakeLists.txt index dea14fe4b..342338160 100644 --- a/Engine/source/CMakeLists.txt +++ b/Engine/source/CMakeLists.txt @@ -58,10 +58,12 @@ torqueAddSourceDirectories("platform" "platform/threads" "platform/async" torqueAddSourceDirectories("platform/nativeDialogs") # Handle T3D -torqueAddSourceDirectories("T3D/fps" "T3D/fx" "T3D/vehicles" "T3D/physics" - "T3D/decal" "T3D/sfx" "T3D/gameBase" "T3D/turret" - "T3D/lighting" "T3D/gameOBjects" "T3D/components" - "T3D/systems" "T3D/assets" "T3D" "T3D/gameBase/std") +torqueAddSourceDirectories( "T3D" "T3D/assets" "T3D/decal" "T3D/examples" "T3D/fps" "T3D/fx" + "T3D/gameBase" "T3D/gameBase/std" + "T3D/lighting" + "T3D/physics" +# "T3D/components" "T3D/sceneComponent" "T3D/systems" "T3D/gameOBjects" + "T3D/sfx" "T3D/turret" "T3D/vehicles") # Handle TS torqueAddSourceDirectories("ts" "ts/collada" "ts/assimp" "ts/loader" "ts/arch") @@ -79,7 +81,7 @@ if(TORQUE_SFX_OPENAL AND NOT TORQUE_DEDICATED) endif() endif() # Handle GFX -torqueAddSourceDirectories("gfx" "gfx/Null" "gfx/test" "gfx/bitmap" "gfx/bitmap/loaders" +torqueAddSourceDirectories("gfx" "gfx/Null" "gfx/test" "gfx/bitmap" "gfx/bitmap/loaders" "gfx/bitmap/loaders/ies" "gfx/util" "gfx/video" "gfx/sim" ) # add the stb headers @@ -95,7 +97,7 @@ endif (WIN32 AND TORQUE_D3D11) # Handle core torqueAddSourceDirectories("core" "core/stream" "core/strings" "core/util" - "core/util/journal" "core/util/zip" "core/util/compressors") + "core/util/journal" "core/util/zip" "core/util/zip/compressors") # Handle GUI torqueAddSourceDirectories("gui" "gui/buttons" "gui/containers" "gui/controls" "gui/core" "gui/game" "gui/shiny" "gui/utility" "gui/3d") diff --git a/Engine/source/T3D/spotLight.cpp b/Engine/source/T3D/spotLight.cpp index 3f43305f7..6653a5365 100644 --- a/Engine/source/T3D/spotLight.cpp +++ b/Engine/source/T3D/spotLight.cpp @@ -132,7 +132,7 @@ void SpotLight::_conformLights() mLight->setDynamicRefreshFreq(mDynamicRefreshFreq); mLight->setPriority( mPriority ); - mOuterConeAngle = getMax( 0.01f, mOuterConeAngle ); + mOuterConeAngle = getMin(getMax( 0.01f, mOuterConeAngle ),179.0f); mInnerConeAngle = getMin( mInnerConeAngle, mOuterConeAngle ); mLight->setInnerConeAngle( mInnerConeAngle ); diff --git a/Engine/source/console/arrayObject.cpp b/Engine/source/console/arrayObject.cpp index cfd25d6cb..d5eaffe98 100644 --- a/Engine/source/console/arrayObject.cpp +++ b/Engine/source/console/arrayObject.cpp @@ -404,6 +404,22 @@ void ArrayObject::uniqueKey() //----------------------------------------------------------------------------- +void ArrayObject::uniquePair() +{ + for (S32 i = 0; i < mArray.size(); i++) + { + for (S32 j = i + 1; j < mArray.size(); j++) + { + if (isEqual(mArray[i].key, mArray[j].key) && isEqual(mArray[i].value, mArray[j].value)) + { + erase(j); + j--; + } + } + } +} +//----------------------------------------------------------------------------- + void ArrayObject::duplicate(ArrayObject* obj) { empty(); @@ -740,6 +756,12 @@ DefineEngineMethod( ArrayObject, uniqueKey, void, (),, object->uniqueKey(); } +DefineEngineMethod(ArrayObject, uniquePair, void, (), , + "Removes any elements that have duplicated key and value pairs (leaving the first instance)") +{ + object->uniquePair(); +} + DefineEngineMethod( ArrayObject, duplicate, bool, ( ArrayObject* target ),, "Alters array into an exact duplicate of the target array.\n" "@param target ArrayObject to duplicate\n" ) diff --git a/Engine/source/console/arrayObject.h b/Engine/source/console/arrayObject.h index 81531b6c2..cde4f92b6 100644 --- a/Engine/source/console/arrayObject.h +++ b/Engine/source/console/arrayObject.h @@ -158,6 +158,10 @@ public: /// (keeps the first instance only) void uniqueKey(); + /// Removes any duplicate keys from the array + /// (keeps the first instance only) + void uniquePair(); + /// Makes this array an exact duplicate of another array void duplicate( ArrayObject *obj ); @@ -229,4 +233,4 @@ public: static void initPersistFields(); }; -#endif // _ARRAYOBJECT_H_ \ No newline at end of file +#endif // _ARRAYOBJECT_H_ diff --git a/Engine/source/core/util/tDictionary.h b/Engine/source/core/util/tDictionary.h index 901990289..4af0d6037 100644 --- a/Engine/source/core/util/tDictionary.h +++ b/Engine/source/core/util/tDictionary.h @@ -65,6 +65,21 @@ struct CompoundKey3 bool operator==(const CompoundKey3 & compound) const { return key1==compound.key1 && key2==compound.key2 && key3==compound.key3; } }; +template +struct CompoundKey4 +{ + A key1; + B key2; + C key3; + D key4; + + CompoundKey4() {}; + CompoundKey4(const A& a, const B& b, const C& c, const D& d) { key1 = a; key2 = b; key3 = c; key4 = d;}; + + bool operator==(const CompoundKey4& compound) const { return key1 == compound.key1 && key2 == compound.key2 && key3 == compound.key3 && key4 == compound.key4; } +}; + + namespace DictHash { @@ -110,6 +125,11 @@ namespace DictHash return hash(compound.key1) + hash(compound.key2) + hash(compound.key3); } + template + inline U32 hash(const CompoundKey4& compound) + { + return hash(compound.key1) + hash(compound.key2) + hash(compound.key3) + hash(compound.key4); + } U32 nextPrime(U32); }; diff --git a/Engine/source/gfx/bitmap/gBitmap.cpp b/Engine/source/gfx/bitmap/gBitmap.cpp index 8fc0590b6..82c8b2c7f 100644 --- a/Engine/source/gfx/bitmap/gBitmap.cpp +++ b/Engine/source/gfx/bitmap/gBitmap.cpp @@ -1279,9 +1279,14 @@ template<> void *Resource::create(const Torque::Path &path) const String extension = path.getExtension(); if( !bmp->readBitmap( extension, path ) ) { - Con::errorf( "Resource::create - error reading '%s'", path.getFullPath().c_str() ); - delete bmp; - bmp = NULL; + // we can only get here if the stream was successful, so attempt to read the stream. + Con::warnf("Was unable to load as file, going to try the stream instead."); + if (!bmp->readBitmapStream(extension, stream, stream.getStreamSize())) + { + Con::errorf("Resource::create - error reading '%s'", path.getFullPath().c_str()); + delete bmp; + bmp = NULL; + } } return bmp; diff --git a/Engine/source/gfx/bitmap/loaders/bitmapSTB.cpp b/Engine/source/gfx/bitmap/loaders/bitmapSTB.cpp index fa65219c5..6eb79895c 100644 --- a/Engine/source/gfx/bitmap/loaders/bitmapSTB.cpp +++ b/Engine/source/gfx/bitmap/loaders/bitmapSTB.cpp @@ -28,6 +28,7 @@ #include "core/strings/stringFunctions.h" #include "gfx/bitmap/gBitmap.h" #include "gfx/bitmap/imageUtils.h" +#include "gfx/bitmap/loaders/ies/ies_loader.h" #ifdef __clang__ #define STBIWDEF static inline @@ -69,6 +70,7 @@ static struct _privateRegisterSTB reg.extensions.push_back("psd"); reg.extensions.push_back("hdr"); reg.extensions.push_back("tga"); + reg.extensions.push_back("ies"); reg.readFunc = sReadSTB; reg.readStreamFunc = sReadStreamSTB; @@ -93,10 +95,112 @@ bool sReadSTB(const Torque::Path& path, GBitmap* bitmap) U32 prevWaterMark = FrameAllocator::getWaterMark(); + // if this is an ies profile we need to create a texture for it. + if (ext.equal("ies")) + { + String textureName = path.getFullPath(); + textureName.replace(".ies", ".png"); + x = 256; + y = 1; + n = 4; + channels = 4; + GFXFormat format = GFXFormatR8G8B8A8; + + if (Torque::FS::IsFile(textureName.c_str())) + { + // if the txture already exist, load it. + unsigned char* data = stbi_load(textureName.c_str(), &x, &y, &n, channels); + + // actually allocate the bitmap space... + bitmap->allocateBitmap(x, y, + false, // don't extrude miplevels... + format); // use determined format... + + U8* pBase = (U8*)bitmap->getBits(); + + U32 rowBytes = bitmap->getByteSize(); + + dMemcpy(pBase, data, rowBytes); + + stbi_image_free(data); + + FrameAllocator::setWaterMark(prevWaterMark); + + return true; + } + else + { + FileStream* readIes = new FileStream; + + if (!readIes->open(path.getFullPath(), Torque::FS::File::Read)) + { + Con::printf("Failed to open IES profile:%s", path.getFullFileName().c_str()); + return false; + } + + if (readIes->getStatus() != Stream::Ok) + { + Con::printf("Failed to open IES profile:%s", path.getFullFileName().c_str()); + return false; + } + + U32 buffSize = readIes->getStreamSize(); + char* buffer = new char[buffSize]; + readIes->read(buffSize, buffer); + + + IESFileInfo info; + IESLoadHelper IESLoader; + + if (!IESLoader.load(buffer, buffSize, info)) + { + Con::printf("Failed to load IES profile:%s \n LoaderError: %s", path.getFullFileName().c_str(), info.error().c_str()); + return false; + } + + float* data = new float[x*y*channels]; + + if (!IESLoader.saveAs1D(info, data, x, channels)) + { + Con::printf("Failed to create 2d Texture for IES profile:%s", path.getFullFileName().c_str()); + return false; + } + + // use stb function to convert float data to uchar + unsigned char* dataChar = stbi__hdr_to_ldr(data, x, y, channels); + + bitmap->deleteImage(); + // actually allocate the bitmap space... + bitmap->allocateBitmap(x, y, + false, + format); + + U8* pBase = (U8*)bitmap->getBits(); + + U32 rowBytes = x * y * channels; + + dMemcpy(pBase, dataChar, rowBytes); + + stbi_image_free(dataChar); + + FrameAllocator::setWaterMark(prevWaterMark); + + sWriteSTB(textureName, bitmap, 10); + + return true; + } + + } + if (!stbi_info(path.getFullPath().c_str(), &x, &y, &channels)) { FrameAllocator::setWaterMark(prevWaterMark); - return false; + const char* stbErr = stbi_failure_reason(); + + if (!stbErr) + stbErr = "Unknown Error!"; + + Con::errorf("STB get file info: %s", stbErr); } // do this to map 2 channels to 4, 2 channel not supported by gbitmap yet.. @@ -142,21 +246,22 @@ bool sReadSTB(const Torque::Path& path, GBitmap* bitmap) if (ext.equal("hdr")) { // force load to 4 channel. - float* data = stbi_loadf(path.getFullPath().c_str(), &x, &y, &n, 4); + float* data = stbi_loadf(path.getFullPath().c_str(), &x, &y, &n, 0); - unsigned char* dataChar = stbi__hdr_to_ldr(data, x, y, 4); + unsigned char* dataChar = stbi__hdr_to_ldr(data, x, y, n); bitmap->deleteImage(); // actually allocate the bitmap space... bitmap->allocateBitmap(x, y, false, - GFXFormatR8G8B8A8); + GFXFormatR8G8B8); U8* pBase = (U8*)bitmap->getBits(); - U32 rowBytes = x * y * 4; + U32 rowBytes = x * y * n; dMemcpy(pBase, dataChar, rowBytes); + //stbi_image_free(data); stbi_image_free(dataChar); FrameAllocator::setWaterMark(prevWaterMark); @@ -225,8 +330,7 @@ bool sReadStreamSTB(Stream& stream, GBitmap* bitmap, U32 len) if (!stbErr) stbErr = "Unknown Error!"; - Con::errorf("STB failed to get image info: %s", stbErr); - return false; + Con::errorf("STB get memory info: %s", stbErr); } S32 reqCom = comp; diff --git a/Engine/source/gfx/bitmap/loaders/ies/ies_loader.cpp b/Engine/source/gfx/bitmap/loaders/ies/ies_loader.cpp new file mode 100644 index 000000000..3df8c32bd --- /dev/null +++ b/Engine/source/gfx/bitmap/loaders/ies/ies_loader.cpp @@ -0,0 +1,581 @@ +// +---------------------------------------------------------------------- +// | Project : ray. +// | All rights reserved. +// +---------------------------------------------------------------------- +// | Copyright (c) 2013-2017. +// +---------------------------------------------------------------------- +// | * Redistribution and use of this software in source and binary forms, +// | with or without modification, are permitted provided that the following +// | conditions are met: +// | +// | * Redistributions of source code must retain the above +// | copyright notice, this list of conditions and the +// | following disclaimer. +// | +// | * Redistributions in binary form must reproduce the above +// | copyright notice, this list of conditions and the +// | following disclaimer in the documentation and/or other +// | materials provided with the distribution. +// | +// | * Neither the name of the ray team, nor the names of its +// | contributors may be used to endorse or promote products +// | derived from this software without specific prior +// | written permission of the ray team. +// | +// | THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +// | "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +// | LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +// | A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +// | OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +// | SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +// | LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +// | DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +// | THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +// | (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +// | OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +// +---------------------------------------------------------------------- +#include "ies_loader.h" +#include +#include +#include + +#include "math/mMathFn.h" + +IESFileInfo::IESFileInfo() + : _cachedIntegral(F32_MAX) + , _error("No data loaded") +{ +} + +bool +IESFileInfo::valid() const +{ + return _error.empty(); +} + +const std::string& +IESFileInfo::error() const +{ + return _error; +} + +IESLoadHelper::IESLoadHelper() +{ +} + +IESLoadHelper::~IESLoadHelper() +{ +} + +bool +IESLoadHelper::load(const char* data, std::size_t dataLength, IESFileInfo& info) +{ + assert(!info.valid()); + return this->load(std::string(data, dataLength), info); +} + +bool +IESLoadHelper::load(const std::string& data, IESFileInfo& info) +{ + assert(!info.valid()); + + std::string dataPos; + + std::string version; + this->getLineContent(data, dataPos, version, false, false); + + if (version.empty()) + { + info._error = "Unknown IES version"; + return false; + } + else if (version == "IESNA:LM-63-1995") + info._version = "IESNA:LM-63-1995"; + else if (version == "IESNA91") + info._version = "IESNA91"; + else if (version == "IESNA:LM-63-2002") + info._version = "IESNA:LM-63-2002"; + else + info._version = version; + + while (!dataPos.empty()) + { + std::string line; + this->getLineContent(dataPos, dataPos, line, false, false); + + if (line.compare(0, 9, "TILT=NONE", 9) == 0 || + line.compare(0, 10, "TILT= NONE", 10) == 0 || + line.compare(0, 10, "TILT =NONE", 10) == 0 || + line.compare(0, 11, "TILT = NONE", 11) == 0) + { + break; + } + else if (line.compare(0, 5, "TILT=", 5) == 0 || + line.compare(0, 5, "TILT =", 5) == 0) + { + info._error = "Not supported yet."; + return false; + } + } + + this->getFloat(dataPos, dataPos, info.totalLights); + if (info.totalLights < 0 || info.totalLights > F32_MAX) + { + info._error = "Light Count is not valid"; + return false; + } + + this->getFloat(dataPos, dataPos, info.totalLumens); + if (info.totalLumens < 0) + { + info._error = "TotalLumens is not positive number"; + return false; + } + + this->getFloat(dataPos, dataPos, info.candalaMult); + if (info.candalaMult < 0) + { + info._error = "CandalaMult is not positive number"; + return false; + } + + this->getInt(dataPos, dataPos, info.anglesNumV); + if (info.anglesNumV < 0 || info.anglesNumV > F32_MAX) + { + info._error = "VAnglesNum is not valid"; + return false; + } + + this->getInt(dataPos, dataPos, info.anglesNumH); + if (info.anglesNumH < 0 || info.anglesNumH > F32_MAX) + { + info._error = "HAnglesNum is not valid"; + return false; + } + + this->getInt(dataPos, dataPos, info.typeOfPhotometric); + this->getInt(dataPos, dataPos, info.typeOfUnit); + + this->getFloat(dataPos, dataPos, info.width); + this->getFloat(dataPos, dataPos, info.length); + this->getFloat(dataPos, dataPos, info.height); + + this->getFloat(dataPos, dataPos, info.ballastFactor); + this->getFloat(dataPos, dataPos, info.futureUse); + this->getFloat(dataPos, dataPos, info.inputWatts); + + float minSoFarV = F32_MIN_EX; + float minSoFarH = F32_MIN_EX; + + info._anglesV.reserve(info.anglesNumV); + info._anglesH.reserve(info.anglesNumH); + + for (std::int32_t y = 0; y < info.anglesNumV; ++y) + { + float value; + this->getFloat(dataPos, dataPos, value, true, true); + + if (value < minSoFarV) + { + info._error = "V Values is not valid"; + return false; + } + + minSoFarV = value; + info._anglesV.push_back(value); + } + + for (std::int32_t x = 0; x < info.anglesNumH; ++x) + { + float value; + this->getFloat(dataPos, dataPos, value, true, true); + + if (value < minSoFarH) + { + info._error = "H Values is not valid"; + return false; + } + + minSoFarH = value; + info._anglesH.push_back(value); + } + + info._candalaValues.reserve(info.anglesNumH * info.anglesNumV); + + for (std::int32_t y = 0; y < info.anglesNumH; ++y) + { + for (std::int32_t x = 0; x < info.anglesNumV; ++x) + { + float value; + this->getFloat(dataPos, dataPos, value, true, true); + info._candalaValues.push_back(value * info.candalaMult); + } + } + + skipSpaceAndLineEnd(dataPos, dataPos); + + if (!dataPos.empty()) + { + std::string line; + this->getLineContent(dataPos, dataPos, line, true, false); + + if (line == "END") + skipSpaceAndLineEnd(dataPos, dataPos); + + if (!dataPos.empty()) + { + info._error = "Unexpected content after END."; + return false; + } + } + + info._error.clear(); + + return true; +} + +bool +IESLoadHelper::saveAs1D(const IESFileInfo& info, float* data, std::uint32_t width, std::uint8_t channel) noexcept +{ + assert(data); + assert(width > 0); + assert(channel == 1 || channel == 3 || channel == 4); + assert(info.valid()); + + float invW = 1.0f / width; + float invMaxValue = this->computeInvMax(info._candalaValues); + + for (std::uint32_t x = 0; x < width; ++x) + { + float fraction = x * invW; + float value = invMaxValue * interpolate1D(info, fraction * 180.0f); + + switch (channel) + { + case 1: + *data++ = value; + break; + case 3: + *data++ = value; + *data++ = value; + *data++ = value; + break; + case 4: + *data++ = value; + *data++ = value; + *data++ = value; + *data++ = 1.0f; + break; + default: + return false; + } + } + + return true; +} + +bool +IESLoadHelper::saveAs2D(const IESFileInfo& info, float* data, std::uint32_t width, std::uint32_t height, std::uint8_t channel) noexcept +{ + assert(data); + assert(width > 0 && height > 0); + assert(channel == 1 || channel == 3 || channel == 4); + assert(info.valid()); + + float invW = 1.0f / width; + float invH = 1.0f / height; + float invMaxValue = this->computeInvMax(info._candalaValues); + + for (std::uint32_t y = 0; y < height; ++y) + { + for (std::uint32_t x = 0; x < width; ++x) + { + float fractionV = x * invW * 180.0f; + float fractionH = y * invH * 180.0f; + float value = invMaxValue * interpolate2D(info, fractionV, fractionH); + + switch (channel) + { + case 1: + *data++ = value; + break; + case 3: + *data++ = value; + *data++ = value; + *data++ = value; + break; + case 4: + *data++ = value; + *data++ = value; + *data++ = value; + *data++ = 1.0; + break; + default: + return false; + } + } + } + + return true; +} + +bool +IESLoadHelper::saveAsPreview(const IESFileInfo& info, std::uint8_t* data, std::uint32_t width, std::uint32_t height, std::uint8_t channel) noexcept +{ + assert(data); + assert(width > 0 && height > 0); + assert(channel == 1 || channel == 3 || channel == 4); + assert(info.valid()); + + std::vector ies(256); + if (!this->saveAs1D(info, ies.data(), ies.size(), 1)) + return false; + + float maxValue = this->computeInvMax(info._candalaValues); + + auto TonemapHable = [](float x) + { + const float A = 0.22f; + const float B = 0.30f; + const float C = 0.10f; + const float D = 0.20f; + const float E = 0.01f; + const float F = 0.30f; + return ((x*(A*x + C*B) + D*E) / (x*(A*x + B) + D*F)) - E / F; + }; + + for (int y = 0; y < height; y++) + { + for (int x = 0; x < width; x++) + { + float u = ((float)x / width) * 2.0f - 1.0f; + float v = 1.0f - ((float)y / height) * 2.0f - 1.0f; + + u *= 2.2f; + v *= 2.4f; + + // float3(0.0f, 0.0f, -0.5f) - ray::float3(u, v, 0.0f) + float lx = +0.0f - u; + float ly = +0.0f - v; + float lz = -0.5f - 0.0f; + + // normalize + float length = mSqrt(lx * lx + ly * ly + lz * lz); + lx /= length; + ly /= length; + lz /= length; + + float angle = 1.0 - mAcos(lx * 0.0 + ly * -1.0 + lz * 0.0f) / 3.141592654; + + float intensity = ies[angle * 255] * maxValue / length; + + std::uint8_t value = std::min(std::max((int)mFloor(TonemapHable(intensity) / TonemapHable(maxValue) * 255.0f), 0), 255); + + switch (channel) + { + case 1: + *data++ = value; + break; + case 3: + *data++ = value; + *data++ = value; + *data++ = value; + break; + case 4: + *data++ = value; + *data++ = value; + *data++ = value; + *data++ = 1.0; + break; + default: + return false; + } + } + } + + return true; +} + +float +IESLoadHelper::computeInvMax(const std::vector& candalaValues) const +{ + assert(candalaValues.size()); + + float candala = *std::max_element(candalaValues.begin(), candalaValues.end()); + return 1.0f / candala; +} + +float +IESLoadHelper::computeFilterPos(float value, const std::vector& angles) const +{ + assert(angles.size()); + + std::size_t start = 0; + std::size_t end = angles.size() - 1; + + if (value < angles[start]) return 0.0f; + if (value > angles[end]) return (float)end; + + while (start < end) + { + std::size_t index = (start + end + 1) / 2; + + float angle = angles[index]; + if (value >= angle) + { + assert(start != index); + start = index; + } + else + { + assert(end != index - 1); + end = index - 1; + } + } + + float leftValue = angles[start]; + float fraction = 0.0f; + + if (start + 1 < (std::uint32_t)angles.size()) + { + float rightValue = angles[start + 1]; + float deltaValue = rightValue - leftValue; + + if (deltaValue > 0.0001f) + { + fraction = (value - leftValue) / deltaValue; + } + } + + return start + fraction; +} + +float +IESLoadHelper::interpolate1D(const IESFileInfo& info, float angle) const +{ + float angleV = this->computeFilterPos(angle, info._anglesV); + float anglesNum = (float)info._anglesH.size(); + float angleTotal = 0.0f; + + for (float x = 0; x < anglesNum; x++) + angleTotal += this->interpolateBilinear(info, x, angleV); + + return angleTotal / anglesNum; +} + +float +IESLoadHelper::interpolate2D(const IESFileInfo& info, float angleV, float angleH) const +{ + float u = this->computeFilterPos(angleH, info._anglesH); + float v = this->computeFilterPos(angleV, info._anglesV); + return this->interpolateBilinear(info, u, v); +} + +float +IESLoadHelper::interpolatePoint(const IESFileInfo& info, std::uint32_t x, std::uint32_t y) const +{ + assert(x >= 0); + assert(y >= 0); + + std::size_t anglesNumH = info._anglesH.size(); + std::size_t anglesNumV = info._anglesV.size(); + + x %= anglesNumH; + y %= anglesNumV; + + assert(x < anglesNumH); + assert(y < anglesNumV); + + return info._candalaValues[y + anglesNumV * x]; +} + +float +IESLoadHelper::interpolateBilinear(const IESFileInfo& info, float x, float y) const +{ + int ix = (int)mFloor(x); + int iy = (int)mFloor(y); + + float fracX = x - ix; + float fracY = y - iy; + + float p00 = this->interpolatePoint(info, ix + 0, iy + 0); + float p10 = this->interpolatePoint(info, ix + 1, iy + 0); + float p01 = this->interpolatePoint(info, ix + 0, iy + 1); + float p11 = this->interpolatePoint(info, ix + 1, iy + 1); + + auto lerp = [](float t1, float t2, float t3) -> float { return t1 + (t2 - t1) * t3; }; + + float p0 = lerp(p00, p01, fracY); + float p1 = lerp(p10, p11, fracY); + + return lerp(p0, p1, fracX); +} + +void +IESLoadHelper::skipSpaceAndLineEnd(const std::string& data, std::string& out, bool stopOnComma) +{ + std::size_t dataBegin = 0; + std::size_t dataEnd = data.size(); + + while (dataBegin < dataEnd) + { + if (data[dataBegin] != '\r' && data[dataBegin] != '\n' && data[dataBegin] > ' ') + break; + dataBegin++; + } + + if (stopOnComma) + { + while (dataBegin < dataEnd) + { + if (data[dataBegin] != ',') + break; + dataBegin++; + } + } + + out = data.substr(dataBegin, data.size() - dataBegin); +} + +void +IESLoadHelper::getLineContent(const std::string& data, std::string& next, std::string& line, bool stopOnWhiteSpace, bool stopOnComma) +{ + skipSpaceAndLineEnd(data, next); + + auto it = data.begin(); + auto end = data.end(); + + for (; it < end; ++it) + { + if ((*it == '\r') || + (*it == '\n') || + (*it <= ' ' && stopOnWhiteSpace) || + (*it == ',' && stopOnComma)) + { + break; + } + } + + line.assign(data, 0, it - data.begin()); + next.assign(data, it - data.begin(), end - it); + + skipSpaceAndLineEnd(next, next, stopOnComma); +} + +void +IESLoadHelper::getFloat(const std::string& data, std::string& next, float& ret, bool stopOnWhiteSpace, bool stopOnComma) +{ + std::string line; + getLineContent(data, next, line, stopOnWhiteSpace, stopOnComma); + assert(!line.empty()); + ret = (float)std::atof(line.c_str()); +} + +void +IESLoadHelper::getInt(const std::string& data, std::string& next, std::int32_t& ret, bool stopOnWhiteSpace, bool stopOnComma) +{ + std::string line; + getLineContent(data, next, line, stopOnWhiteSpace, stopOnComma); + assert(!line.empty()); + ret = std::atoi(line.c_str()); +} diff --git a/Engine/source/gfx/bitmap/loaders/ies/ies_loader.h b/Engine/source/gfx/bitmap/loaders/ies/ies_loader.h new file mode 100644 index 000000000..532b47d32 --- /dev/null +++ b/Engine/source/gfx/bitmap/loaders/ies/ies_loader.h @@ -0,0 +1,116 @@ +// +---------------------------------------------------------------------- +// | Project : ray. +// | All rights reserved. +// +---------------------------------------------------------------------- +// | Copyright (c) 2013-2017. +// +---------------------------------------------------------------------- +// | * Redistribution and use of this software in source and binary forms, +// | with or without modification, are permitted provided that the following +// | conditions are met: +// | +// | * Redistributions of source code must retain the above +// | copyright notice, this list of conditions and the +// | following disclaimer. +// | +// | * Redistributions in binary form must reproduce the above +// | copyright notice, this list of conditions and the +// | following disclaimer in the documentation and/or other +// | materials provided with the distribution. +// | +// | * Neither the name of the ray team, nor the names of its +// | contributors may be used to endorse or promote products +// | derived from this software without specific prior +// | written permission of the ray team. +// | +// | THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +// | "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +// | LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +// | A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +// | OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +// | SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +// | LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +// | DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +// | THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +// | (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +// | OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +// +---------------------------------------------------------------------- +#ifndef _H_IES_LOADER_H_ +#define _H_IES_LOADER_H_ + +#include +#include + +// https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/3DSMax/files/GUID-EA0E3DE0-275C-42F7-83EC-429A37B2D501-htm.html +class IESFileInfo +{ +public: + IESFileInfo(); + + bool valid() const; + + const std::string& error() const; + +public: + float totalLights; + float totalLumens; + + float candalaMult; + + std::int32_t typeOfPhotometric; + std::int32_t typeOfUnit; + + std::int32_t anglesNumH; + std::int32_t anglesNumV; + + float width; + float length; + float height; + + float ballastFactor; + float futureUse; + float inputWatts; + +private: + friend class IESLoadHelper; + + float _cachedIntegral; + + std::string _error; + std::string _version; + + std::vector _anglesH; + std::vector _anglesV; + std::vector _candalaValues; +}; + +class IESLoadHelper final +{ +public: + IESLoadHelper(); + ~IESLoadHelper(); + + bool load(const std::string& data, IESFileInfo& info); + bool load(const char* data, std::size_t dataLength, IESFileInfo& info); + + bool saveAs1D(const IESFileInfo& info, float* data, std::uint32_t width = 256, std::uint8_t channel = 3) noexcept; + bool saveAs2D(const IESFileInfo& info, float* data, std::uint32_t width = 256, std::uint32_t height = 256, std::uint8_t channel = 3) noexcept; + bool saveAsPreview(const IESFileInfo& info, std::uint8_t* data, std::uint32_t width = 64, std::uint32_t height = 64, std::uint8_t channel = 3) noexcept; + +private: + float computeInvMax(const std::vector& candalaValues) const; + float computeFilterPos(float value, const std::vector& angle) const; + + float interpolate1D(const IESFileInfo& info, float angle) const; + float interpolate2D(const IESFileInfo& info, float angleV, float angleH) const; + float interpolatePoint(const IESFileInfo& info, std::uint32_t x, std::uint32_t y) const; + float interpolateBilinear(const IESFileInfo& info, float x, float y) const; + +private: + static void skipSpaceAndLineEnd(const std::string& data, std::string& out, bool stopOnComma = false); + + static void getLineContent(const std::string& data, std::string& next, std::string& line, bool stopOnWhiteSpace, bool stopOnComma); + static void getFloat(const std::string& data, std::string& next, float& ret, bool stopOnWhiteSpace = true, bool stopOnComma = false); + static void getInt(const std::string& data, std::string& next, std::int32_t& ret, bool stopOnWhiteSpace = true, bool stopOnComma = false); +}; + +#endif \ No newline at end of file diff --git a/Engine/source/lighting/advanced/advancedLightBinManager.cpp b/Engine/source/lighting/advanced/advancedLightBinManager.cpp index c857933dd..24637de6c 100644 --- a/Engine/source/lighting/advanced/advancedLightBinManager.cpp +++ b/Engine/source/lighting/advanced/advancedLightBinManager.cpp @@ -253,7 +253,7 @@ void AdvancedLightBinManager::addLight( LightInfo *light ) LightBinEntry lEntry; lEntry.lightInfo = light; lEntry.shadowMap = lsm; - lEntry.lightMaterial = _getLightMaterial( lightType, shadowType, lsp->hasCookieTex() ); + lEntry.lightMaterial = _getLightMaterial( lightType, shadowType, lsp->hasCookieTex(), lsp->hasIesProfile() ); if( lightType == LightInfo::Spot ) lEntry.vertBuffer = mLightManager->getConeMesh( lEntry.numPrims, lEntry.primBuffer ); @@ -399,9 +399,9 @@ void AdvancedLightBinManager::render( SceneRenderState *state ) sunLight->getCastShadows() && !disableShadows && sunLight->getExtended() ) - vectorMatInfo = _getLightMaterial( LightInfo::Vector, ShadowType_PSSM, false ); + vectorMatInfo = _getLightMaterial( LightInfo::Vector, ShadowType_PSSM,false,false ); else - vectorMatInfo = _getLightMaterial( LightInfo::Vector, ShadowType_None, false ); + vectorMatInfo = _getLightMaterial( LightInfo::Vector, ShadowType_None, false, false); // Initialize and set the per-frame parameters after getting // the vector light material as we use lazy creation. @@ -513,12 +513,13 @@ void AdvancedLightBinManager::render( SceneRenderState *state ) AdvancedLightBinManager::LightMaterialInfo* AdvancedLightBinManager::_getLightMaterial( LightInfo::Type lightType, ShadowType shadowType, - bool useCookieTex ) + bool useCookieTex, + bool isPhotometric) { PROFILE_SCOPE( AdvancedLightBinManager_GetLightMaterial ); // Build the key. - const LightMatKey key( lightType, shadowType, useCookieTex ); + const LightMatKey key( lightType, shadowType, useCookieTex, isPhotometric ); // See if we've already built this one. LightMatTable::Iterator iter = mLightMaterials.find( key ); @@ -558,6 +559,9 @@ AdvancedLightBinManager::LightMaterialInfo* AdvancedLightBinManager::_getLightMa if ( useCookieTex ) shadowMacros.push_back( GFXShaderMacro( "USE_COOKIE_TEX" ) ); + if(isPhotometric) + shadowMacros.push_back(GFXShaderMacro("UES_PHOTOMETRIC_MASK")); + // Its safe to add the PSSM debug macro to all the materials. if ( smPSSMDebugRender ) shadowMacros.push_back( GFXShaderMacro( "PSSM_DEBUG_RENDER" ) ); @@ -830,6 +834,7 @@ void AdvancedLightBinManager::LightMaterialInfo::setLightParameters( const Light const F32 radius = lightInfo->getRange().x; const F32 invSqrRadius = 1.0f / (radius * radius); matParams->setSafe( lightRange, radius); + matParams->setSafe( lightDirection, -lightInfo->getTransform().getUpVector()); matParams->setSafe( lightInvSqrRange, invSqrRadius); luxTargMultiplier =radius; } diff --git a/Engine/source/lighting/advanced/advancedLightBinManager.h b/Engine/source/lighting/advanced/advancedLightBinManager.h index 4d04f3cfc..71131a1d3 100644 --- a/Engine/source/lighting/advanced/advancedLightBinManager.h +++ b/Engine/source/lighting/advanced/advancedLightBinManager.h @@ -233,14 +233,14 @@ protected: static const GFXVertexFormat* smLightMatVertex[LightInfo::Count]; - typedef CompoundKey3 LightMatKey; + typedef CompoundKey4 LightMatKey; typedef HashTable LightMatTable; /// The fixed table of light material info. LightMatTable mLightMaterials; - LightMaterialInfo* _getLightMaterial( LightInfo::Type lightType, ShadowType shadowType, bool useCookieTex ); + LightMaterialInfo* _getLightMaterial( LightInfo::Type lightType, ShadowType shadowType, bool useCookieTex = false, bool isPhotometric = false ); /// void _onShadowFilterChanged(); diff --git a/Engine/source/lighting/advanced/advancedLightManager.cpp b/Engine/source/lighting/advanced/advancedLightManager.cpp index 47c8d3d36..6d7ea9d7e 100644 --- a/Engine/source/lighting/advanced/advancedLightManager.cpp +++ b/Engine/source/lighting/advanced/advancedLightManager.cpp @@ -277,6 +277,7 @@ void AdvancedLightManager::_initLightFields() DEFINE_LIGHT_FIELD( attenuationRatio, TypePoint3F, NULL ); DEFINE_LIGHT_FIELD( shadowType, TYPEID< ShadowType >(), ConsoleBaseType::getType( TYPEID< ShadowType >() )->getEnumTable() ); DEFINE_LIGHT_FIELD( texSize, TypeS32, NULL ); + DEFINE_LIGHT_FIELD( iesProfile, TypeStringFilename, NULL ); DEFINE_LIGHT_FIELD( cookie, TypeStringFilename, NULL ); DEFINE_LIGHT_FIELD( numSplits, TypeS32, NULL ); DEFINE_LIGHT_FIELD( logWeight, TypeF32, NULL ); @@ -300,6 +301,9 @@ void AdvancedLightManager::_initLightFields() ADD_LIGHT_FIELD( "shadowType", TYPEID< ShadowType >(), shadowType, "The type of shadow to use on this light." ); + ADD_LIGHT_FIELD("iesProfile", TypeStringFilename, iesProfile, + "A photometric profile for the light."); + ADD_LIGHT_FIELD( "cookie", TypeStringFilename, cookie, "A custom pattern texture which is projected from the light." ); @@ -496,6 +500,17 @@ bool AdvancedLightManager::setTextureStage( const SceneData &sgData, return true; } + else if (currTexFlag == Material::PhotometricMask) + { + S32 reg = lsc->mIesProfileSC->getSamplerRegister(); + if (reg != -1 && sgData.lights[0]) + { + ShadowMapParams* p = sgData.lights[0]->getExtended(); + GFX->setTexture(reg, p->getIesProfileTex()); + } + + return true; + } return false; } diff --git a/Engine/source/lighting/shadowMap/lightShadowMap.cpp b/Engine/source/lighting/shadowMap/lightShadowMap.cpp index 9ecde8c97..6f10bf6a1 100644 --- a/Engine/source/lighting/shadowMap/lightShadowMap.cpp +++ b/Engine/source/lighting/shadowMap/lightShadowMap.cpp @@ -269,7 +269,8 @@ bool LightShadowMap::setTextureStage( U32 currTexFlag, LightingShaderConstants* GFX->setTexture( reg, mShadowMapTex); return true; - } else if ( currTexFlag == Material::DynamicLightMask ) + } + else if ( currTexFlag == Material::DynamicLightMask ) { S32 reg = lsc->mCookieMapSC->getSamplerRegister(); if ( reg != -1 ) @@ -284,6 +285,17 @@ bool LightShadowMap::setTextureStage( U32 currTexFlag, LightingShaderConstants* return true; } + else if (currTexFlag == Material::PhotometricMask) + { + S32 reg = lsc->mIesProfileSC->getSamplerRegister(); + if (reg != -1) + { + ShadowMapParams* p = mLight->getExtended(); + GFX->setTexture(reg, p->getIesProfileTex()); + } + + return true; + } return false; } @@ -430,6 +442,7 @@ LightingShaderConstants::LightingShaderConstants() mShadowMapSC(NULL), mShadowMapSizeSC(NULL), mCookieMapSC(NULL), + mIesProfileSC(NULL), mRandomDirsConst(NULL), mShadowSoftnessConst(NULL), mAtlasXOffsetSC(NULL), @@ -490,6 +503,7 @@ void LightingShaderConstants::init(GFXShader* shader) mShadowMapSizeSC = shader->getShaderConstHandle("$shadowMapSize"); mCookieMapSC = shader->getShaderConstHandle("$cookieMap"); + mIesProfileSC = shader->getShaderConstHandle("$iesProfile"); mShadowSoftnessConst = shader->getShaderConstHandle("$shadowSoftness"); mAtlasXOffsetSC = shader->getShaderConstHandle("$atlasXOffset"); @@ -542,7 +556,8 @@ ShadowMapParams::ShadowMapParams( LightInfo *light ) fadeStartDist = 75.0f; lastSplitTerrainOnly = false; mQuery = GFX->createOcclusionQuery(); - cookie = StringTable->EmptyString();; + cookie = StringTable->EmptyString(); + iesProfile = StringTable->EmptyString(); _validate(); } @@ -662,6 +677,22 @@ GFXTextureObject* ShadowMapParams::getCookieTex() return mCookieTex.getPointer(); } +GFXTextureObject* ShadowMapParams::getIesProfileTex() +{ + if (hasIesProfile() && + (mIesTex.isNull() || + iesProfile != StringTable->insert(mIesTex->getPath().c_str()))) + { + mIesTex.set(iesProfile, + &GFXStaticTextureSRGBProfile, + "ShadowMapParams::getIesProfileTex()"); + } + else if (!hasIesProfile()) + mIesTex = NULL; + + return mIesTex.getPointer(); +} + GFXCubemap* ShadowMapParams::getCookieCubeTex() { if ( hasCookieTex() && @@ -695,6 +726,7 @@ void ShadowMapParams::packUpdate( BitStream *stream ) const stream->write( texSize ); stream->writeString( cookie ); + stream->writeString( iesProfile ); stream->write( numSplits ); stream->write( logWeight ); @@ -725,6 +757,7 @@ void ShadowMapParams::unpackUpdate( BitStream *stream ) stream->read( &texSize ); cookie = stream->readSTString(); + iesProfile = stream->readSTString(); stream->read( &numSplits ); stream->read( &logWeight ); diff --git a/Engine/source/lighting/shadowMap/lightShadowMap.h b/Engine/source/lighting/shadowMap/lightShadowMap.h index 57870ac62..a25ff7ec2 100644 --- a/Engine/source/lighting/shadowMap/lightShadowMap.h +++ b/Engine/source/lighting/shadowMap/lightShadowMap.h @@ -99,6 +99,7 @@ struct LightingShaderConstants GFXShaderConstHandle* mShadowMapSizeSC; GFXShaderConstHandle* mCookieMapSC; + GFXShaderConstHandle* mIesProfileSC; GFXShaderConstHandle* mRandomDirsConst; GFXShaderConstHandle* mShadowSoftnessConst; @@ -289,11 +290,14 @@ public: LightShadowMap* getOrCreateShadowMap(); bool hasCookieTex() const { return cookie != StringTable->EmptyString(); } + bool hasIesProfile() const { return iesProfile != StringTable->EmptyString(); } GFXOcclusionQuery* getOcclusionQuery() const { return mQuery; } GFXTextureObject* getCookieTex(); + GFXTextureObject* getIesProfileTex(); + GFXCubemap* getCookieCubeTex(); // Validates the parameters after a field is changed. @@ -313,6 +317,8 @@ protected: GFXCubemapHandle mCookieCubeTex; + GFXTexHandle mIesTex; + public: // We're leaving these public for easy access @@ -326,6 +332,7 @@ public: /// StringTableEntry cookie; + StringTableEntry iesProfile; /// @} diff --git a/Engine/source/materials/materialDefinition.h b/Engine/source/materials/materialDefinition.h index afb68564d..29996cf66 100644 --- a/Engine/source/materials/materialDefinition.h +++ b/Engine/source/materials/materialDefinition.h @@ -71,7 +71,7 @@ public: //----------------------------------------------------------------------- enum Constants { - MAX_TEX_PER_PASS = 8, ///< Number of textures per pass + MAX_TEX_PER_PASS = 16, ///< Number of textures per pass MAX_STAGES = 4, NUM_EFFECT_COLOR_STAGES = 2, ///< Number of effect color definitions for transitioning effects. }; @@ -94,6 +94,7 @@ public: Misc, DynamicLight, DynamicLightMask, + PhotometricMask, NormalizeCube, TexTarget, AccuMap, diff --git a/Engine/source/materials/processedCustomMaterial.cpp b/Engine/source/materials/processedCustomMaterial.cpp index e2657b349..1610d7ec9 100644 --- a/Engine/source/materials/processedCustomMaterial.cpp +++ b/Engine/source/materials/processedCustomMaterial.cpp @@ -94,6 +94,14 @@ void ProcessedCustomMaterial::_setStageData() continue; } + if (filename.equal(String("$photometricmask"), String::NoCase)) + { + rpd->mTexType[i] = Material::PhotometricMask; + rpd->mSamplerNames[i] = mCustomMaterial->mSamplerNames[i]; + mMaxTex = i + 1; + continue; + } + if(filename.equal(String("$lightmap"), String::NoCase)) { rpd->mTexType[i] = Material::Lightmap; @@ -353,6 +361,7 @@ void ProcessedCustomMaterial::setTextureStages( SceneRenderState *state, const S break; case Material::Mask: + case Material::PhotometricMask: case Material::Standard: case Material::Bump: case Material::Detail: diff --git a/Engine/source/platform/types.h b/Engine/source/platform/types.h index 9acdefae0..669659b92 100644 --- a/Engine/source/platform/types.h +++ b/Engine/source/platform/types.h @@ -100,6 +100,7 @@ static const S32 S32_MIN = S32(-2147483647 - 1); ///< Constant static const S32 S32_MAX = S32(2147483647); ///< Constant Max Limit S32 static const U32 U32_MAX = U32(0xffffffff); ///< Constant Max Limit U32 +static const F32 F32_MIN_EX = F32(-3.40282347e+38); ///< Constant Min Limit F32 static const F32 F32_MIN = F32(1.175494351e-38F); ///< Constant Min Limit F32 static const F32 F32_MAX = F32(3.402823466e+38F); ///< Constant Max Limit F32 diff --git a/Engine/source/platform/typesLinux.h b/Engine/source/platform/typesLinux.h index f3b851028..0acb698b9 100644 --- a/Engine/source/platform/typesLinux.h +++ b/Engine/source/platform/typesLinux.h @@ -73,6 +73,7 @@ static const S32 S32_MIN = S32(-2147483647 - 1); static const S32 S32_MAX = S32(2147483647); static const U32 U32_MAX = U32(0xffffffff); +static const F32 F32_MIN_EX = F32(-3.40282347e+38); static const F32 F32_MAX = F32(3.402823466e+38F); static const F32 F32_MIN = F32(1.175494351e-38F); diff --git a/Engine/source/platform/typesWin32.h b/Engine/source/platform/typesWin32.h index 029b1a341..8d96b3bfb 100644 --- a/Engine/source/platform/typesWin32.h +++ b/Engine/source/platform/typesWin32.h @@ -116,6 +116,7 @@ static const S32 S32_MIN = S32(-2147483647 - 1); ///< Constant static const S32 S32_MAX = S32(2147483647); ///< Constant Max Limit S32 static const U32 U32_MAX = U32(0xffffffff); ///< Constant Max Limit U32 +static const F32 F32_MIN_EX = F32(-3.40282347e+38); ///< Constant Min Limit F32 static const F32 F32_MIN = F32(1.175494351e-38F); ///< Constant Min Limit F32 static const F32 F32_MAX = F32(3.402823466e+38F); ///< Constant Max Limit F32 diff --git a/Engine/source/platform/typesX86UNIX.h b/Engine/source/platform/typesX86UNIX.h index 56ba18679..a9b4ab31e 100644 --- a/Engine/source/platform/typesX86UNIX.h +++ b/Engine/source/platform/typesX86UNIX.h @@ -73,6 +73,7 @@ static const S32 S32_MIN = S32(-2147483647 - 1); static const S32 S32_MAX = S32(2147483647); static const U32 U32_MAX = U32(0xffffffff); +static const F32 F32_MIN_EX = F32(-3.40282347e+38); static const F32 F32_MAX = F32(3.402823466e+38F); static const F32 F32_MIN = F32(1.175494351e-38F); diff --git a/Engine/source/scene/sceneObject.cpp b/Engine/source/scene/sceneObject.cpp index 52ffd545a..435da6a54 100644 --- a/Engine/source/scene/sceneObject.cpp +++ b/Engine/source/scene/sceneObject.cpp @@ -1729,11 +1729,7 @@ void SceneObject::updateRenderChangesByParent(){ //add the "offset" caused by the parents change, and add it to it's own // This is needed by objects that update their own render transform thru interpolate tick // Mostly for stationary objects. - - if (getClassName() == StringTable->insert("Player")) - mat.mul(offset,getRenderTransform()); - else - mat.mul(offset,getTransform()); + mat.mul(offset,getRenderTransform()); setRenderTransform(mat); } } diff --git a/Engine/source/shaderGen/GLSL/shaderFeatureGLSL.cpp b/Engine/source/shaderGen/GLSL/shaderFeatureGLSL.cpp index f6503768b..650b3c799 100644 --- a/Engine/source/shaderGen/GLSL/shaderFeatureGLSL.cpp +++ b/Engine/source/shaderGen/GLSL/shaderFeatureGLSL.cpp @@ -438,29 +438,18 @@ Var* ShaderFeatureGLSL::getInColor( const char *name, Var* ShaderFeatureGLSL::addOutVpos( MultiLine *meta, Vector &componentList ) { - /* - // Nothing to do if we're on SM 3.0... we use the real vpos. - if ( GFX->getPixelShaderVersion() >= 3.0f ) - return NULL; - */ - - // For SM 2.x we need to generate the vpos in the vertex shader - // and pass it as a texture coord to the pixel shader. - Var *outVpos = (Var*)LangElement::find( "outVpos" ); if ( !outVpos ) { - ShaderConnector *connectComp = dynamic_cast( componentList[C_CONNECTOR] ); - - outVpos = connectComp->getElement( RT_TEXCOORD ); - outVpos->setName( "outVpos" ); - outVpos->setStructName( "OUT" ); - outVpos->setType( "vec4" ); + ShaderConnector* connectComp = dynamic_cast(componentList[C_CONNECTOR]); + outVpos = connectComp->getElement(RT_TEXCOORD); + outVpos->setName("outVpos"); + outVpos->setStructName("OUT"); + outVpos->setType("vec4"); Var *outPosition = (Var*) LangElement::find( "gl_Position" ); - AssertFatal( outPosition, "ShaderFeatureGLSL::addOutVpos - Didn't find the output position." ); - - meta->addStatement( new GenOp( " @ = @;\r\n", outVpos, outPosition ) ); + AssertFatal( outPosition, "ShaderFeatureGLSL::addOutVpos - gl_Position somehow undefined?." ); + meta->addStatement(new GenOp(" @ = @;\r\n", outVpos, outPosition)); } return outVpos; @@ -469,15 +458,34 @@ Var* ShaderFeatureGLSL::addOutVpos( MultiLine *meta, Var* ShaderFeatureGLSL::getInVpos( MultiLine *meta, Vector &componentList ) { - Var *inVpos = (Var*)LangElement::find( "vpos" ); - if ( inVpos ) + Var* inVpos = (Var*)LangElement::find("inVpos"); + if (inVpos) return inVpos; - ShaderConnector *connectComp = dynamic_cast( componentList[C_CONNECTOR] ); - inVpos = connectComp->getElement( RT_TEXCOORD ); - inVpos->setName( "inVpos" ); - inVpos->setStructName( "IN" ); - inVpos->setType( "vec4" ); + ShaderConnector* connectComp = dynamic_cast(componentList[C_CONNECTOR]); + inVpos = connectComp->getElement(RT_TEXCOORD); + inVpos->setName("inVpos"); + inVpos->setStructName("IN"); + inVpos->setType("vec4"); + + Var* targetSize = (Var*)LangElement::find("targetSize"); + if (!targetSize) + { + targetSize = new Var(); + targetSize->setType("vec2"); + targetSize->setName("targetSize"); + targetSize->uniform = true; + targetSize->constSortPos = cspPotentialPrimitive; + } + + // transform projection space to screen space, needs to be done per-pixel. D3D automatically does this with SV_POSITION semantic types (note GLSL doesn't have semantics, even though Torque still uses the RT_ enums for them for some shaderconnector business) + // optional: OGL provides this data as gl_FragCoord automatically + // Note: for 100% parity with gl_FragCoord (but NOT with vpos in D3D) set .w = 1/.w + meta->addStatement(new GenOp(" @.xyz = @.xyz / @.w;\r\n", inVpos, inVpos, inVpos)); + meta->addStatement(new GenOp(" @.w = @.w;\r\n", inVpos, inVpos)); // for parity w/ gl_FragCoord set: meta->addStatement(new GenOp(" @.w = 1.0 / @.w;\r\n", inVpos, inVpos)); + meta->addStatement(new GenOp(" @.xy = @.xy * 0.5 + vec2(0.5,0.5);\r\n", inVpos, inVpos)); // get the screen coord to 0 to 1 + meta->addStatement(new GenOp(" @.y = 1.0 - @.y;\r\n", inVpos, inVpos)); // flip the y axis + meta->addStatement(new GenOp(" @.xy *= @;\r\n", inVpos, targetSize)); // scale to monitor return inVpos; } @@ -2429,15 +2437,15 @@ void VisibilityFeatGLSL::processPix( Vector &componentList, else { visibility = (Var*)LangElement::find( "visibility" ); - - if ( !visibility ) - { - visibility = new Var(); - visibility->setType( "float" ); - visibility->setName( "visibility" ); - visibility->uniform = true; - visibility->constSortPos = cspPotentialPrimitive; - } + + if (!visibility) + { + visibility = new Var(); + visibility->setType("float"); + visibility->setName("visibility"); + visibility->uniform = true; + visibility->constSortPos = cspPotentialPrimitive; + } } MultiLine* meta = new MultiLine; diff --git a/Engine/source/ts/assimp/assimpAppNode.cpp b/Engine/source/ts/assimp/assimpAppNode.cpp index 093101521..024186255 100644 --- a/Engine/source/ts/assimp/assimpAppNode.cpp +++ b/Engine/source/ts/assimp/assimpAppNode.cpp @@ -122,15 +122,17 @@ MatrixF AssimpAppNode::getTransform(F32 time) void AssimpAppNode::getAnimatedTransform(MatrixF& mat, F32 t, aiAnimation* animSeq) { // Find the channel for this node - for (U32 i = 0; i < animSeq->mNumChannels; ++i) + for (U32 k = 0; k < animSeq->mNumChannels; ++k) { - if (strcmp(mName, animSeq->mChannels[i]->mNodeName.C_Str()) == 0) + if (dStrcmp(mName, animSeq->mChannels[k]->mNodeName.C_Str()) == 0) { - aiNodeAnim *nodeAnim = animSeq->mChannels[i]; + aiNodeAnim *nodeAnim = animSeq->mChannels[k]; Point3F trans(Point3F::Zero); Point3F scale(Point3F::One); QuatF rot; rot.identity(); + // T is in seconds, convert to frames. + F32 frame = (t * animSeq->mTicksPerSecond + 0.5f) + 1.0f; // Transform if (nodeAnim->mNumPositionKeys == 1) @@ -143,13 +145,13 @@ void AssimpAppNode::getAnimatedTransform(MatrixF& mat, F32 t, aiAnimation* animS { F32 curT = sTimeMultiplier * (F32)nodeAnim->mPositionKeys[key].mTime; curPos.set(nodeAnim->mPositionKeys[key].mValue.x, nodeAnim->mPositionKeys[key].mValue.y, nodeAnim->mPositionKeys[key].mValue.z); - if ((curT > t) && (key > 0)) + if ((curT > frame) && (key > 0)) { - F32 factor = (t - lastT) / (curT - lastT); + F32 factor = (frame - lastT) / (curT - lastT); trans.interpolate(lastPos, curPos, factor); break; } - else if ((curT >= t) || (key == nodeAnim->mNumPositionKeys - 1)) + else if ((curT >= frame) || (key == nodeAnim->mNumPositionKeys - 1)) { trans = curPos; break; @@ -173,13 +175,13 @@ void AssimpAppNode::getAnimatedTransform(MatrixF& mat, F32 t, aiAnimation* animS F32 curT = sTimeMultiplier * (F32)nodeAnim->mRotationKeys[key].mTime; curRot.set(nodeAnim->mRotationKeys[key].mValue.x, nodeAnim->mRotationKeys[key].mValue.y, nodeAnim->mRotationKeys[key].mValue.z, nodeAnim->mRotationKeys[key].mValue.w); - if ((curT > t) && (key > 0)) + if ((curT > frame) && (key > 0)) { - F32 factor = (t - lastT) / (curT - lastT); + F32 factor = (frame - lastT) / (curT - lastT); rot.interpolate(lastRot, curRot, factor); break; } - else if ((curT >= t) || (key == nodeAnim->mNumRotationKeys - 1)) + else if ((curT >= frame) || (key == nodeAnim->mNumRotationKeys - 1)) { rot = curRot; break; @@ -201,13 +203,13 @@ void AssimpAppNode::getAnimatedTransform(MatrixF& mat, F32 t, aiAnimation* animS { F32 curT = sTimeMultiplier * (F32)nodeAnim->mScalingKeys[key].mTime; curScale.set(nodeAnim->mScalingKeys[key].mValue.x, nodeAnim->mScalingKeys[key].mValue.y, nodeAnim->mScalingKeys[key].mValue.z); - if ((curT > t) && (key > 0)) + if ((curT > frame) && (key > 0)) { - F32 factor = (t - lastT) / (curT - lastT); + F32 factor = (frame - lastT) / (curT - lastT); scale.interpolate(lastScale, curScale, factor); break; } - else if ((curT >= t) || (key == nodeAnim->mNumScalingKeys - 1)) + else if ((curT >= frame) || (key == nodeAnim->mNumScalingKeys - 1)) { scale = curScale; break; diff --git a/Engine/source/ts/assimp/assimpAppSequence.cpp b/Engine/source/ts/assimp/assimpAppSequence.cpp index e0a78175e..496d1fb09 100644 --- a/Engine/source/ts/assimp/assimpAppSequence.cpp +++ b/Engine/source/ts/assimp/assimpAppSequence.cpp @@ -14,72 +14,75 @@ AssimpAppSequence::AssimpAppSequence(aiAnimation *a) : seqStart(0.0f), - mAnim(a) + seqEnd(0.0f) { + mAnim = new aiAnimation(*a); + // Deep copy channels + mAnim->mChannels = new aiNodeAnim * [a->mNumChannels]; + for (U32 i = 0; i < a->mNumChannels; ++i) { + mAnim->mChannels[i] = new aiNodeAnim(*a->mChannels[i]); + } + + // Deep copy meshes + mAnim->mMeshChannels = new aiMeshAnim * [a->mNumMeshChannels]; + for (U32 i = 0; i < a->mNumMeshChannels; ++i) { + mAnim->mMeshChannels[i] = new aiMeshAnim(*a->mMeshChannels[i]); + } + + // Deep copy name + mAnim->mName = a->mName; + mSequenceName = mAnim->mName.C_Str(); if (mSequenceName.isEmpty()) mSequenceName = "ambient"; Con::printf("\n[Assimp] Adding %s animation", mSequenceName.c_str()); - fps = (mAnim->mTicksPerSecond > 0) ? mAnim->mTicksPerSecond : 30.0f; + fps = (a->mTicksPerSecond > 0) ? a->mTicksPerSecond : 30.0f; - U32 maxKeys = 0; - F32 maxEndTime = 0; - F32 minFrameTime = 100000.0f; - // Detect the frame rate (minimum time between keyframes) and max sequence time - for (U32 i = 0; i < mAnim->mNumChannels; ++i) + if (a->mDuration > 0) { - aiNodeAnim *nodeAnim = mAnim->mChannels[i]; - maxKeys = getMax(maxKeys, nodeAnim->mNumPositionKeys); - maxKeys = getMax(maxKeys, nodeAnim->mNumRotationKeys); - maxKeys = getMax(maxKeys, nodeAnim->mNumScalingKeys); + // torques seqEnd is in seconds, this then gets generated into frames in generateSequences() + seqEnd = (F32)a->mDuration / fps; + } + else + { + for (U32 i = 0; i < a->mNumChannels; ++i) + { + aiNodeAnim* nodeAnim = a->mChannels[i]; + // Determine the maximum keyframe time for this animation + F32 maxKeyTime = 0.0f; + for (U32 k = 0; k < nodeAnim->mNumPositionKeys; k++) { + maxKeyTime = getMax(maxKeyTime, (F32)nodeAnim->mPositionKeys[k].mTime); + } + for (U32 k = 0; k < nodeAnim->mNumRotationKeys; k++) { + maxKeyTime = getMax(maxKeyTime, (F32)nodeAnim->mRotationKeys[k].mTime); + } + for (U32 k = 0; k < nodeAnim->mNumScalingKeys; k++) { + maxKeyTime = getMax(maxKeyTime, (F32)nodeAnim->mScalingKeys[k].mTime); + } - if (nodeAnim->mNumPositionKeys) - maxEndTime = getMax(maxEndTime, (F32) nodeAnim->mPositionKeys[nodeAnim->mNumPositionKeys-1].mTime); - if (nodeAnim->mNumRotationKeys) - maxEndTime = getMax(maxEndTime, (F32) nodeAnim->mRotationKeys[nodeAnim->mNumRotationKeys-1].mTime); - if (nodeAnim->mNumScalingKeys) - maxEndTime = getMax(maxEndTime, (F32) nodeAnim->mScalingKeys[nodeAnim->mNumScalingKeys-1].mTime); - - for (U32 key = 1; key < nodeAnim->mNumPositionKeys; ++key) - { - F32 deltaT = nodeAnim->mPositionKeys[key].mTime - nodeAnim->mPositionKeys[key-1].mTime; - minFrameTime = getMin(minFrameTime, deltaT); - } - for (U32 key = 1; key < nodeAnim->mNumRotationKeys; ++key) - { - F32 deltaT = nodeAnim->mRotationKeys[key].mTime - nodeAnim->mRotationKeys[key-1].mTime; - minFrameTime = getMin(minFrameTime, deltaT); - } - for (U32 key = 1; key < nodeAnim->mNumScalingKeys; ++key) - { - F32 deltaT = nodeAnim->mScalingKeys[key].mTime - nodeAnim->mScalingKeys[key-1].mTime; - minFrameTime = getMin(minFrameTime, deltaT); + seqEnd = getMax(seqEnd, maxKeyTime); } } + mTimeMultiplier = 1.0f; + S32 timeFactor = ColladaUtils::getOptions().animTiming; - S32 fpsRequest = ColladaUtils::getOptions().animFPS; + S32 fpsRequest = (S32)a->mTicksPerSecond; if (timeFactor == 0) { // Timing specified in frames fps = mClamp(fpsRequest, 5 /*TSShapeLoader::MinFrameRate*/, TSShapeLoader::MaxFrameRate); - maxKeys = getMax(maxKeys, (U32)maxEndTime); // Keys won't be assigned for every frame. - seqEnd = maxKeys / fps; mTimeMultiplier = 1.0f / fps; } else { // Timing specified in seconds or ms depending on format - if (maxEndTime > 1000.0f || mAnim->mDuration > 1000.0f) + if (seqEnd > 1000.0f || a->mDuration > 1000.0f) timeFactor = 1000.0f; // If it's more than 1000 seconds, assume it's ms. timeFactor = mClamp(timeFactor, 1, 1000); - minFrameTime /= (F32)timeFactor; - maxEndTime /= (F32)timeFactor; - fps = (minFrameTime > 0.0f) ? 1.0f / minFrameTime : fps; - fps = mClamp(fpsRequest, 5 /*TSShapeLoader::MinFrameRate*/, TSShapeLoader::MaxFrameRate); - seqEnd = maxEndTime; mTimeMultiplier = 1.0f / timeFactor; } + } AssimpAppSequence::~AssimpAppSequence() @@ -102,7 +105,7 @@ void AssimpAppSequence::setActive(bool active) U32 AssimpAppSequence::getFlags() const { - return TSShape::Blend; + return TSShape::Cyclic; } F32 AssimpAppSequence::getPriority() const { @@ -110,5 +113,5 @@ F32 AssimpAppSequence::getPriority() const } F32 AssimpAppSequence::getBlendRefTime() const { - return -1.0f; -} \ No newline at end of file + return 0.0f; +} diff --git a/Engine/source/ts/assimp/assimpAppSequence.h b/Engine/source/ts/assimp/assimpAppSequence.h index be5c11025..467aeb4a2 100644 --- a/Engine/source/ts/assimp/assimpAppSequence.h +++ b/Engine/source/ts/assimp/assimpAppSequence.h @@ -48,4 +48,4 @@ public: virtual U32 getFlags() const; virtual F32 getPriority() const; virtual F32 getBlendRefTime() const; -}; \ No newline at end of file +}; diff --git a/Engine/source/ts/assimp/assimpShapeLoader.cpp b/Engine/source/ts/assimp/assimpShapeLoader.cpp index 2a3735243..8478e4b78 100644 --- a/Engine/source/ts/assimp/assimpShapeLoader.cpp +++ b/Engine/source/ts/assimp/assimpShapeLoader.cpp @@ -229,6 +229,18 @@ void AssimpShapeLoader::enumerateScene() if (!processNode(node)) delete node; + // add bounds node. + if (!boundsNode) + { + aiNode* req[1]; + req[0] = new aiNode("bounds"); + mScene->mRootNode->addChildren(1, req); + + AssimpAppNode* appBounds = new AssimpAppNode(mScene, req[0]); + if (!processNode(appBounds)) + delete appBounds; + } + // Check for animations and process those. processAnimations(); } @@ -243,12 +255,45 @@ void AssimpShapeLoader::enumerateScene() void AssimpShapeLoader::processAnimations() { - for(U32 n = 0; n < mScene->mNumAnimations; ++n) - { - Con::printf("[ASSIMP] Animation Found: %s", mScene->mAnimations[n]->mName.C_Str()); + // add all animations into 1 ambient animation. + aiAnimation* ambientSeq = new aiAnimation(); + ambientSeq->mName = "ambient"; - AssimpAppSequence* newAssimpSeq = new AssimpAppSequence(mScene->mAnimations[n]); - appSequences.push_back(newAssimpSeq); + Vector ambientChannels; + F32 duration = 0.0f; + if (mScene->mNumAnimations > 0) + { + for (U32 i = 0; i < mScene->mNumAnimations; ++i) + { + aiAnimation* anim = mScene->mAnimations[i]; + for (U32 j = 0; j < anim->mNumChannels; j++) + { + aiNodeAnim* nodeAnim = anim->mChannels[j]; + // Determine the maximum keyframe time for this animation + F32 maxKeyTime = 0.0f; + for (U32 k = 0; k < nodeAnim->mNumPositionKeys; k++) { + maxKeyTime = getMax(maxKeyTime, (F32)nodeAnim->mPositionKeys[k].mTime); + } + for (U32 k = 0; k < nodeAnim->mNumRotationKeys; k++) { + maxKeyTime = getMax(maxKeyTime, (F32)nodeAnim->mRotationKeys[k].mTime); + } + for (U32 k = 0; k < nodeAnim->mNumScalingKeys; k++) { + maxKeyTime = getMax(maxKeyTime, (F32)nodeAnim->mScalingKeys[k].mTime); + } + + ambientChannels.push_back(nodeAnim); + + duration = getMax(duration, maxKeyTime); + } + } + + ambientSeq->mNumChannels = ambientChannels.size(); + ambientSeq->mChannels = ambientChannels.address(); + ambientSeq->mDuration = duration; + ambientSeq->mTicksPerSecond = 24.0; + + AssimpAppSequence* defaultAssimpSeq = new AssimpAppSequence(ambientSeq); + appSequences.push_back(defaultAssimpSeq); } } @@ -369,12 +414,16 @@ bool AssimpShapeLoader::fillGuiTreeView(const char* sourceShapePath, GuiTreeView tree->insertItem(matItem, String::ToString("%s", name.c_str()), String::ToString("%s", texName.c_str())); } - for (U32 i = 0; i < shapeScene->mNumAnimations; i++) + if (shapeScene->mNumAnimations == 0) { - String sequenceName = shapeScene->mAnimations[i]->mName.C_Str(); - if (sequenceName.isEmpty()) - sequenceName = "ambient"; - tree->insertItem(animItem, sequenceName.c_str()); + tree->insertItem(animItem, "ambient", "animation", "", 0, 0); + } + else + { + for (U32 i = 0; i < shapeScene->mNumAnimations; i++) + { + tree->insertItem(animItem, shapeScene->mAnimations[i]->mName.C_Str(), "animation", "", 0, 0); + } } U32 numNodes = 0; diff --git a/LICENSE.md b/LICENSE.md index 7eaddb5df..15701a3e3 100644 --- a/LICENSE.md +++ b/LICENSE.md @@ -19,3 +19,43 @@ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + + +IES Profile Generator tool: https://github.com/nickmcdonald/ies-generator + +// +---------------------------------------------------------------------- +// | Project : ray. +// | All rights reserved. +// +---------------------------------------------------------------------- +// | Copyright (c) 2013-2017. +// +---------------------------------------------------------------------- +// | * Redistribution and use of this software in source and binary forms, +// | with or without modification, are permitted provided that the following +// | conditions are met: +// | +// | * Redistributions of source code must retain the above +// | copyright notice, this list of conditions and the +// | following disclaimer. +// | +// | * Redistributions in binary form must reproduce the above +// | copyright notice, this list of conditions and the +// | following disclaimer in the documentation and/or other +// | materials provided with the distribution. +// | +// | * Neither the name of the ray team, nor the names of its +// | contributors may be used to endorse or promote products +// | derived from this software without specific prior +// | written permission of the ray team. +// | +// | THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +// | "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +// | LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +// | A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +// | OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +// | SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +// | LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +// | DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +// | THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +// | (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +// | OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +// +---------------------------------------------------------------------- diff --git a/Templates/BaseGame/game/core/lighting/scripts/advancedLighting_Shaders.tscript b/Templates/BaseGame/game/core/lighting/scripts/advancedLighting_Shaders.tscript index 104056efe..1fcee6079 100644 --- a/Templates/BaseGame/game/core/lighting/scripts/advancedLighting_Shaders.tscript +++ b/Templates/BaseGame/game/core/lighting/scripts/advancedLighting_Shaders.tscript @@ -118,6 +118,7 @@ singleton GFXStateBlockData( AL_ConvexLightState ) samplerStates[3] = SamplerClampPoint; // colorBuffer samplerStates[4] = SamplerClampPoint; // matInfoBuffer samplerStates[5] = SamplerClampLinear; // Cookie Map + samplerStates[6] = SamplerClampLinear; // iesProfile cullDefined = true; cullMode = GFXCullCW; @@ -142,6 +143,7 @@ singleton shaderData( AL_PointLightShader ) samplerNames[3] = "$colorBuffer"; samplerNames[4] = "$matInfoBuffer"; samplerNames[5] = "$cookieMap"; + samplerNames[6] = "$iesProfile"; pixVersion = 3.0; }; @@ -156,7 +158,7 @@ singleton CustomMaterial( AL_PointLightMaterial ) sampler["cookieMap"] = "$dynamiclightmask"; sampler["colorBuffer"] = "#color"; sampler["matInfoBuffer"] = "#matinfo"; - + sampler["iesProfile"] = "$photometricmask"; target = "AL_FormatToken"; pixVersion = 3.0; @@ -177,6 +179,7 @@ singleton shaderData( AL_SpotLightShader ) samplerNames[3] = "$colorBuffer"; samplerNames[4] = "$matInfoBuffer"; samplerNames[5] = "$cookieMap"; + samplerNames[6] = "$iesProfile"; pixVersion = 3.0; }; @@ -188,10 +191,10 @@ singleton CustomMaterial( AL_SpotLightMaterial ) sampler["deferredBuffer"] = "#deferred"; sampler["shadowMap"] = "$dynamiclight"; + sampler["iesProfile"] = "$photometricmask"; sampler["cookieMap"] = "$dynamiclightmask"; sampler["colorBuffer"] = "#color"; sampler["matInfoBuffer"] = "#matinfo"; - target = "AL_FormatToken"; pixVersion = 3.0; diff --git a/Templates/BaseGame/game/core/rendering/shaders/lighting/advanced/gl/pointLightP.glsl b/Templates/BaseGame/game/core/rendering/shaders/lighting/advanced/gl/pointLightP.glsl index 81a8c7e23..b0b02d226 100644 --- a/Templates/BaseGame/game/core/rendering/shaders/lighting/advanced/gl/pointLightP.glsl +++ b/Templates/BaseGame/game/core/rendering/shaders/lighting/advanced/gl/pointLightP.glsl @@ -108,14 +108,22 @@ uniform sampler2D deferredBuffer; #include "softShadow.glsl" uniform sampler2D colorBuffer; uniform sampler2D matInfoBuffer; -#ifdef USE_COOKIE_TEX + +#ifdef SHADOW_CUBE /// The texture for cookie rendering. uniform samplerCube cookieMap; +#else +uniform sampler2D cookieMap; +#endif + +#ifdef UES_PHOTOMETRIC_MASK +uniform sampler1D iesProfile; #endif uniform vec4 rtParams0; uniform vec3 lightPosition; +uniform vec3 lightDirection; uniform vec4 lightColor; uniform float lightBrightness; uniform float lightRange; @@ -181,7 +189,12 @@ void main() #ifdef USE_COOKIE_TEX // Lookup the cookie sample. + #ifdef SHADOW_CUBE vec4 cookie = texture(cookieMap, tMul(worldToLightProj, -surfaceToLight.L)); + #else + vec2 cookieCoord = decodeShadowCoord( tMul( worldToLightProj, -surfaceToLight.L ) ).xy; + vec4 cookie = texture(cookieMap, cookieCoord); + #endif // Multiply the light with the cookie tex. lightCol *= cookie.rgb; // Use a maximum channel luminance to attenuate @@ -221,9 +234,19 @@ void main() OUT_col = vec4(final, 0); return #endif + + #ifdef UES_PHOTOMETRIC_MASK + // Lookup the cookie sample.d + float cosTheta = dot(-surfaceToLight.L, lightDirection); + float angle = acos(cosTheta) * ( M_1OVER_PI_F); + float iesMask = texture(iesProfile,angle).r; + // Multiply the light with the iesMask tex. + shadow *= iesMask; + #endif //get punctual light contribution lighting = getPunctualLight(surface, surfaceToLight, lightCol, lightBrightness, lightInvSqrRange, shadow); + } OUT_col = vec4(lighting, 0); diff --git a/Templates/BaseGame/game/core/rendering/shaders/lighting/advanced/gl/spotLightP.glsl b/Templates/BaseGame/game/core/rendering/shaders/lighting/advanced/gl/spotLightP.glsl index 42654c532..3585bfde2 100644 --- a/Templates/BaseGame/game/core/rendering/shaders/lighting/advanced/gl/spotLightP.glsl +++ b/Templates/BaseGame/game/core/rendering/shaders/lighting/advanced/gl/spotLightP.glsl @@ -19,7 +19,6 @@ // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- - #include "../../../gl/hlslCompat.glsl" #include "farFrustumQuad.glsl" #include "../../shadowMap/shadowMapIO_GLSL.h" @@ -38,11 +37,15 @@ uniform sampler2D shadowMap; #include "softShadow.glsl" uniform sampler2D colorBuffer; uniform sampler2D matInfoBuffer; + #ifdef USE_COOKIE_TEX -/// The texture for cookie rendering. uniform sampler2D cookieMap; #endif +#ifdef UES_PHOTOMETRIC_MASK +uniform sampler1D iesProfile; +#endif + uniform vec4 rtParams0; uniform float lightBrightness; @@ -91,7 +94,7 @@ void main() if(dist < lightRange) { SurfaceToLight surfaceToLight = createSurfaceToLight(surface, L); - vec3 lightCol = lightColor.rgb; + float shadow = 1.0; #ifndef NO_SHADOW @@ -105,19 +108,25 @@ void main() //distance to light in shadow map space float distToLight = pxlPosLightProj.z / lightRange; shadow = softShadow_filter(shadowMap, ssPos.xy/ssPos.w, shadowCoord, shadowSoftness, distToLight, surfaceToLight.NdotL, lightParams.y); - #ifdef USE_COOKIE_TEX - // Lookup the cookie sample. - vec4 cookie = texture(cookieMap, shadowCoord); - // Multiply the light with the cookie tex. - lightCol *= cookie.rgb; - // Use a maximum channel luminance to attenuate - // the lighting else we get specular in the dark - // regions of the cookie texture. - lightCol *= max(cookie.r, max(cookie.g, cookie.b)); - #endif + } - #endif - + #endif + + vec3 lightCol = lightColor.rgb; + #ifdef USE_COOKIE_TEX + // Lookup the cookie sample. + vec4 pxlPosLightProj = tMul( worldToLightProj, vec4( surface.P, 1 ) ); + vec2 cookieCoord = ( ( pxlPosLightProj.xy / pxlPosLightProj.w ) * 0.5 ) + vec2( 0.5, 0.5 ); + cookieCoord.y = 1.0f - cookieCoord.y; + vec4 cookie = texture(cookieMap, cookieCoord); + // Multiply the light with the cookie tex. + lightCol *= cookie.rgb; + // Use a maximum channel luminance to attenuate + // the lighting else we get specular in the dark + // regions of the cookie texture. + lightCol *= max(cookie.r, max(cookie.g, cookie.b)); + #endif + #ifdef DIFFUSE_LIGHT_VIZ float attenuation = getDistanceAtt(surfaceToLight.Lu, radius); @@ -154,6 +163,15 @@ void main() return; #endif + #ifdef UES_PHOTOMETRIC_MASK + // Lookup the cookie sample.d + float cosTheta = dot(-surfaceToLight.L, lightDirection); + float angle = acos(cosTheta) * ( M_1OVER_PI_F); + float iesMask = texture(iesProfile, angle/(lightSpotParams.x-lightSpotParams.y)).r; + // Multiply the light with the iesMask tex. + shadow *= iesMask; + #endif + //get spot light contribution lighting = getSpotlight(surface, surfaceToLight, lightCol, lightBrightness, lightInvSqrRange, lightDirection, lightSpotParams, shadow); } diff --git a/Templates/BaseGame/game/core/rendering/shaders/lighting/advanced/pointLightP.hlsl b/Templates/BaseGame/game/core/rendering/shaders/lighting/advanced/pointLightP.hlsl index 339bc6619..ab5145849 100644 --- a/Templates/BaseGame/game/core/rendering/shaders/lighting/advanced/pointLightP.hlsl +++ b/Templates/BaseGame/game/core/rendering/shaders/lighting/advanced/pointLightP.hlsl @@ -107,9 +107,16 @@ TORQUE_UNIFORM_SAMPLER2D(shadowMap, 1); #include "softShadow.hlsl" TORQUE_UNIFORM_SAMPLER2D(colorBuffer, 3); TORQUE_UNIFORM_SAMPLER2D(matInfoBuffer, 4); -#ifdef USE_COOKIE_TEX + /// The texture for cookie rendering. +#ifdef SHADOW_CUBE TORQUE_UNIFORM_SAMPLERCUBE(cookieMap, 5); +#else +TORQUE_UNIFORM_SAMPLER2D(cookieMap, 5); +#endif + +#ifdef UES_PHOTOMETRIC_MASK +TORQUE_UNIFORM_SAMPLER1D(iesProfile, 6); #endif uniform float4 rtParams0; @@ -117,6 +124,7 @@ uniform float4 lightColor; uniform float lightBrightness; uniform float3 lightPosition; +uniform float3 lightDirection; uniform float4 lightMapParams; uniform float4 vsFarPlane; @@ -158,28 +166,31 @@ float4 main( ConvexConnectP IN ) : SV_TARGET { float distToLight = dist / lightRange; SurfaceToLight surfaceToLight = createSurfaceToLight(surface, L); - - float shadow = 1.0; + float3 lightCol = lightColor.rgb; + float shadow = 1.0; #ifndef NO_SHADOW if (getFlag(surface.matFlag, 0)) //also skip if we don't recieve shadows { - #ifdef SHADOW_CUBE + #ifdef SHADOW_CUBE - // TODO: We need to fix shadow cube to handle soft shadows! - float occ = TORQUE_TEXCUBE( shadowMap, mul( worldToLightProj, -surfaceToLight.L ) ).r; - shadow = saturate( exp( lightParams.y * ( occ - distToLight ) ) ); + // TODO: We need to fix shadow cube to handle soft shadows! + float occ = TORQUE_TEXCUBE( shadowMap, mul( worldToLightProj, -surfaceToLight.L ) ).r; + shadow = saturate( exp( lightParams.y * ( occ - distToLight ) ) ); - #else - float2 shadowCoord = decodeShadowCoord( mul( worldToLightProj, -surfaceToLight.L ) ).xy; - shadow = softShadow_filter(TORQUE_SAMPLER2D_MAKEARG(shadowMap), ssPos.xy, shadowCoord, shadowSoftness, distToLight, surfaceToLight.NdotL, lightParams.y); - #endif + #else + float2 shadowCoord = decodeShadowCoord( mul( worldToLightProj, -surfaceToLight.L ) ).xy; + shadow = softShadow_filter(TORQUE_SAMPLER2D_MAKEARG(shadowMap), ssPos.xy, shadowCoord, shadowSoftness, distToLight, surfaceToLight.NdotL, lightParams.y); + #endif } #endif // !NO_SHADOW - - float3 lightCol = lightColor.rgb; #ifdef USE_COOKIE_TEX // Lookup the cookie sample. + #ifdef SHADOW_CUBE float4 cookie = TORQUE_TEXCUBE(cookieMap, mul(worldToLightProj, -surfaceToLight.L)); + #else + float2 cookieCoord = decodeShadowCoord( mul( worldToLightProj, -surfaceToLight.L ) ).xy; + float4 cookie = TORQUE_TEX2D(cookieMap, cookieCoord); + #endif // Multiply the light with the cookie tex. lightCol *= cookie.rgb; // Use a maximum channel luminance to attenuate @@ -187,7 +198,6 @@ float4 main( ConvexConnectP IN ) : SV_TARGET // regions of the cookie texture. lightCol *= max(cookie.r, max(cookie.g, cookie.b)); #endif - #ifdef DIFFUSE_LIGHT_VIZ float attenuation = getDistanceAtt(surfaceToLight.Lu, radius); float3 factor = lightColor * max(surfaceToLight.NdotL, 0) * shadow * lightIntensity * attenuation; @@ -198,7 +208,7 @@ float4 main( ConvexConnectP IN ) : SV_TARGET #endif #ifdef SPECULAR_LIGHT_VIZ - float attenuation = getDistanceAtt(surfaceToLight.Lu, radius); + float attenuation = getDistanceAtt(surfaceToLight.Lu, radius); float3 factor = lightColor * max(surfaceToLight.NdotL, 0) * shadow * lightIntensity * attenuation; float3 diffuse = BRDF_GetDebugSpecular(surface,surfaceToLight) * factor; @@ -217,9 +227,20 @@ float4 main( ConvexConnectP IN ) : SV_TARGET return final; #endif + #ifdef UES_PHOTOMETRIC_MASK + // Lookup the cookie sample.d + float cosTheta = dot(-surfaceToLight.L, lightDirection); + float angle = acos(cosTheta) * ( M_1OVER_PI_F); + float iesMask = TORQUE_TEX1D(iesProfile, angle).r; + // Multiply the light with the iesMask tex. + shadow *= iesMask; + #endif + //get punctual light contribution lighting = getPunctualLight(surface, surfaceToLight, lightCol, lightBrightness, lightInvSqrRange, shadow); + } - + + return float4(lighting, 0); } diff --git a/Templates/BaseGame/game/core/rendering/shaders/lighting/advanced/spotLightP.hlsl b/Templates/BaseGame/game/core/rendering/shaders/lighting/advanced/spotLightP.hlsl index d4ef36a36..c2d8d1e9e 100644 --- a/Templates/BaseGame/game/core/rendering/shaders/lighting/advanced/spotLightP.hlsl +++ b/Templates/BaseGame/game/core/rendering/shaders/lighting/advanced/spotLightP.hlsl @@ -42,11 +42,16 @@ TORQUE_UNIFORM_SAMPLER2D(shadowMap, 1); #include "softShadow.hlsl" TORQUE_UNIFORM_SAMPLER2D(colorBuffer, 3); TORQUE_UNIFORM_SAMPLER2D(matInfoBuffer, 4); -#ifdef USE_COOKIE_TEX /// The texture for cookie rendering. -TORQUE_UNIFORM_SAMPLER2D(cookieMap, 5); +#ifdef USE_COOKIE_TEX +TORQUE_UNIFORM_SAMPLER2D(cookieMap, 5); #endif + +#ifdef UES_PHOTOMETRIC_MASK +TORQUE_UNIFORM_SAMPLER1D(iesProfile, 6); +#endif + uniform float4 rtParams0; uniform float lightBrightness; @@ -96,8 +101,7 @@ float4 main( ConvexConnectP IN ) : SV_TARGET if(dist < lightRange) { SurfaceToLight surfaceToLight = createSurfaceToLight(surface, L); - float3 lightCol = lightColor.rgb; - + float shadow = 1.0; #ifndef NO_SHADOW if (getFlag(surface.matFlag, 0)) //also skip if we don't recieve shadows @@ -109,19 +113,23 @@ float4 main( ConvexConnectP IN ) : SV_TARGET //distance to light in shadow map space float distToLight = pxlPosLightProj.z / lightRange; shadow = softShadow_filter(TORQUE_SAMPLER2D_MAKEARG(shadowMap), ssPos.xy, shadowCoord, shadowSoftness, distToLight, surfaceToLight.NdotL, lightParams.y); - #ifdef USE_COOKIE_TEX - // Lookup the cookie sample. - float4 cookie = TORQUE_TEX2D(cookieMap, shadowCoord); - // Multiply the light with the cookie tex. - lightCol *= cookie.rgb; - // Use a maximum channel luminance to attenuate - // the lighting else we get specular in the dark - // regions of the cookie texture. - lightCol *= max(cookie.r, max(cookie.g, cookie.b)); - #endif } #endif + float3 lightCol = lightColor.rgb; + #ifdef USE_COOKIE_TEX + float4 pxlPosLightProj = mul( worldToLightProj, float4( surface.P, 1 ) ); + float2 cookieCoord = ( ( pxlPosLightProj.xy / pxlPosLightProj.w ) * 0.5 ) + float2( 0.5, 0.5 ); + // Lookup the cookie sample. + float4 cookie = TORQUE_TEX2D(cookieMap, cookieCoord); + // Multiply the light with the cookie tex. + lightCol *= cookie.rgb; + // Use a maximum channel luminance to attenuate + // the lighting else we get specular in the dark + // regions of the cookie texture. + lightCol *= max(cookie.r, max(cookie.g, cookie.b)); + #endif + #ifdef DIFFUSE_LIGHT_VIZ float attenuation = getDistanceAtt(surfaceToLight.Lu, radius); float3 factor = lightColor * max(surfaceToLight.NdotL, 0) * shadow * lightIntensity * attenuation; @@ -151,6 +159,15 @@ float4 main( ConvexConnectP IN ) : SV_TARGET return final; #endif + #ifdef UES_PHOTOMETRIC_MASK + // Lookup the cookie sample.d + float cosTheta = dot(-surfaceToLight.L, lightDirection); + float angle = acos(cosTheta) * ( M_1OVER_PI_F); + float iesMask = TORQUE_TEX1D(iesProfile, angle/(lightSpotParams.x-lightSpotParams.y)).r; + // Multiply the light with the iesMask tex. + shadow *= iesMask; + #endif + //get spot light contribution lighting = getSpotlight(surface, surfaceToLight, lightCol, lightBrightness, lightInvSqrRange, lightDirection, lightSpotParams, shadow); } diff --git a/Templates/BaseGame/game/core/utility/scripts/helperFunctions.tscript b/Templates/BaseGame/game/core/utility/scripts/helperFunctions.tscript index 905100648..fc6e0d33c 100644 --- a/Templates/BaseGame/game/core/utility/scripts/helperFunctions.tscript +++ b/Templates/BaseGame/game/core/utility/scripts/helperFunctions.tscript @@ -650,7 +650,7 @@ function populateAllFonts() continue; %fontarray.push_back(%obj.fontType,%obj.fontSize); } - %fontarray.uniqueKey(); + %fontarray.uniquePair(); %fontarrayCount = %fontarray.count(); diff --git a/Templates/BaseGame/game/data/Prototyping/iesprofiles/jelly-fish.ies b/Templates/BaseGame/game/data/Prototyping/iesprofiles/jelly-fish.ies new file mode 100644 index 000000000..77c4673c7 --- /dev/null +++ b/Templates/BaseGame/game/data/Prototyping/iesprofiles/jelly-fish.ies @@ -0,0 +1,80 @@ +IESNA:LM-63-1995 +[TEST]BALLABS TEST NO. 12788.0 +[MANUFAC] LeoMoon Studios +[LUMINAIRE] 1/100W ICETRON INDUCTION 20x15"DIRECT AREALIGHT LUMINAIRE +[LUMINAIRE] MIRO4 SPEC ALUM TYPE II OPTICS & CLEAR FLAT GLASS LENS +[LUMINAIRE] BLACK PANEL STREET SIDE SYLVANIA # QT 1x150 ICE/UNV-T +[LUMCAT] ICEAL2-150S-TYPE2/CG1-277 +[LAMPCAT] ICE100/QT150 2PIN +TILT=NONE + 1 11000. 1.000000 25 21 1 1 .938 1.266 .000 + 1.0000 1.0000 140.0000 + .0 5.0 10.0 15.0 20.0 25.0 30.0 35.0 40.0 45.0 + 50.0 55.0 60.0 62.5 65.0 67.5 70.0 72.5 75.0 77.5 + 80.0 82.5 85.0 87.5 90.0 + .0 5.0 15.0 25.0 35.0 45.0 55.0 65.0 75.0 85.0 + 90.0 95.0 105.0 115.0 125.0 135.0 145.0 155.0 165.0 175.0 + 180.0 + 1789. 1841. 1911. 1979. 2023. 2025. 1994. 1867. 1718. 1551. + 1374. 1208. 990. 808. 637. 469. 347. 202. 89. 18. + 9. 7. 7. 6. 0. + 1789. 1831. 1908. 1969. 2013. 2018. 1983. 1865. 1701. 1548. + 1353. 1193. 981. 842. 661. 503. 352. 172. 68. 19. + 8. 6. 6. 5. 0. + 1789. 1828. 1891. 1939. 1958. 1939. 1908. 1808. 1668. 1559. + 1428. 1300. 1222. 1161. 999. 778. 580. 318. 129. 39. + 10. 7. 7. 4. 0. + 1789. 1818. 1865. 1891. 1942. 1959. 1927. 1843. 1761. 1714. + 1673. 1599. 1445. 1325. 1165. 948. 668. 400. 186. 75. + 30. 9. 7. 2. 0. + 1789. 1811. 1821. 1891. 1941. 1974. 1980. 1943. 1993. 2082. + 1963. 1808. 1621. 1601. 1424. 1166. 829. 487. 279. 152. + 65. 15. 8. 2. 0. + 1789. 1794. 1804. 1893. 1935. 1995. 2020. 2145. 2342. 2221. + 2063. 2135. 2157. 1694. 948. 340. 101. 8. 0. 185. + 94. 32. 9. 0. 0. + 1789. 1775. 1803. 1868. 1931. 1992. 2076. 2357. 2333. 2285. + 2254. 2608. 2375. 2010. 1722. 1448. 981. 661. 376. 244. + 122. 38. 8. 0. 0. + 1789. 1763. 1798. 1839. 1918. 1961. 2151. 2291. 2310. 2263. + 2575. 2700. 2380. 2075. 1792. 1483. 1102. 702. 430. 298. + 192. 67. 11. 2. 0. + 1789. 1746. 1801. 1827. 1871. 1923. 2176. 2119. 2124. 2062. + 2553. 2596. 2201. 1907. 1678. 1368. 1015. 673. 440. 303. + 178. 63. 10. 1. 0. + 1789. 1738. 1788. 1808. 1830. 1895. 2081. 2024. 1953. 1883. + 2313. 2285. 1854. 1661. 1400. 1139. 833. 577. 404. 267. + 157. 54. 12. 1. 0. + 1789. 1735. 1783. 1797. 1812. 1868. 2046. 1983. 1911. 1805. + 2191. 2151. 1759. 1513. 1288. 1033. 802. 568. 386. 243. + 134. 56. 10. 3. 0. + 1789. 1734. 1778. 1786. 1797. 1838. 2016. 1951. 1871. 1766. + 2128. 2078. 1681. 1474. 1248. 1009. 739. 523. 349. 228. + 144. 52. 13. 2. 0. + 1789. 1733. 1774. 1773. 1771. 1777. 1959. 1895. 1811. 1647. + 2034. 1957. 1595. 1293. 1118. 925. 717. 481. 319. 208. + 125. 51. 7. 1. 0. + 1789. 1738. 1763. 1755. 1744. 1704. 1880. 1794. 1752. 1541. + 1772. 1720. 1427. 1191. 1003. 795. 588. 427. 274. 166. + 98. 39. 8. 3. 0. + 1789. 1734. 1744. 1732. 1708. 1647. 1674. 1703. 1620. 1413. + 1325. 1423. 1205. 983. 808. 642. 464. 312. 192. 107. + 57. 18. 8. 3. 0. + 1789. 1735. 1714. 1725. 1673. 1590. 1481. 1511. 1373. 1230. + 982. 993. 902. 771. 626. 456. 300. 187. 112. 60. + 31. 14. 8. 4. 0. + 1789. 1736. 1681. 1700. 1617. 1511. 1381. 1252. 1210. 1043. + 875. 657. 554. 487. 398. 294. 195. 122. 70. 40. + 19. 11. 8. 3. 0. + 1789. 1737. 1666. 1641. 1577. 1471. 1333. 1172. 1015. 890. + 728. 574. 409. 326. 243. 181. 114. 72. 40. 24. + 14. 9. 7. 4. 0. + 1789. 1740. 1679. 1601. 1493. 1388. 1268. 1114. 956. 769. + 624. 481. 347. 267. 201. 141. 85. 41. 25. 16. + 10. 7. 6. 3. 0. + 1789. 1737. 1693. 1616. 1479. 1340. 1187. 1041. 896. 724. + 572. 431. 303. 233. 167. 117. 62. 29. 18. 12. + 9. 6. 6. 4. 1. + 1789. 1742. 1698. 1623. 1491. 1354. 1196. 1040. 894. 722. + 565. 421. 302. 227. 159. 108. 57. 20. 14. 10. + 8. 6. 6. 5. 0. diff --git a/Templates/BaseGame/game/data/Prototyping/iesprofiles/top-post.ies b/Templates/BaseGame/game/data/Prototyping/iesprofiles/top-post.ies new file mode 100644 index 000000000..6d4486ad9 --- /dev/null +++ b/Templates/BaseGame/game/data/Prototyping/iesprofiles/top-post.ies @@ -0,0 +1,16 @@ +IESNA:LM-63-2002 +[TEST]BALLABS TEST NO. 14501.0 +[TESTLAB] BUILDING ACOUSTICS & LIGHTING LABORATORIES, INC +[ISSUEDATE] 04-MAR-2009 +[MANUFAC] LeoMoon Studios +[LUMINAIRE] 1/100W CLEAR ED17PS MH HORIZ LAMP LS SERIES POST LUMINAIRE +[MORE] WHITE TOP REFLECTOR w/FROSTED GLASS CHIMNEY +[MORE] CLEAR ACRYLIC PANELS +[LUMCAT] HLSC15-100PSMH120-BLK +[LAMPCAT] M90 +TILT=NONE +1 9000 1 35 1 1 1 0.885 0.885 0.781 +1 1 100 +0 5 10 15 20 25 30 35 40 45 50 55 60 62.5 65 67.5 70 72.5 75 77.5 80 82.5 85 87.5 90 95 105 115 125 135 145 155 165 175 180 +0 +67.00 113.00 238.00 460.00 973.00 1277.00 1388.00 1425.00 1408.00 1338.00 1199.00 1018.00 700.00 430.00 320.00 335.00 227.00 209.00 154.00 137.00 125.00 109.00 91.00 65.00 46.00 38.00 25.00 18.00 10.00 5.00 3.00 3.00 0.00 0.00 0.00 diff --git a/Templates/BaseGame/game/data/Prototyping/iesprofiles/x-arrow.ies b/Templates/BaseGame/game/data/Prototyping/iesprofiles/x-arrow.ies new file mode 100644 index 000000000..21dadcb8a --- /dev/null +++ b/Templates/BaseGame/game/data/Prototyping/iesprofiles/x-arrow.ies @@ -0,0 +1,13 @@ +IESNA:LM-63-1995 +[TEST] BE1680 +[DATE] 12-FEB-96 +[MANUFAC] LeoMoon Studios +[LUMCAT] 6340 +[LUMINAIRE] SURFACE MOUNTED WALL LUMINAIRE +[LAMP] (1) 100W A-19 INC +TILT=NONE + 1 1750 1.75 73 1 1 2 -.1 0 .05 + 1 1 100 + 0 2.5 5 7.5 10 12.5 15 17.5 20 22.5 25 27.5 30 32.5 35 37.5 40 42.5 45 47.5 50 52.5 55 57.5 60 62.5 65 67.5 70 72.5 75 77.5 80 82.5 85 87.5 90 92.5 95 97.5 100 102.5 105 107.5 110 112.5 115 117.5 120 122.5 125 127.5 130 132.5 135 137.5 140 142.5 145 147.5 150 152.5 155 157.5 160 162.5 165 167.5 170 172.5 175 177.5 180 + 0 + 167.3 168.9 173 179.9 179.2 151.2 119.4 95.63 81.03 71.95 66.46 62.67 60.25 57.67 52.18 46.62 48.91 63.15 83.15 95.41 97.4 87.75 62.6 43.08 39.26 47.36 52.89 45.74 31.45 18.17 10.5 7.888 8.112 7.592 3.665 .6467 .498 .4252 .3735 .3185 .2765 .2279 .2199 .2021 .1746 .1407 .1358 .1277 .1326 .1342 .1406 .1374 .1358 .1375 .1488 .1488 .1536 .1925 .2183 .2328 .2345 .249 .2765 .3023 .3266 .3476 .3557 .3638 .3541 .3573 .3638 .3719 .3816 diff --git a/Templates/BaseGame/game/data/Prototyping/shapes/kork_chanShape.asset.taml b/Templates/BaseGame/game/data/Prototyping/shapes/kork_chanShape.asset.taml deleted file mode 100644 index 475aa7543..000000000 --- a/Templates/BaseGame/game/data/Prototyping/shapes/kork_chanShape.asset.taml +++ /dev/null @@ -1,6 +0,0 @@ - diff --git a/Templates/BaseGame/game/data/Prototyping/shapes/kork_chanShape.tscript b/Templates/BaseGame/game/data/Prototyping/shapes/kork_chanShape.tscript index b53ee1f48..4df275dee 100644 --- a/Templates/BaseGame/game/data/Prototyping/shapes/kork_chanShape.tscript +++ b/Templates/BaseGame/game/data/Prototyping/shapes/kork_chanShape.tscript @@ -1,28 +1,8 @@ -//--- OBJECT WRITE BEGIN --- -new TSShapeConstructor(kork_chanShape_fbx) { - baseShapeAsset = "Prototyping:kork_chanShape"; - upAxis = "DEFAULT"; - unit = "-1"; - LODType = "TrailingNumber"; + +singleton TSShapeConstructor(kork_chanShapefbx) +{ + baseShapeAsset = ":kork_chanShape_shape"; singleDetailSize = "0"; - IgnoreNodeScale = "0"; - AdjustCenter = "0"; - AdjustFloor = "0"; - forceUpdateMaterials = "0"; - convertLeftHanded = "0"; - calcTangentSpace = "0"; - genUVCoords = "0"; - transformUVCoords = "0"; - flipUVCoords = "1"; - findInstances = "0"; - limitBoneWeights = "0"; - JoinIdenticalVerts = "1"; - reverseWindingOrder = "1"; - invertNormals = "0"; - removeRedundantMats = "1"; - animTiming = "Seconds"; + neverImportMat = "DefaultMaterial ColorEffect*"; animFPS = "2"; - canSave = "1"; - canSaveDynamicFields = "1"; }; -//--- OBJECT WRITE END --- diff --git a/Templates/BaseGame/game/data/Prototyping/shapes/kork_chanShape_shape.asset.taml b/Templates/BaseGame/game/data/Prototyping/shapes/kork_chanShape_shape.asset.taml new file mode 100644 index 000000000..ec589dd35 --- /dev/null +++ b/Templates/BaseGame/game/data/Prototyping/shapes/kork_chanShape_shape.asset.taml @@ -0,0 +1,5 @@ + diff --git a/Templates/BaseGame/game/data/Prototyping/shapes/kork_chan_image.asset.taml b/Templates/BaseGame/game/data/Prototyping/shapes/kork_chan_image.asset.taml index db20da923..88c5b7a6f 100644 --- a/Templates/BaseGame/game/data/Prototyping/shapes/kork_chan_image.asset.taml +++ b/Templates/BaseGame/game/data/Prototyping/shapes/kork_chan_image.asset.taml @@ -1,4 +1,3 @@ + imageFile="@assetFile=kork_chan.png"/> diff --git a/Templates/BaseGame/game/data/Prototyping/shapes/kork_chan_mat.asset.taml b/Templates/BaseGame/game/data/Prototyping/shapes/kork_chan_mat.asset.taml index c6b7a02b1..39a276210 100644 --- a/Templates/BaseGame/game/data/Prototyping/shapes/kork_chan_mat.asset.taml +++ b/Templates/BaseGame/game/data/Prototyping/shapes/kork_chan_mat.asset.taml @@ -5,12 +5,11 @@ + doubleSided="true" + originalAssetName="kork_chan_mat"> + DiffuseMapAsset="Prototyping:kork_chan_image"/> diff --git a/Templates/BaseGame/game/tools/materialEditor/scripts/materialEditor.ed.tscript b/Templates/BaseGame/game/tools/materialEditor/scripts/materialEditor.ed.tscript index 5f6c92776..ccd93fee2 100644 --- a/Templates/BaseGame/game/tools/materialEditor/scripts/materialEditor.ed.tscript +++ b/Templates/BaseGame/game/tools/materialEditor/scripts/materialEditor.ed.tscript @@ -745,8 +745,9 @@ function MaterialEditorGui::setActiveMaterial( %this, %material ) MaterialEditorGui.lastMaterial = %material; // we create or recreate a material to hold in a pristine state - if(isObject(notDirtyMaterial)) - notDirtyMaterial.delete(); + // or, this crashes the ap. fix properly - BJR +// if(isObject(notDirtyMaterial)) +// notDirtyMaterial.delete(); singleton Material(notDirtyMaterial) {