mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 11:43:49 +00:00
Added thread safe container tests.
This commit is contained in:
parent
5a430af051
commit
93325df0c4
2 changed files with 327 additions and 0 deletions
181
Engine/source/platform/threads/test/threadSafeDequeTest.cpp
Normal file
181
Engine/source/platform/threads/test/threadSafeDequeTest.cpp
Normal file
|
|
@ -0,0 +1,181 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (c) 2014 GarageGames, LLC
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#ifdef TORQUE_TESTS_ENABLED
|
||||
#include "testing/unitTesting.h"
|
||||
|
||||
#include "platform/threads/threadSafeDeque.h"
|
||||
#include "platform/threads/thread.h"
|
||||
#include "core/util/tVector.h"
|
||||
#include "console/console.h"
|
||||
|
||||
// Test deque without concurrency.
|
||||
TEST(ThreadSafeDeque, PopFront)
|
||||
{
|
||||
ThreadSafeDeque<char> deque;
|
||||
String str = "teststring";
|
||||
|
||||
for(U32 i = 0; i < str.length(); i++)
|
||||
deque.pushBack(str[i]);
|
||||
|
||||
EXPECT_FALSE(deque.isEmpty());
|
||||
|
||||
char ch;
|
||||
for(U32 i = 0; i < str.length(); i++)
|
||||
{
|
||||
EXPECT_TRUE(deque.tryPopFront(ch));
|
||||
EXPECT_EQ(str[i], ch);
|
||||
}
|
||||
|
||||
ASSERT_TRUE(deque.isEmpty());
|
||||
}
|
||||
|
||||
TEST(ThreadSafeDeque, PopBack)
|
||||
{
|
||||
ThreadSafeDeque<char> deque;
|
||||
String str = "teststring";
|
||||
|
||||
const char* p1 = str.c_str() + 4;
|
||||
const char* p2 = p1 + 1;
|
||||
while(*p2)
|
||||
{
|
||||
deque.pushFront(*p1);
|
||||
deque.pushBack(*p2);
|
||||
--p1;
|
||||
++p2;
|
||||
}
|
||||
|
||||
char ch;
|
||||
for(S32 i = str.length()-1; i >= 0; i--)
|
||||
{
|
||||
EXPECT_TRUE(deque.tryPopBack(ch));
|
||||
EXPECT_EQ(str[i], ch);
|
||||
}
|
||||
|
||||
ASSERT_TRUE(deque.isEmpty());
|
||||
}
|
||||
|
||||
// Test deque in a concurrent setting.
|
||||
TEST(ThreadSafeDeque, Concurrent1)
|
||||
{
|
||||
const U32 NumValues = 100;
|
||||
|
||||
struct Value : public ThreadSafeRefCount<Value>
|
||||
{
|
||||
U32 mIndex;
|
||||
U32 mTick;
|
||||
|
||||
Value() {}
|
||||
Value(U32 index, U32 tick)
|
||||
: mIndex(index), mTick(tick) {}
|
||||
};
|
||||
|
||||
typedef ThreadSafeRef<Value> ValueRef;
|
||||
|
||||
struct Deque : public ThreadSafeDeque<ValueRef>
|
||||
{
|
||||
typedef ThreadSafeDeque<ValueRef> Parent;
|
||||
|
||||
U32 mPushIndex;
|
||||
U32 mPopIndex;
|
||||
|
||||
Deque()
|
||||
: mPushIndex(0), mPopIndex(0) {}
|
||||
|
||||
void pushBack(const ValueRef& value)
|
||||
{
|
||||
EXPECT_EQ(value->mIndex, mPushIndex) << "index out of line";
|
||||
mPushIndex++;
|
||||
Parent::pushBack(value);
|
||||
}
|
||||
|
||||
bool tryPopFront(ValueRef& outValue)
|
||||
{
|
||||
if(Parent::tryPopFront(outValue))
|
||||
{
|
||||
EXPECT_EQ(outValue->mIndex, mPopIndex) << "index out of line";
|
||||
mPopIndex++;
|
||||
return true;
|
||||
}
|
||||
else
|
||||
return false;
|
||||
}
|
||||
};
|
||||
|
||||
Deque mDeque;
|
||||
Vector<U32> mValues;
|
||||
|
||||
struct ProducerThread : public Thread
|
||||
{
|
||||
Vector<U32>& mValues;
|
||||
Deque& mDeque;
|
||||
ProducerThread(Vector<U32>& values, Deque& deque)
|
||||
: mValues(values), mDeque(deque) {}
|
||||
|
||||
virtual void run(void*)
|
||||
{
|
||||
for(U32 i = 0; i < mValues.size(); i++)
|
||||
{
|
||||
U32 tick = Platform::getRealMilliseconds();
|
||||
mValues[i] = tick;
|
||||
|
||||
ValueRef val = new Value(i, tick);
|
||||
mDeque.pushBack(val);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
struct ConsumerThread : public Thread
|
||||
{
|
||||
Vector<U32>& mValues;
|
||||
Deque& mDeque;
|
||||
ConsumerThread(Vector<U32>& values, Deque& deque)
|
||||
: mValues(values), mDeque(deque) {}
|
||||
|
||||
virtual void run(void*)
|
||||
{
|
||||
for(U32 i = 0; i < mValues.size(); i++)
|
||||
{
|
||||
ValueRef value;
|
||||
while(!mDeque.tryPopFront(value));
|
||||
|
||||
EXPECT_EQ(i, value->mIndex);
|
||||
EXPECT_EQ(value->mTick, mValues[i]);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
mValues.setSize(NumValues);
|
||||
|
||||
ProducerThread pThread(mValues, mDeque);
|
||||
ConsumerThread cThread(mValues, mDeque);
|
||||
|
||||
pThread.start();
|
||||
cThread.start();
|
||||
|
||||
pThread.join();
|
||||
cThread.join();
|
||||
|
||||
mValues.clear();
|
||||
};
|
||||
|
||||
#endif
|
||||
Loading…
Add table
Add a link
Reference in a new issue