cleans up a few more spots of various variables that ammount to the "PBRConfig" in the end, as well as a MFT_isDeferred test for determining if that's stored off as a temp-val or in the gbuffer. though seem to have forgotten a catch, as it's not finding the MFT_PBRConfigMap feature and falling back to recreation come time to process MFT_ReflectionProbes

This commit is contained in:
AzaezelX 2019-10-23 14:59:29 -05:00
parent fe335128c1
commit 92efdb0d86
5 changed files with 96 additions and 63 deletions

View file

@ -837,8 +837,8 @@ Var* ShaderFeatureGLSL::getSurface(Vector<ShaderComponent*>& componentList, Mult
Var* diffuseColor = (Var*)LangElement::find(getOutputTargetVarName(ShaderFeature::DefaultTarget));
Var* matinfo = (Var*)LangElement::find("PBRConfig");
if (!matinfo)
Var* pbrConfig = (Var*)LangElement::find("PBRConfig");
if (!pbrConfig)
{
Var* metalness = (Var*)LangElement::find("metalness");
if (!metalness)
@ -856,9 +856,9 @@ Var* ShaderFeatureGLSL::getSurface(Vector<ShaderComponent*>& componentList, Mult
smoothness->constSortPos = cspPotentialPrimitive;
}
matinfo = new Var("PBRConfig", "vec4");
LangElement* colorDecl = new DecOp(matinfo);
meta->addStatement(new GenOp(" @ = vec4(0.0,1.0,@,@);\r\n", colorDecl, smoothness, metalness)); //reconstruct matinfo, no ao darkening
pbrConfig = new Var("PBRConfig", "vec4");
LangElement* colorDecl = new DecOp(pbrConfig);
meta->addStatement(new GenOp(" @ = vec4(0.0,1.0,@,@);\r\n", colorDecl, smoothness, metalness)); //reconstruct pbrConfig, no ao darkening
}
Var* wsNormal = (Var*)LangElement::find("wsNormal");
@ -895,7 +895,7 @@ Var* ShaderFeatureGLSL::getSurface(Vector<ShaderComponent*>& componentList, Mult
if (!surface)
{
surface = new Var("surface", "Surface");
meta->addStatement(new GenOp(" @ = createForwardSurface(@,@,@,@,@,@);\r\n\n", new DecOp(surface), diffuseColor, normal, matinfo,
meta->addStatement(new GenOp(" @ = createForwardSurface(@,@,@,@,@,@);\r\n\n", new DecOp(surface), diffuseColor, normal, pbrConfig,
wsPosition, wsEyePos, wsView));
}
@ -3046,13 +3046,7 @@ void ReflectionProbeFeatGLSL::processPix(Vector<ShaderComponent*>& componentList
}
Var *curColor = (Var*)LangElement::find(getOutputTargetVarName(ShaderFeature::DefaultTarget));
Var *matinfo = (Var*)LangElement::find("PBRConfig");
Var* metalness = (Var*)LangElement::find("metalness");
Var* smoothness = (Var*)LangElement::find("smoothness");
Var* wsEyePos = (Var*)LangElement::find("eyePosWorld");
//Reflection vec
String computeForwardProbes = String(" @.rgb = computeForwardProbes(@,@,@,@,@,@,@,@,@,\r\n\t\t");
computeForwardProbes += String("@,@,\r\n\t\t");