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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-03-04 21:10:32 +00:00
cleans up a few more spots of various variables that ammount to the "PBRConfig" in the end, as well as a MFT_isDeferred test for determining if that's stored off as a temp-val or in the gbuffer. though seem to have forgotten a catch, as it's not finding the MFT_PBRConfigMap feature and falling back to recreation come time to process MFT_ReflectionProbes
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fe335128c1
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5 changed files with 96 additions and 63 deletions
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@ -35,22 +35,38 @@
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//****************************************************************************
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// Deferred Shading Features
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//****************************************************************************
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U32 PBRConfigMapHLSL::getOutputTargets(const MaterialFeatureData& fd) const
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{
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return fd.features[MFT_isDeferred] ? ShaderFeature::RenderTarget2 : ShaderFeature::DefaultTarget;
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}
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void PBRConfigMapHLSL::processPix( Vector<ShaderComponent*> &componentList, const MaterialFeatureData &fd )
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{
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// Get the texture coord.
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Var *texCoord = getInTexCoord( "texCoord", "float2", componentList );
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// search for color var
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Var *material = (Var*) LangElement::find( getOutputTargetVarName(ShaderFeature::RenderTarget2) );
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MultiLine * meta = new MultiLine;
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if ( !material )
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MultiLine* meta = new MultiLine;
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Var* pbrConfig;
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if (fd.features[MFT_isDeferred])
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{
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// create color var
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material = new Var;
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material->setType( "fragout" );
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material->setName( getOutputTargetVarName(ShaderFeature::RenderTarget2) );
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material->setStructName( "OUT" );
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pbrConfig = (Var*)LangElement::find(getOutputTargetVarName(ShaderFeature::RenderTarget2));
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if (!pbrConfig)
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{
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// create material var
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pbrConfig = new Var;
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pbrConfig->setType("fragout");
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pbrConfig->setName(getOutputTargetVarName(ShaderFeature::RenderTarget2));
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pbrConfig->setStructName("OUT");
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}
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}
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else
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{
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pbrConfig = (Var*)LangElement::find("PBRConfig");
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if (!pbrConfig)
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{
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pbrConfig = new Var("PBRConfig", "float4");
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meta->addStatement(new GenOp(" @;\r\n", new DecOp(pbrConfig)));
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}
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}
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// create texture var
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@ -69,8 +85,6 @@ void PBRConfigMapHLSL::processPix( Vector<ShaderComponent*> &componentList, cons
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pbrConfigMapTex->constNum = pbrConfigMap->constNum;
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LangElement *texOp = new GenOp(" @.Sample(@, @)", pbrConfigMapTex, pbrConfigMap, texCoord);
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Var * pbrConfig = (Var*)LangElement::find("PBRConfig");
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if (!pbrConfig) pbrConfig = new Var("PBRConfig", "float4");
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Var *metalness = (Var*)LangElement::find("metalness");
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if (!metalness) metalness = new Var("metalness", "float");
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Var *smoothness = (Var*)LangElement::find("smoothness");
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@ -82,8 +96,9 @@ void PBRConfigMapHLSL::processPix( Vector<ShaderComponent*> &componentList, cons
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if (fd.features[MFT_InvertSmoothness])
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meta->addStatement(new GenOp(" @ = 1.0-@;\r\n", smoothness, smoothness));
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meta->addStatement(new GenOp(" @ = @.ggga;\r\n", new DecOp(pbrConfig), texOp));
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meta->addStatement(new GenOp(" @.bga = float3(@,@.g,@);\r\n", material, smoothness, pbrConfig, metalness));
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if (!fd.features[MFT_isDeferred])
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meta->addStatement(new GenOp(" @ = @.ggga;\r\n", pbrConfig, texOp));
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meta->addStatement(new GenOp(" @.bga = float3(@,@.g,@);\r\n", pbrConfig, smoothness, pbrConfig, metalness));
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output = meta;
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}
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@ -126,14 +141,23 @@ void PBRConfigMapHLSL::processVert( Vector<ShaderComponent*> &componentList,
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void DeferredMatInfoFlagsHLSL::processPix( Vector<ShaderComponent*> &componentList, const MaterialFeatureData &fd )
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{
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// search for material var
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Var *material = (Var*) LangElement::find( getOutputTargetVarName(ShaderFeature::RenderTarget2) );
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if ( !material )
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Var* pbrConfig;
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if (fd.features[MFT_isDeferred])
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{
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// create material var
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material = new Var;
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material->setType( "fragout" );
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material->setName( getOutputTargetVarName(ShaderFeature::RenderTarget2) );
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material->setStructName( "OUT" );
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pbrConfig = (Var*)LangElement::find(getOutputTargetVarName(ShaderFeature::RenderTarget2));
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if (!pbrConfig)
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{
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// create material var
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pbrConfig = new Var;
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pbrConfig->setType("fragout");
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pbrConfig->setName(getOutputTargetVarName(ShaderFeature::RenderTarget2));
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pbrConfig->setStructName("OUT");
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}
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}
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else
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{
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pbrConfig = (Var*)LangElement::find("PBRConfig");
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if (!pbrConfig) pbrConfig = new Var("PBRConfig", "float4");
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}
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Var *matInfoFlags = new Var;
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@ -142,24 +166,36 @@ void DeferredMatInfoFlagsHLSL::processPix( Vector<ShaderComponent*> &componentLi
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matInfoFlags->uniform = true;
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matInfoFlags->constSortPos = cspPotentialPrimitive;
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output = new GenOp( " @.r = @;\r\n", material, matInfoFlags );
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output = new GenOp( " @.r = @;\r\n", pbrConfig, matInfoFlags );
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}
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U32 PBRConfigVarsHLSL::getOutputTargets(const MaterialFeatureData& fd) const
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{
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return fd.features[MFT_isDeferred] ? ShaderFeature::RenderTarget2 : ShaderFeature::DefaultTarget;
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}
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// Spec Strength -> Blue Channel of Material Info Buffer.
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// Spec Power -> Alpha Channel ( of Material Info Buffer.
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void PBRConfigVarsHLSL::processPix( Vector<ShaderComponent*> &componentList, const MaterialFeatureData &fd )
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{
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// search for material var
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Var *material = (Var*) LangElement::find( getOutputTargetVarName(ShaderFeature::RenderTarget2) );
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if ( !material )
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MultiLine* meta = new MultiLine;
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Var* pbrConfig;
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if (fd.features[MFT_isDeferred])
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{
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// create material var
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material = new Var;
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material->setType( "fragout" );
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material->setName( getOutputTargetVarName(ShaderFeature::RenderTarget2) );
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material->setStructName( "OUT" );
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pbrConfig = (Var*)LangElement::find(getOutputTargetVarName(ShaderFeature::RenderTarget2));
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if (!pbrConfig)
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{
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// create material var
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pbrConfig = new Var;
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pbrConfig->setType("fragout");
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pbrConfig->setName(getOutputTargetVarName(ShaderFeature::RenderTarget2));
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pbrConfig->setStructName("OUT");
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}
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}
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else
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{
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pbrConfig = (Var*)LangElement::find("PBRConfig");
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if (!pbrConfig) pbrConfig = new Var("PBRConfig", "float4");
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meta->addStatement(new GenOp(" @;\r\n", new DecOp(pbrConfig)));
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}
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Var *metalness = new Var("metalness", "float");
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metalness->uniform = true;
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metalness->constSortPos = cspPotentialPrimitive;
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@ -168,13 +204,12 @@ void PBRConfigVarsHLSL::processPix( Vector<ShaderComponent*> &componentList, con
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smoothness->uniform = true;
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smoothness->constSortPos = cspPotentialPrimitive;
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MultiLine * meta = new MultiLine;
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//matinfo.g slot reserved for AO later
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meta->addStatement(new GenOp(" @.g = 1.0;\r\n", material));
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meta->addStatement(new GenOp(" @.b = @;\r\n", material, smoothness));
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meta->addStatement(new GenOp(" @.g = 1.0;\r\n", pbrConfig));
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meta->addStatement(new GenOp(" @.b = @;\r\n", pbrConfig, smoothness));
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if (fd.features[MFT_InvertSmoothness])
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meta->addStatement(new GenOp(" @ = 1.0-@;\r\n", smoothness, smoothness));
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meta->addStatement(new GenOp(" @.a = @;\r\n", material, metalness));
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meta->addStatement(new GenOp(" @.a = @;\r\n", pbrConfig, metalness));
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output = meta;
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}
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