cleans up a few more spots of various variables that ammount to the "PBRConfig" in the end, as well as a MFT_isDeferred test for determining if that's stored off as a temp-val or in the gbuffer. though seem to have forgotten a catch, as it's not finding the MFT_PBRConfigMap feature and falling back to recreation come time to process MFT_ReflectionProbes

This commit is contained in:
AzaezelX 2019-10-23 14:59:29 -05:00
parent fe335128c1
commit 92efdb0d86
5 changed files with 96 additions and 63 deletions

View file

@ -35,22 +35,38 @@
//****************************************************************************
// Deferred Shading Features
//****************************************************************************
U32 PBRConfigMapHLSL::getOutputTargets(const MaterialFeatureData& fd) const
{
return fd.features[MFT_isDeferred] ? ShaderFeature::RenderTarget2 : ShaderFeature::DefaultTarget;
}
void PBRConfigMapHLSL::processPix( Vector<ShaderComponent*> &componentList, const MaterialFeatureData &fd )
{
// Get the texture coord.
Var *texCoord = getInTexCoord( "texCoord", "float2", componentList );
// search for color var
Var *material = (Var*) LangElement::find( getOutputTargetVarName(ShaderFeature::RenderTarget2) );
MultiLine * meta = new MultiLine;
if ( !material )
MultiLine* meta = new MultiLine;
Var* pbrConfig;
if (fd.features[MFT_isDeferred])
{
// create color var
material = new Var;
material->setType( "fragout" );
material->setName( getOutputTargetVarName(ShaderFeature::RenderTarget2) );
material->setStructName( "OUT" );
pbrConfig = (Var*)LangElement::find(getOutputTargetVarName(ShaderFeature::RenderTarget2));
if (!pbrConfig)
{
// create material var
pbrConfig = new Var;
pbrConfig->setType("fragout");
pbrConfig->setName(getOutputTargetVarName(ShaderFeature::RenderTarget2));
pbrConfig->setStructName("OUT");
}
}
else
{
pbrConfig = (Var*)LangElement::find("PBRConfig");
if (!pbrConfig)
{
pbrConfig = new Var("PBRConfig", "float4");
meta->addStatement(new GenOp(" @;\r\n", new DecOp(pbrConfig)));
}
}
// create texture var
@ -69,8 +85,6 @@ void PBRConfigMapHLSL::processPix( Vector<ShaderComponent*> &componentList, cons
pbrConfigMapTex->constNum = pbrConfigMap->constNum;
LangElement *texOp = new GenOp(" @.Sample(@, @)", pbrConfigMapTex, pbrConfigMap, texCoord);
Var * pbrConfig = (Var*)LangElement::find("PBRConfig");
if (!pbrConfig) pbrConfig = new Var("PBRConfig", "float4");
Var *metalness = (Var*)LangElement::find("metalness");
if (!metalness) metalness = new Var("metalness", "float");
Var *smoothness = (Var*)LangElement::find("smoothness");
@ -82,8 +96,9 @@ void PBRConfigMapHLSL::processPix( Vector<ShaderComponent*> &componentList, cons
if (fd.features[MFT_InvertSmoothness])
meta->addStatement(new GenOp(" @ = 1.0-@;\r\n", smoothness, smoothness));
meta->addStatement(new GenOp(" @ = @.ggga;\r\n", new DecOp(pbrConfig), texOp));
meta->addStatement(new GenOp(" @.bga = float3(@,@.g,@);\r\n", material, smoothness, pbrConfig, metalness));
if (!fd.features[MFT_isDeferred])
meta->addStatement(new GenOp(" @ = @.ggga;\r\n", pbrConfig, texOp));
meta->addStatement(new GenOp(" @.bga = float3(@,@.g,@);\r\n", pbrConfig, smoothness, pbrConfig, metalness));
output = meta;
}
@ -126,14 +141,23 @@ void PBRConfigMapHLSL::processVert( Vector<ShaderComponent*> &componentList,
void DeferredMatInfoFlagsHLSL::processPix( Vector<ShaderComponent*> &componentList, const MaterialFeatureData &fd )
{
// search for material var
Var *material = (Var*) LangElement::find( getOutputTargetVarName(ShaderFeature::RenderTarget2) );
if ( !material )
Var* pbrConfig;
if (fd.features[MFT_isDeferred])
{
// create material var
material = new Var;
material->setType( "fragout" );
material->setName( getOutputTargetVarName(ShaderFeature::RenderTarget2) );
material->setStructName( "OUT" );
pbrConfig = (Var*)LangElement::find(getOutputTargetVarName(ShaderFeature::RenderTarget2));
if (!pbrConfig)
{
// create material var
pbrConfig = new Var;
pbrConfig->setType("fragout");
pbrConfig->setName(getOutputTargetVarName(ShaderFeature::RenderTarget2));
pbrConfig->setStructName("OUT");
}
}
else
{
pbrConfig = (Var*)LangElement::find("PBRConfig");
if (!pbrConfig) pbrConfig = new Var("PBRConfig", "float4");
}
Var *matInfoFlags = new Var;
@ -142,24 +166,36 @@ void DeferredMatInfoFlagsHLSL::processPix( Vector<ShaderComponent*> &componentLi
matInfoFlags->uniform = true;
matInfoFlags->constSortPos = cspPotentialPrimitive;
output = new GenOp( " @.r = @;\r\n", material, matInfoFlags );
output = new GenOp( " @.r = @;\r\n", pbrConfig, matInfoFlags );
}
U32 PBRConfigVarsHLSL::getOutputTargets(const MaterialFeatureData& fd) const
{
return fd.features[MFT_isDeferred] ? ShaderFeature::RenderTarget2 : ShaderFeature::DefaultTarget;
}
// Spec Strength -> Blue Channel of Material Info Buffer.
// Spec Power -> Alpha Channel ( of Material Info Buffer.
void PBRConfigVarsHLSL::processPix( Vector<ShaderComponent*> &componentList, const MaterialFeatureData &fd )
{
// search for material var
Var *material = (Var*) LangElement::find( getOutputTargetVarName(ShaderFeature::RenderTarget2) );
if ( !material )
MultiLine* meta = new MultiLine;
Var* pbrConfig;
if (fd.features[MFT_isDeferred])
{
// create material var
material = new Var;
material->setType( "fragout" );
material->setName( getOutputTargetVarName(ShaderFeature::RenderTarget2) );
material->setStructName( "OUT" );
pbrConfig = (Var*)LangElement::find(getOutputTargetVarName(ShaderFeature::RenderTarget2));
if (!pbrConfig)
{
// create material var
pbrConfig = new Var;
pbrConfig->setType("fragout");
pbrConfig->setName(getOutputTargetVarName(ShaderFeature::RenderTarget2));
pbrConfig->setStructName("OUT");
}
}
else
{
pbrConfig = (Var*)LangElement::find("PBRConfig");
if (!pbrConfig) pbrConfig = new Var("PBRConfig", "float4");
meta->addStatement(new GenOp(" @;\r\n", new DecOp(pbrConfig)));
}
Var *metalness = new Var("metalness", "float");
metalness->uniform = true;
metalness->constSortPos = cspPotentialPrimitive;
@ -168,13 +204,12 @@ void PBRConfigVarsHLSL::processPix( Vector<ShaderComponent*> &componentList, con
smoothness->uniform = true;
smoothness->constSortPos = cspPotentialPrimitive;
MultiLine * meta = new MultiLine;
//matinfo.g slot reserved for AO later
meta->addStatement(new GenOp(" @.g = 1.0;\r\n", material));
meta->addStatement(new GenOp(" @.b = @;\r\n", material, smoothness));
meta->addStatement(new GenOp(" @.g = 1.0;\r\n", pbrConfig));
meta->addStatement(new GenOp(" @.b = @;\r\n", pbrConfig, smoothness));
if (fd.features[MFT_InvertSmoothness])
meta->addStatement(new GenOp(" @ = 1.0-@;\r\n", smoothness, smoothness));
meta->addStatement(new GenOp(" @.a = @;\r\n", material, metalness));
meta->addStatement(new GenOp(" @.a = @;\r\n", pbrConfig, metalness));
output = meta;
}