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cleanup nodes
ADDED: functionality to clean nodes out of the script that are related to a specific target ADDED: functionality to clean multiple addCollisionDetails from the script ADDED: ColConvex get added as nodes now and dont just get skipped (for future reference ColMeshes are checked for colConvex are not but this will be needed in future) Removed: erroneous deletion of nodes and meshes from shapeEditorActions tscript file.
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4 changed files with 64 additions and 35 deletions
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@ -1021,6 +1021,9 @@ DefineTSShapeConstructorMethod( addCollisionDetail, bool, ( S32 size, const char
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mShape->getNodeWorldTransform( nodeIndex, &mat );
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if ( !mat.isIdentity() )
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setNodeTransform( colNodeName, TransformF::Identity );
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// clean node commands that are related to this target.
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cleanTargetNodes(colNodeName, target);
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}
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// Add the meshes to the shape =>
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@ -1064,15 +1067,8 @@ DefineTSShapeConstructorMethod( addCollisionDetail, bool, ( S32 size, const char
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mShape->addMesh( mesh->tsmesh, meshName );
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// Add a node for this object if needed (non-identity transform)
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if ( mesh->transform.isIdentity() )
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{
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mShape->setObjectNode( objName, colNodeName );
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}
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else
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{
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addNode( meshName, colNodeName, TransformF( mesh->transform ) );
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mShape->setObjectNode( objName, meshName );
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}
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addNode( meshName, colNodeName, target, TransformF( mesh->transform ) );
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mShape->setObjectNode( objName, meshName );
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}
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mShape->init();
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