openal-soft updates

This commit is contained in:
rextimmy 2018-05-09 20:48:18 +10:00
parent d6f6bc65a5
commit 925d8b27cf
149 changed files with 22293 additions and 16887 deletions

View file

@ -1,11 +1,14 @@
#ifndef _AL_SOURCE_H_
#define _AL_SOURCE_H_
#define MAX_SENDS 4
#include "bool.h"
#include "alMain.h"
#include "alu.h"
#include "hrtf.h"
#include "atomic.h"
#define MAX_SENDS 16
#define DEFAULT_SENDS 2
#ifdef __cplusplus
extern "C" {
@ -13,104 +16,16 @@ extern "C" {
struct ALbuffer;
struct ALsource;
struct ALsourceProps;
typedef struct ALbufferlistitem {
struct ALbuffer *buffer;
struct ALbufferlistitem *volatile next;
ATOMIC(struct ALbufferlistitem*) next;
ALsizei max_samples;
ALsizei num_buffers;
struct ALbuffer *buffers[];
} ALbufferlistitem;
struct ALsourceProps {
ATOMIC(ALfloat) Pitch;
ATOMIC(ALfloat) Gain;
ATOMIC(ALfloat) OuterGain;
ATOMIC(ALfloat) MinGain;
ATOMIC(ALfloat) MaxGain;
ATOMIC(ALfloat) InnerAngle;
ATOMIC(ALfloat) OuterAngle;
ATOMIC(ALfloat) RefDistance;
ATOMIC(ALfloat) MaxDistance;
ATOMIC(ALfloat) RollOffFactor;
ATOMIC(ALfloat) Position[3];
ATOMIC(ALfloat) Velocity[3];
ATOMIC(ALfloat) Direction[3];
ATOMIC(ALfloat) Orientation[2][3];
ATOMIC(ALboolean) HeadRelative;
ATOMIC(enum DistanceModel) DistanceModel;
ATOMIC(ALboolean) DirectChannels;
ATOMIC(ALboolean) DryGainHFAuto;
ATOMIC(ALboolean) WetGainAuto;
ATOMIC(ALboolean) WetGainHFAuto;
ATOMIC(ALfloat) OuterGainHF;
ATOMIC(ALfloat) AirAbsorptionFactor;
ATOMIC(ALfloat) RoomRolloffFactor;
ATOMIC(ALfloat) DopplerFactor;
ATOMIC(ALfloat) StereoPan[2];
ATOMIC(ALfloat) Radius;
/** Direct filter and auxiliary send info. */
struct {
ATOMIC(ALfloat) Gain;
ATOMIC(ALfloat) GainHF;
ATOMIC(ALfloat) HFReference;
ATOMIC(ALfloat) GainLF;
ATOMIC(ALfloat) LFReference;
} Direct;
struct {
ATOMIC(struct ALeffectslot*) Slot;
ATOMIC(ALfloat) Gain;
ATOMIC(ALfloat) GainHF;
ATOMIC(ALfloat) HFReference;
ATOMIC(ALfloat) GainLF;
ATOMIC(ALfloat) LFReference;
} Send[MAX_SENDS];
ATOMIC(struct ALsourceProps*) next;
};
typedef struct ALvoice {
struct ALsourceProps Props;
struct ALsource *volatile Source;
/** Current target parameters used for mixing. */
ALint Step;
/* If not 'moving', gain/coefficients are set directly without fading. */
ALboolean Moving;
ALboolean IsHrtf;
ALuint Offset; /* Number of output samples mixed since starting. */
alignas(16) ALfloat PrevSamples[MAX_INPUT_CHANNELS][MAX_PRE_SAMPLES];
BsincState SincState;
struct {
ALfloat (*Buffer)[BUFFERSIZE];
ALuint Channels;
} DirectOut;
struct {
ALfloat (*Buffer)[BUFFERSIZE];
ALuint Channels;
} SendOut[MAX_SENDS];
struct {
DirectParams Direct;
SendParams Send[MAX_SENDS];
} Chan[MAX_INPUT_CHANNELS];
} ALvoice;
typedef struct ALsource {
/** Source properties. */
ALfloat Pitch;
@ -122,14 +37,17 @@ typedef struct ALsource {
ALfloat OuterAngle;
ALfloat RefDistance;
ALfloat MaxDistance;
ALfloat RollOffFactor;
ALfloat RolloffFactor;
ALfloat Position[3];
ALfloat Velocity[3];
ALfloat Direction[3];
ALfloat Orientation[2][3];
ALboolean HeadRelative;
ALboolean Looping;
enum DistanceModel DistanceModel;
enum Resampler Resampler;
ALboolean DirectChannels;
enum SpatializeMode Spatialize;
ALboolean DryGainHFAuto;
ALboolean WetGainAuto;
@ -162,7 +80,7 @@ typedef struct ALsource {
ALfloat HFReference;
ALfloat GainLF;
ALfloat LFReference;
} Send[MAX_SENDS];
} *Send;
/**
* Last user-specified offset, and the offset type (bytes, samples, or
@ -176,51 +94,22 @@ typedef struct ALsource {
/** Source state (initial, playing, paused, or stopped) */
ALenum state;
ALenum new_state;
/** Source Buffer Queue info. */
RWLock queue_lock;
ATOMIC(ALbufferlistitem*) queue;
ATOMIC(ALbufferlistitem*) current_buffer;
/** Source Buffer Queue head. */
ALbufferlistitem *queue;
/**
* Source offset in samples, relative to the currently playing buffer, NOT
* the whole queue, and the fractional (fixed-point) offset to the next
* sample.
ATOMIC_FLAG PropsClean;
/* Index into the context's Voices array. Lazily updated, only checked and
* reset when looking up the voice.
*/
ATOMIC(ALuint) position;
ATOMIC(ALuint) position_fraction;
ATOMIC(ALboolean) looping;
/** Current buffer sample info. */
ALuint NumChannels;
ALuint SampleSize;
ATOMIC(struct ALsourceProps*) Update;
ATOMIC(struct ALsourceProps*) FreeList;
ALint VoiceIdx;
/** Self ID */
ALuint id;
} ALsource;
inline void LockSourcesRead(ALCcontext *context)
{ LockUIntMapRead(&context->SourceMap); }
inline void UnlockSourcesRead(ALCcontext *context)
{ UnlockUIntMapRead(&context->SourceMap); }
inline void LockSourcesWrite(ALCcontext *context)
{ LockUIntMapWrite(&context->SourceMap); }
inline void UnlockSourcesWrite(ALCcontext *context)
{ UnlockUIntMapWrite(&context->SourceMap); }
inline struct ALsource *LookupSource(ALCcontext *context, ALuint id)
{ return (struct ALsource*)LookupUIntMapKeyNoLock(&context->SourceMap, id); }
inline struct ALsource *RemoveSource(ALCcontext *context, ALuint id)
{ return (struct ALsource*)RemoveUIntMapKeyNoLock(&context->SourceMap, id); }
void UpdateAllSourceProps(ALCcontext *context);
ALvoid SetSourceState(ALsource *Source, ALCcontext *Context, ALenum state);
ALboolean ApplyOffset(ALsource *Source);
ALvoid ReleaseALSources(ALCcontext *Context);