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https://github.com/TorqueGameEngines/Torque3D.git
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openal-soft updates
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149 changed files with 22293 additions and 16887 deletions
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@ -1,11 +1,14 @@
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#ifndef _AL_SOURCE_H_
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#define _AL_SOURCE_H_
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#define MAX_SENDS 4
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#include "bool.h"
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#include "alMain.h"
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#include "alu.h"
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#include "hrtf.h"
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#include "atomic.h"
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#define MAX_SENDS 16
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#define DEFAULT_SENDS 2
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#ifdef __cplusplus
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extern "C" {
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@ -13,104 +16,16 @@ extern "C" {
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struct ALbuffer;
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struct ALsource;
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struct ALsourceProps;
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typedef struct ALbufferlistitem {
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struct ALbuffer *buffer;
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struct ALbufferlistitem *volatile next;
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ATOMIC(struct ALbufferlistitem*) next;
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ALsizei max_samples;
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ALsizei num_buffers;
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struct ALbuffer *buffers[];
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} ALbufferlistitem;
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struct ALsourceProps {
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ATOMIC(ALfloat) Pitch;
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ATOMIC(ALfloat) Gain;
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ATOMIC(ALfloat) OuterGain;
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ATOMIC(ALfloat) MinGain;
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ATOMIC(ALfloat) MaxGain;
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ATOMIC(ALfloat) InnerAngle;
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ATOMIC(ALfloat) OuterAngle;
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ATOMIC(ALfloat) RefDistance;
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ATOMIC(ALfloat) MaxDistance;
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ATOMIC(ALfloat) RollOffFactor;
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ATOMIC(ALfloat) Position[3];
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ATOMIC(ALfloat) Velocity[3];
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ATOMIC(ALfloat) Direction[3];
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ATOMIC(ALfloat) Orientation[2][3];
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ATOMIC(ALboolean) HeadRelative;
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ATOMIC(enum DistanceModel) DistanceModel;
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ATOMIC(ALboolean) DirectChannels;
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ATOMIC(ALboolean) DryGainHFAuto;
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ATOMIC(ALboolean) WetGainAuto;
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ATOMIC(ALboolean) WetGainHFAuto;
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ATOMIC(ALfloat) OuterGainHF;
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ATOMIC(ALfloat) AirAbsorptionFactor;
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ATOMIC(ALfloat) RoomRolloffFactor;
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ATOMIC(ALfloat) DopplerFactor;
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ATOMIC(ALfloat) StereoPan[2];
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ATOMIC(ALfloat) Radius;
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/** Direct filter and auxiliary send info. */
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struct {
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ATOMIC(ALfloat) Gain;
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ATOMIC(ALfloat) GainHF;
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ATOMIC(ALfloat) HFReference;
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ATOMIC(ALfloat) GainLF;
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ATOMIC(ALfloat) LFReference;
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} Direct;
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struct {
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ATOMIC(struct ALeffectslot*) Slot;
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ATOMIC(ALfloat) Gain;
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ATOMIC(ALfloat) GainHF;
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ATOMIC(ALfloat) HFReference;
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ATOMIC(ALfloat) GainLF;
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ATOMIC(ALfloat) LFReference;
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} Send[MAX_SENDS];
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ATOMIC(struct ALsourceProps*) next;
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};
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typedef struct ALvoice {
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struct ALsourceProps Props;
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struct ALsource *volatile Source;
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/** Current target parameters used for mixing. */
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ALint Step;
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/* If not 'moving', gain/coefficients are set directly without fading. */
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ALboolean Moving;
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ALboolean IsHrtf;
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ALuint Offset; /* Number of output samples mixed since starting. */
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alignas(16) ALfloat PrevSamples[MAX_INPUT_CHANNELS][MAX_PRE_SAMPLES];
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BsincState SincState;
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struct {
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ALfloat (*Buffer)[BUFFERSIZE];
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ALuint Channels;
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} DirectOut;
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struct {
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ALfloat (*Buffer)[BUFFERSIZE];
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ALuint Channels;
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} SendOut[MAX_SENDS];
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struct {
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DirectParams Direct;
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SendParams Send[MAX_SENDS];
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} Chan[MAX_INPUT_CHANNELS];
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} ALvoice;
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typedef struct ALsource {
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/** Source properties. */
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ALfloat Pitch;
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@ -122,14 +37,17 @@ typedef struct ALsource {
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ALfloat OuterAngle;
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ALfloat RefDistance;
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ALfloat MaxDistance;
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ALfloat RollOffFactor;
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ALfloat RolloffFactor;
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ALfloat Position[3];
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ALfloat Velocity[3];
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ALfloat Direction[3];
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ALfloat Orientation[2][3];
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ALboolean HeadRelative;
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ALboolean Looping;
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enum DistanceModel DistanceModel;
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enum Resampler Resampler;
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ALboolean DirectChannels;
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enum SpatializeMode Spatialize;
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ALboolean DryGainHFAuto;
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ALboolean WetGainAuto;
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@ -162,7 +80,7 @@ typedef struct ALsource {
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ALfloat HFReference;
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ALfloat GainLF;
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ALfloat LFReference;
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} Send[MAX_SENDS];
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} *Send;
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/**
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* Last user-specified offset, and the offset type (bytes, samples, or
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@ -176,51 +94,22 @@ typedef struct ALsource {
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/** Source state (initial, playing, paused, or stopped) */
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ALenum state;
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ALenum new_state;
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/** Source Buffer Queue info. */
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RWLock queue_lock;
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ATOMIC(ALbufferlistitem*) queue;
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ATOMIC(ALbufferlistitem*) current_buffer;
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/** Source Buffer Queue head. */
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ALbufferlistitem *queue;
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/**
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* Source offset in samples, relative to the currently playing buffer, NOT
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* the whole queue, and the fractional (fixed-point) offset to the next
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* sample.
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ATOMIC_FLAG PropsClean;
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/* Index into the context's Voices array. Lazily updated, only checked and
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* reset when looking up the voice.
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*/
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ATOMIC(ALuint) position;
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ATOMIC(ALuint) position_fraction;
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ATOMIC(ALboolean) looping;
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/** Current buffer sample info. */
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ALuint NumChannels;
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ALuint SampleSize;
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ATOMIC(struct ALsourceProps*) Update;
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ATOMIC(struct ALsourceProps*) FreeList;
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ALint VoiceIdx;
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/** Self ID */
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ALuint id;
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} ALsource;
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inline void LockSourcesRead(ALCcontext *context)
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{ LockUIntMapRead(&context->SourceMap); }
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inline void UnlockSourcesRead(ALCcontext *context)
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{ UnlockUIntMapRead(&context->SourceMap); }
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inline void LockSourcesWrite(ALCcontext *context)
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{ LockUIntMapWrite(&context->SourceMap); }
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inline void UnlockSourcesWrite(ALCcontext *context)
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{ UnlockUIntMapWrite(&context->SourceMap); }
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inline struct ALsource *LookupSource(ALCcontext *context, ALuint id)
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{ return (struct ALsource*)LookupUIntMapKeyNoLock(&context->SourceMap, id); }
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inline struct ALsource *RemoveSource(ALCcontext *context, ALuint id)
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{ return (struct ALsource*)RemoveUIntMapKeyNoLock(&context->SourceMap, id); }
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void UpdateAllSourceProps(ALCcontext *context);
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ALvoid SetSourceState(ALsource *Source, ALCcontext *Context, ALenum state);
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ALboolean ApplyOffset(ALsource *Source);
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ALvoid ReleaseALSources(ALCcontext *Context);
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