mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-14 08:04:40 +00:00
openal-soft updates
This commit is contained in:
parent
d6f6bc65a5
commit
925d8b27cf
149 changed files with 22293 additions and 16887 deletions
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@ -24,10 +24,10 @@
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#include <stdlib.h>
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#include "alMain.h"
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#include "alFilter.h"
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#include "alAuxEffectSlot.h"
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#include "alError.h"
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#include "alu.h"
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#include "filters/defs.h"
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/* The document "Effects Extension Guide.pdf" says that low and high *
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@ -72,25 +72,25 @@
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* http://www.musicdsp.org/files/Audio-EQ-Cookbook.txt */
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/* The maximum number of sample frames per update. */
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#define MAX_UPDATE_SAMPLES 256
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typedef struct ALequalizerState {
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DERIVE_FROM_TYPE(ALeffectState);
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/* Effect gains for each channel */
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ALfloat Gain[MAX_EFFECT_CHANNELS][MAX_OUTPUT_CHANNELS];
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struct {
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/* Effect gains for each channel */
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ALfloat CurrentGains[MAX_OUTPUT_CHANNELS];
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ALfloat TargetGains[MAX_OUTPUT_CHANNELS];
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/* Effect parameters */
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ALfilterState filter[4][MAX_EFFECT_CHANNELS];
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/* Effect parameters */
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BiquadFilter filter[4];
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} Chans[MAX_EFFECT_CHANNELS];
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ALfloat SampleBuffer[4][MAX_EFFECT_CHANNELS][MAX_UPDATE_SAMPLES];
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ALfloat SampleBuffer[MAX_EFFECT_CHANNELS][BUFFERSIZE];
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} ALequalizerState;
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static ALvoid ALequalizerState_Destruct(ALequalizerState *state);
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static ALboolean ALequalizerState_deviceUpdate(ALequalizerState *state, ALCdevice *device);
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static ALvoid ALequalizerState_update(ALequalizerState *state, const ALCdevice *device, const ALeffectslot *slot, const ALeffectProps *props);
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static ALvoid ALequalizerState_process(ALequalizerState *state, ALuint SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALuint NumChannels);
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static ALvoid ALequalizerState_update(ALequalizerState *state, const ALCcontext *context, const ALeffectslot *slot, const ALeffectProps *props);
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static ALvoid ALequalizerState_process(ALequalizerState *state, ALsizei SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALsizei NumChannels);
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DECLARE_DEFAULT_ALLOCATORS(ALequalizerState)
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DEFINE_ALEFFECTSTATE_VTABLE(ALequalizerState);
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@ -98,18 +98,8 @@ DEFINE_ALEFFECTSTATE_VTABLE(ALequalizerState);
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static void ALequalizerState_Construct(ALequalizerState *state)
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{
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int it, ft;
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ALeffectState_Construct(STATIC_CAST(ALeffectState, state));
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SET_VTABLE2(ALequalizerState, ALeffectState, state);
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/* Initialize sample history only on filter creation to avoid */
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/* sound clicks if filter settings were changed in runtime. */
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for(it = 0; it < 4; it++)
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{
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for(ft = 0;ft < MAX_EFFECT_CHANNELS;ft++)
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ALfilterState_clear(&state->filter[it][ft]);
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}
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}
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static ALvoid ALequalizerState_Destruct(ALequalizerState *state)
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@ -117,131 +107,100 @@ static ALvoid ALequalizerState_Destruct(ALequalizerState *state)
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ALeffectState_Destruct(STATIC_CAST(ALeffectState,state));
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}
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static ALboolean ALequalizerState_deviceUpdate(ALequalizerState *UNUSED(state), ALCdevice *UNUSED(device))
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static ALboolean ALequalizerState_deviceUpdate(ALequalizerState *state, ALCdevice *UNUSED(device))
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{
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ALsizei i, j;
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for(i = 0; i < MAX_EFFECT_CHANNELS;i++)
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{
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for(j = 0;j < 4;j++)
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BiquadFilter_clear(&state->Chans[i].filter[j]);
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for(j = 0;j < MAX_OUTPUT_CHANNELS;j++)
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state->Chans[i].CurrentGains[j] = 0.0f;
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}
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return AL_TRUE;
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}
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static ALvoid ALequalizerState_update(ALequalizerState *state, const ALCdevice *device, const ALeffectslot *slot, const ALeffectProps *props)
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static ALvoid ALequalizerState_update(ALequalizerState *state, const ALCcontext *context, const ALeffectslot *slot, const ALeffectProps *props)
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{
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const ALCdevice *device = context->Device;
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ALfloat frequency = (ALfloat)device->Frequency;
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ALfloat gain, freq_mult;
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ALfloat gain, f0norm;
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ALuint i;
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STATIC_CAST(ALeffectState,state)->OutBuffer = device->FOAOut.Buffer;
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STATIC_CAST(ALeffectState,state)->OutChannels = device->FOAOut.NumChannels;
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for(i = 0;i < MAX_EFFECT_CHANNELS;i++)
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ComputeFirstOrderGains(device->FOAOut, IdentityMatrixf.m[i],
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slot->Params.Gain, state->Gain[i]);
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ComputeFirstOrderGains(&device->FOAOut, IdentityMatrixf.m[i],
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slot->Params.Gain, state->Chans[i].TargetGains);
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/* Calculate coefficients for the each type of filter. Note that the shelf
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* filters' gain is for the reference frequency, which is the centerpoint
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* of the transition band.
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*/
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gain = sqrtf(props->Equalizer.LowGain);
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freq_mult = props->Equalizer.LowCutoff/frequency;
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ALfilterState_setParams(&state->filter[0][0], ALfilterType_LowShelf,
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gain, freq_mult, calc_rcpQ_from_slope(gain, 0.75f)
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gain = maxf(sqrtf(props->Equalizer.LowGain), 0.0625f); /* Limit -24dB */
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f0norm = props->Equalizer.LowCutoff/frequency;
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BiquadFilter_setParams(&state->Chans[0].filter[0], BiquadType_LowShelf,
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gain, f0norm, calc_rcpQ_from_slope(gain, 0.75f)
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);
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gain = maxf(props->Equalizer.Mid1Gain, 0.0625f);
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f0norm = props->Equalizer.Mid1Center/frequency;
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BiquadFilter_setParams(&state->Chans[0].filter[1], BiquadType_Peaking,
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gain, f0norm, calc_rcpQ_from_bandwidth(
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f0norm, props->Equalizer.Mid1Width
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)
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);
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gain = maxf(props->Equalizer.Mid2Gain, 0.0625f);
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f0norm = props->Equalizer.Mid2Center/frequency;
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BiquadFilter_setParams(&state->Chans[0].filter[2], BiquadType_Peaking,
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gain, f0norm, calc_rcpQ_from_bandwidth(
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f0norm, props->Equalizer.Mid2Width
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)
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);
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gain = maxf(sqrtf(props->Equalizer.HighGain), 0.0625f);
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f0norm = props->Equalizer.HighCutoff/frequency;
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BiquadFilter_setParams(&state->Chans[0].filter[3], BiquadType_HighShelf,
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gain, f0norm, calc_rcpQ_from_slope(gain, 0.75f)
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);
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/* Copy the filter coefficients for the other input channels. */
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for(i = 1;i < MAX_EFFECT_CHANNELS;i++)
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{
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state->filter[0][i].a1 = state->filter[0][0].a1;
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state->filter[0][i].a2 = state->filter[0][0].a2;
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state->filter[0][i].b0 = state->filter[0][0].b0;
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state->filter[0][i].b1 = state->filter[0][0].b1;
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state->filter[0][i].b2 = state->filter[0][0].b2;
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}
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gain = props->Equalizer.Mid1Gain;
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freq_mult = props->Equalizer.Mid1Center/frequency;
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ALfilterState_setParams(&state->filter[1][0], ALfilterType_Peaking,
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gain, freq_mult, calc_rcpQ_from_bandwidth(
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freq_mult, props->Equalizer.Mid1Width
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)
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);
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for(i = 1;i < MAX_EFFECT_CHANNELS;i++)
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{
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state->filter[1][i].a1 = state->filter[1][0].a1;
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state->filter[1][i].a2 = state->filter[1][0].a2;
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state->filter[1][i].b0 = state->filter[1][0].b0;
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state->filter[1][i].b1 = state->filter[1][0].b1;
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state->filter[1][i].b2 = state->filter[1][0].b2;
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}
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gain = props->Equalizer.Mid2Gain;
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freq_mult = props->Equalizer.Mid2Center/frequency;
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ALfilterState_setParams(&state->filter[2][0], ALfilterType_Peaking,
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gain, freq_mult, calc_rcpQ_from_bandwidth(
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freq_mult, props->Equalizer.Mid2Width
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)
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);
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for(i = 1;i < MAX_EFFECT_CHANNELS;i++)
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{
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state->filter[2][i].a1 = state->filter[2][0].a1;
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state->filter[2][i].a2 = state->filter[2][0].a2;
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state->filter[2][i].b0 = state->filter[2][0].b0;
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state->filter[2][i].b1 = state->filter[2][0].b1;
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state->filter[2][i].b2 = state->filter[2][0].b2;
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}
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gain = sqrtf(props->Equalizer.HighGain);
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freq_mult = props->Equalizer.HighCutoff/frequency;
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ALfilterState_setParams(&state->filter[3][0], ALfilterType_HighShelf,
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gain, freq_mult, calc_rcpQ_from_slope(gain, 0.75f)
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);
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for(i = 1;i < MAX_EFFECT_CHANNELS;i++)
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{
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state->filter[3][i].a1 = state->filter[3][0].a1;
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state->filter[3][i].a2 = state->filter[3][0].a2;
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state->filter[3][i].b0 = state->filter[3][0].b0;
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state->filter[3][i].b1 = state->filter[3][0].b1;
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state->filter[3][i].b2 = state->filter[3][0].b2;
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BiquadFilter_copyParams(&state->Chans[i].filter[0], &state->Chans[0].filter[0]);
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BiquadFilter_copyParams(&state->Chans[i].filter[1], &state->Chans[0].filter[1]);
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BiquadFilter_copyParams(&state->Chans[i].filter[2], &state->Chans[0].filter[2]);
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BiquadFilter_copyParams(&state->Chans[i].filter[3], &state->Chans[0].filter[3]);
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}
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}
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static ALvoid ALequalizerState_process(ALequalizerState *state, ALuint SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALuint NumChannels)
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static ALvoid ALequalizerState_process(ALequalizerState *state, ALsizei SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALsizei NumChannels)
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{
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ALfloat (*Samples)[MAX_EFFECT_CHANNELS][MAX_UPDATE_SAMPLES] = state->SampleBuffer;
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ALuint it, kt, ft;
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ALuint base;
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ALfloat (*restrict temps)[BUFFERSIZE] = state->SampleBuffer;
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ALsizei c;
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for(base = 0;base < SamplesToDo;)
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for(c = 0;c < MAX_EFFECT_CHANNELS;c++)
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{
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ALuint td = minu(MAX_UPDATE_SAMPLES, SamplesToDo-base);
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BiquadFilter_process(&state->Chans[c].filter[0], temps[0], SamplesIn[c], SamplesToDo);
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BiquadFilter_process(&state->Chans[c].filter[1], temps[1], temps[0], SamplesToDo);
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BiquadFilter_process(&state->Chans[c].filter[2], temps[2], temps[1], SamplesToDo);
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BiquadFilter_process(&state->Chans[c].filter[3], temps[3], temps[2], SamplesToDo);
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for(ft = 0;ft < MAX_EFFECT_CHANNELS;ft++)
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ALfilterState_process(&state->filter[0][ft], Samples[0][ft], &SamplesIn[ft][base], td);
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for(ft = 0;ft < MAX_EFFECT_CHANNELS;ft++)
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ALfilterState_process(&state->filter[1][ft], Samples[1][ft], Samples[0][ft], td);
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for(ft = 0;ft < MAX_EFFECT_CHANNELS;ft++)
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ALfilterState_process(&state->filter[2][ft], Samples[2][ft], Samples[1][ft], td);
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for(ft = 0;ft < MAX_EFFECT_CHANNELS;ft++)
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ALfilterState_process(&state->filter[3][ft], Samples[3][ft], Samples[2][ft], td);
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for(ft = 0;ft < MAX_EFFECT_CHANNELS;ft++)
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{
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for(kt = 0;kt < NumChannels;kt++)
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{
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ALfloat gain = state->Gain[ft][kt];
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if(!(fabsf(gain) > GAIN_SILENCE_THRESHOLD))
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continue;
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for(it = 0;it < td;it++)
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SamplesOut[kt][base+it] += gain * Samples[3][ft][it];
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}
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}
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base += td;
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MixSamples(temps[3], NumChannels, SamplesOut,
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state->Chans[c].CurrentGains, state->Chans[c].TargetGains,
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SamplesToDo, 0, SamplesToDo
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);
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}
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}
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typedef struct ALequalizerStateFactory {
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DERIVE_FROM_TYPE(ALeffectStateFactory);
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} ALequalizerStateFactory;
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typedef struct EqualizerStateFactory {
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DERIVE_FROM_TYPE(EffectStateFactory);
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} EqualizerStateFactory;
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ALeffectState *ALequalizerStateFactory_create(ALequalizerStateFactory *UNUSED(factory))
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ALeffectState *EqualizerStateFactory_create(EqualizerStateFactory *UNUSED(factory))
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{
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ALequalizerState *state;
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@ -251,22 +210,20 @@ ALeffectState *ALequalizerStateFactory_create(ALequalizerStateFactory *UNUSED(fa
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return STATIC_CAST(ALeffectState, state);
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}
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DEFINE_ALEFFECTSTATEFACTORY_VTABLE(ALequalizerStateFactory);
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DEFINE_EFFECTSTATEFACTORY_VTABLE(EqualizerStateFactory);
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ALeffectStateFactory *ALequalizerStateFactory_getFactory(void)
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EffectStateFactory *EqualizerStateFactory_getFactory(void)
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{
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static ALequalizerStateFactory EqualizerFactory = { { GET_VTABLE2(ALequalizerStateFactory, ALeffectStateFactory) } };
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static EqualizerStateFactory EqualizerFactory = { { GET_VTABLE2(EqualizerStateFactory, EffectStateFactory) } };
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return STATIC_CAST(ALeffectStateFactory, &EqualizerFactory);
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return STATIC_CAST(EffectStateFactory, &EqualizerFactory);
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}
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void ALequalizer_setParami(ALeffect *UNUSED(effect), ALCcontext *context, ALenum UNUSED(param), ALint UNUSED(val))
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{ SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM); }
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void ALequalizer_setParamiv(ALeffect *effect, ALCcontext *context, ALenum param, const ALint *vals)
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{
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ALequalizer_setParami(effect, context, param, vals[0]);
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}
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void ALequalizer_setParami(ALeffect *UNUSED(effect), ALCcontext *context, ALenum param, ALint UNUSED(val))
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{ alSetError(context, AL_INVALID_ENUM, "Invalid equalizer integer property 0x%04x", param); }
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void ALequalizer_setParamiv(ALeffect *UNUSED(effect), ALCcontext *context, ALenum param, const ALint *UNUSED(vals))
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{ alSetError(context, AL_INVALID_ENUM, "Invalid equalizer integer-vector property 0x%04x", param); }
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void ALequalizer_setParamf(ALeffect *effect, ALCcontext *context, ALenum param, ALfloat val)
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{
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ALeffectProps *props = &effect->Props;
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@ -274,79 +231,75 @@ void ALequalizer_setParamf(ALeffect *effect, ALCcontext *context, ALenum param,
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{
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case AL_EQUALIZER_LOW_GAIN:
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if(!(val >= AL_EQUALIZER_MIN_LOW_GAIN && val <= AL_EQUALIZER_MAX_LOW_GAIN))
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SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
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SETERR_RETURN(context, AL_INVALID_VALUE,, "Equalizer low-band gain out of range");
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props->Equalizer.LowGain = val;
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break;
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case AL_EQUALIZER_LOW_CUTOFF:
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if(!(val >= AL_EQUALIZER_MIN_LOW_CUTOFF && val <= AL_EQUALIZER_MAX_LOW_CUTOFF))
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SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
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SETERR_RETURN(context, AL_INVALID_VALUE,, "Equalizer low-band cutoff out of range");
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props->Equalizer.LowCutoff = val;
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break;
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case AL_EQUALIZER_MID1_GAIN:
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if(!(val >= AL_EQUALIZER_MIN_MID1_GAIN && val <= AL_EQUALIZER_MAX_MID1_GAIN))
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SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
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SETERR_RETURN(context, AL_INVALID_VALUE,, "Equalizer mid1-band gain out of range");
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props->Equalizer.Mid1Gain = val;
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break;
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case AL_EQUALIZER_MID1_CENTER:
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if(!(val >= AL_EQUALIZER_MIN_MID1_CENTER && val <= AL_EQUALIZER_MAX_MID1_CENTER))
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SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
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SETERR_RETURN(context, AL_INVALID_VALUE,, "Equalizer mid1-band center out of range");
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props->Equalizer.Mid1Center = val;
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break;
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case AL_EQUALIZER_MID1_WIDTH:
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if(!(val >= AL_EQUALIZER_MIN_MID1_WIDTH && val <= AL_EQUALIZER_MAX_MID1_WIDTH))
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SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
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SETERR_RETURN(context, AL_INVALID_VALUE,, "Equalizer mid1-band width out of range");
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props->Equalizer.Mid1Width = val;
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break;
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case AL_EQUALIZER_MID2_GAIN:
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if(!(val >= AL_EQUALIZER_MIN_MID2_GAIN && val <= AL_EQUALIZER_MAX_MID2_GAIN))
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SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
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SETERR_RETURN(context, AL_INVALID_VALUE,, "Equalizer mid2-band gain out of range");
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props->Equalizer.Mid2Gain = val;
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break;
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case AL_EQUALIZER_MID2_CENTER:
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if(!(val >= AL_EQUALIZER_MIN_MID2_CENTER && val <= AL_EQUALIZER_MAX_MID2_CENTER))
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SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
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SETERR_RETURN(context, AL_INVALID_VALUE,, "Equalizer mid2-band center out of range");
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props->Equalizer.Mid2Center = val;
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break;
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case AL_EQUALIZER_MID2_WIDTH:
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if(!(val >= AL_EQUALIZER_MIN_MID2_WIDTH && val <= AL_EQUALIZER_MAX_MID2_WIDTH))
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SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
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SETERR_RETURN(context, AL_INVALID_VALUE,, "Equalizer mid2-band width out of range");
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props->Equalizer.Mid2Width = val;
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break;
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case AL_EQUALIZER_HIGH_GAIN:
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if(!(val >= AL_EQUALIZER_MIN_HIGH_GAIN && val <= AL_EQUALIZER_MAX_HIGH_GAIN))
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SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
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SETERR_RETURN(context, AL_INVALID_VALUE,, "Equalizer high-band gain out of range");
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props->Equalizer.HighGain = val;
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break;
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case AL_EQUALIZER_HIGH_CUTOFF:
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if(!(val >= AL_EQUALIZER_MIN_HIGH_CUTOFF && val <= AL_EQUALIZER_MAX_HIGH_CUTOFF))
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SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
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SETERR_RETURN(context, AL_INVALID_VALUE,, "Equalizer high-band cutoff out of range");
|
||||
props->Equalizer.HighCutoff = val;
|
||||
break;
|
||||
|
||||
default:
|
||||
SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM);
|
||||
alSetError(context, AL_INVALID_ENUM, "Invalid equalizer float property 0x%04x", param);
|
||||
}
|
||||
}
|
||||
void ALequalizer_setParamfv(ALeffect *effect, ALCcontext *context, ALenum param, const ALfloat *vals)
|
||||
{
|
||||
ALequalizer_setParamf(effect, context, param, vals[0]);
|
||||
}
|
||||
{ ALequalizer_setParamf(effect, context, param, vals[0]); }
|
||||
|
||||
void ALequalizer_getParami(const ALeffect *UNUSED(effect), ALCcontext *context, ALenum UNUSED(param), ALint *UNUSED(val))
|
||||
{ SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM); }
|
||||
void ALequalizer_getParamiv(const ALeffect *effect, ALCcontext *context, ALenum param, ALint *vals)
|
||||
{
|
||||
ALequalizer_getParami(effect, context, param, vals);
|
||||
}
|
||||
void ALequalizer_getParami(const ALeffect *UNUSED(effect), ALCcontext *context, ALenum param, ALint *UNUSED(val))
|
||||
{ alSetError(context, AL_INVALID_ENUM, "Invalid equalizer integer property 0x%04x", param); }
|
||||
void ALequalizer_getParamiv(const ALeffect *UNUSED(effect), ALCcontext *context, ALenum param, ALint *UNUSED(vals))
|
||||
{ alSetError(context, AL_INVALID_ENUM, "Invalid equalizer integer-vector property 0x%04x", param); }
|
||||
void ALequalizer_getParamf(const ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *val)
|
||||
{
|
||||
const ALeffectProps *props = &effect->Props;
|
||||
|
|
@ -393,12 +346,10 @@ void ALequalizer_getParamf(const ALeffect *effect, ALCcontext *context, ALenum p
|
|||
break;
|
||||
|
||||
default:
|
||||
SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM);
|
||||
alSetError(context, AL_INVALID_ENUM, "Invalid equalizer float property 0x%04x", param);
|
||||
}
|
||||
}
|
||||
void ALequalizer_getParamfv(const ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *vals)
|
||||
{
|
||||
ALequalizer_getParamf(effect, context, param, vals);
|
||||
}
|
||||
{ ALequalizer_getParamf(effect, context, param, vals); }
|
||||
|
||||
DEFINE_ALEFFECT_VTABLE(ALequalizer);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue