openal-soft updates

This commit is contained in:
rextimmy 2018-05-09 20:48:18 +10:00
parent d6f6bc65a5
commit 925d8b27cf
149 changed files with 22293 additions and 16887 deletions

View file

@ -24,10 +24,10 @@
#include <stdlib.h>
#include "alMain.h"
#include "alFilter.h"
#include "alAuxEffectSlot.h"
#include "alError.h"
#include "alu.h"
#include "filters/defs.h"
/* The document "Effects Extension Guide.pdf" says that low and high *
@ -72,25 +72,25 @@
* http://www.musicdsp.org/files/Audio-EQ-Cookbook.txt */
/* The maximum number of sample frames per update. */
#define MAX_UPDATE_SAMPLES 256
typedef struct ALequalizerState {
DERIVE_FROM_TYPE(ALeffectState);
/* Effect gains for each channel */
ALfloat Gain[MAX_EFFECT_CHANNELS][MAX_OUTPUT_CHANNELS];
struct {
/* Effect gains for each channel */
ALfloat CurrentGains[MAX_OUTPUT_CHANNELS];
ALfloat TargetGains[MAX_OUTPUT_CHANNELS];
/* Effect parameters */
ALfilterState filter[4][MAX_EFFECT_CHANNELS];
/* Effect parameters */
BiquadFilter filter[4];
} Chans[MAX_EFFECT_CHANNELS];
ALfloat SampleBuffer[4][MAX_EFFECT_CHANNELS][MAX_UPDATE_SAMPLES];
ALfloat SampleBuffer[MAX_EFFECT_CHANNELS][BUFFERSIZE];
} ALequalizerState;
static ALvoid ALequalizerState_Destruct(ALequalizerState *state);
static ALboolean ALequalizerState_deviceUpdate(ALequalizerState *state, ALCdevice *device);
static ALvoid ALequalizerState_update(ALequalizerState *state, const ALCdevice *device, const ALeffectslot *slot, const ALeffectProps *props);
static ALvoid ALequalizerState_process(ALequalizerState *state, ALuint SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALuint NumChannels);
static ALvoid ALequalizerState_update(ALequalizerState *state, const ALCcontext *context, const ALeffectslot *slot, const ALeffectProps *props);
static ALvoid ALequalizerState_process(ALequalizerState *state, ALsizei SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALsizei NumChannels);
DECLARE_DEFAULT_ALLOCATORS(ALequalizerState)
DEFINE_ALEFFECTSTATE_VTABLE(ALequalizerState);
@ -98,18 +98,8 @@ DEFINE_ALEFFECTSTATE_VTABLE(ALequalizerState);
static void ALequalizerState_Construct(ALequalizerState *state)
{
int it, ft;
ALeffectState_Construct(STATIC_CAST(ALeffectState, state));
SET_VTABLE2(ALequalizerState, ALeffectState, state);
/* Initialize sample history only on filter creation to avoid */
/* sound clicks if filter settings were changed in runtime. */
for(it = 0; it < 4; it++)
{
for(ft = 0;ft < MAX_EFFECT_CHANNELS;ft++)
ALfilterState_clear(&state->filter[it][ft]);
}
}
static ALvoid ALequalizerState_Destruct(ALequalizerState *state)
@ -117,131 +107,100 @@ static ALvoid ALequalizerState_Destruct(ALequalizerState *state)
ALeffectState_Destruct(STATIC_CAST(ALeffectState,state));
}
static ALboolean ALequalizerState_deviceUpdate(ALequalizerState *UNUSED(state), ALCdevice *UNUSED(device))
static ALboolean ALequalizerState_deviceUpdate(ALequalizerState *state, ALCdevice *UNUSED(device))
{
ALsizei i, j;
for(i = 0; i < MAX_EFFECT_CHANNELS;i++)
{
for(j = 0;j < 4;j++)
BiquadFilter_clear(&state->Chans[i].filter[j]);
for(j = 0;j < MAX_OUTPUT_CHANNELS;j++)
state->Chans[i].CurrentGains[j] = 0.0f;
}
return AL_TRUE;
}
static ALvoid ALequalizerState_update(ALequalizerState *state, const ALCdevice *device, const ALeffectslot *slot, const ALeffectProps *props)
static ALvoid ALequalizerState_update(ALequalizerState *state, const ALCcontext *context, const ALeffectslot *slot, const ALeffectProps *props)
{
const ALCdevice *device = context->Device;
ALfloat frequency = (ALfloat)device->Frequency;
ALfloat gain, freq_mult;
ALfloat gain, f0norm;
ALuint i;
STATIC_CAST(ALeffectState,state)->OutBuffer = device->FOAOut.Buffer;
STATIC_CAST(ALeffectState,state)->OutChannels = device->FOAOut.NumChannels;
for(i = 0;i < MAX_EFFECT_CHANNELS;i++)
ComputeFirstOrderGains(device->FOAOut, IdentityMatrixf.m[i],
slot->Params.Gain, state->Gain[i]);
ComputeFirstOrderGains(&device->FOAOut, IdentityMatrixf.m[i],
slot->Params.Gain, state->Chans[i].TargetGains);
/* Calculate coefficients for the each type of filter. Note that the shelf
* filters' gain is for the reference frequency, which is the centerpoint
* of the transition band.
*/
gain = sqrtf(props->Equalizer.LowGain);
freq_mult = props->Equalizer.LowCutoff/frequency;
ALfilterState_setParams(&state->filter[0][0], ALfilterType_LowShelf,
gain, freq_mult, calc_rcpQ_from_slope(gain, 0.75f)
gain = maxf(sqrtf(props->Equalizer.LowGain), 0.0625f); /* Limit -24dB */
f0norm = props->Equalizer.LowCutoff/frequency;
BiquadFilter_setParams(&state->Chans[0].filter[0], BiquadType_LowShelf,
gain, f0norm, calc_rcpQ_from_slope(gain, 0.75f)
);
gain = maxf(props->Equalizer.Mid1Gain, 0.0625f);
f0norm = props->Equalizer.Mid1Center/frequency;
BiquadFilter_setParams(&state->Chans[0].filter[1], BiquadType_Peaking,
gain, f0norm, calc_rcpQ_from_bandwidth(
f0norm, props->Equalizer.Mid1Width
)
);
gain = maxf(props->Equalizer.Mid2Gain, 0.0625f);
f0norm = props->Equalizer.Mid2Center/frequency;
BiquadFilter_setParams(&state->Chans[0].filter[2], BiquadType_Peaking,
gain, f0norm, calc_rcpQ_from_bandwidth(
f0norm, props->Equalizer.Mid2Width
)
);
gain = maxf(sqrtf(props->Equalizer.HighGain), 0.0625f);
f0norm = props->Equalizer.HighCutoff/frequency;
BiquadFilter_setParams(&state->Chans[0].filter[3], BiquadType_HighShelf,
gain, f0norm, calc_rcpQ_from_slope(gain, 0.75f)
);
/* Copy the filter coefficients for the other input channels. */
for(i = 1;i < MAX_EFFECT_CHANNELS;i++)
{
state->filter[0][i].a1 = state->filter[0][0].a1;
state->filter[0][i].a2 = state->filter[0][0].a2;
state->filter[0][i].b0 = state->filter[0][0].b0;
state->filter[0][i].b1 = state->filter[0][0].b1;
state->filter[0][i].b2 = state->filter[0][0].b2;
}
gain = props->Equalizer.Mid1Gain;
freq_mult = props->Equalizer.Mid1Center/frequency;
ALfilterState_setParams(&state->filter[1][0], ALfilterType_Peaking,
gain, freq_mult, calc_rcpQ_from_bandwidth(
freq_mult, props->Equalizer.Mid1Width
)
);
for(i = 1;i < MAX_EFFECT_CHANNELS;i++)
{
state->filter[1][i].a1 = state->filter[1][0].a1;
state->filter[1][i].a2 = state->filter[1][0].a2;
state->filter[1][i].b0 = state->filter[1][0].b0;
state->filter[1][i].b1 = state->filter[1][0].b1;
state->filter[1][i].b2 = state->filter[1][0].b2;
}
gain = props->Equalizer.Mid2Gain;
freq_mult = props->Equalizer.Mid2Center/frequency;
ALfilterState_setParams(&state->filter[2][0], ALfilterType_Peaking,
gain, freq_mult, calc_rcpQ_from_bandwidth(
freq_mult, props->Equalizer.Mid2Width
)
);
for(i = 1;i < MAX_EFFECT_CHANNELS;i++)
{
state->filter[2][i].a1 = state->filter[2][0].a1;
state->filter[2][i].a2 = state->filter[2][0].a2;
state->filter[2][i].b0 = state->filter[2][0].b0;
state->filter[2][i].b1 = state->filter[2][0].b1;
state->filter[2][i].b2 = state->filter[2][0].b2;
}
gain = sqrtf(props->Equalizer.HighGain);
freq_mult = props->Equalizer.HighCutoff/frequency;
ALfilterState_setParams(&state->filter[3][0], ALfilterType_HighShelf,
gain, freq_mult, calc_rcpQ_from_slope(gain, 0.75f)
);
for(i = 1;i < MAX_EFFECT_CHANNELS;i++)
{
state->filter[3][i].a1 = state->filter[3][0].a1;
state->filter[3][i].a2 = state->filter[3][0].a2;
state->filter[3][i].b0 = state->filter[3][0].b0;
state->filter[3][i].b1 = state->filter[3][0].b1;
state->filter[3][i].b2 = state->filter[3][0].b2;
BiquadFilter_copyParams(&state->Chans[i].filter[0], &state->Chans[0].filter[0]);
BiquadFilter_copyParams(&state->Chans[i].filter[1], &state->Chans[0].filter[1]);
BiquadFilter_copyParams(&state->Chans[i].filter[2], &state->Chans[0].filter[2]);
BiquadFilter_copyParams(&state->Chans[i].filter[3], &state->Chans[0].filter[3]);
}
}
static ALvoid ALequalizerState_process(ALequalizerState *state, ALuint SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALuint NumChannels)
static ALvoid ALequalizerState_process(ALequalizerState *state, ALsizei SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALsizei NumChannels)
{
ALfloat (*Samples)[MAX_EFFECT_CHANNELS][MAX_UPDATE_SAMPLES] = state->SampleBuffer;
ALuint it, kt, ft;
ALuint base;
ALfloat (*restrict temps)[BUFFERSIZE] = state->SampleBuffer;
ALsizei c;
for(base = 0;base < SamplesToDo;)
for(c = 0;c < MAX_EFFECT_CHANNELS;c++)
{
ALuint td = minu(MAX_UPDATE_SAMPLES, SamplesToDo-base);
BiquadFilter_process(&state->Chans[c].filter[0], temps[0], SamplesIn[c], SamplesToDo);
BiquadFilter_process(&state->Chans[c].filter[1], temps[1], temps[0], SamplesToDo);
BiquadFilter_process(&state->Chans[c].filter[2], temps[2], temps[1], SamplesToDo);
BiquadFilter_process(&state->Chans[c].filter[3], temps[3], temps[2], SamplesToDo);
for(ft = 0;ft < MAX_EFFECT_CHANNELS;ft++)
ALfilterState_process(&state->filter[0][ft], Samples[0][ft], &SamplesIn[ft][base], td);
for(ft = 0;ft < MAX_EFFECT_CHANNELS;ft++)
ALfilterState_process(&state->filter[1][ft], Samples[1][ft], Samples[0][ft], td);
for(ft = 0;ft < MAX_EFFECT_CHANNELS;ft++)
ALfilterState_process(&state->filter[2][ft], Samples[2][ft], Samples[1][ft], td);
for(ft = 0;ft < MAX_EFFECT_CHANNELS;ft++)
ALfilterState_process(&state->filter[3][ft], Samples[3][ft], Samples[2][ft], td);
for(ft = 0;ft < MAX_EFFECT_CHANNELS;ft++)
{
for(kt = 0;kt < NumChannels;kt++)
{
ALfloat gain = state->Gain[ft][kt];
if(!(fabsf(gain) > GAIN_SILENCE_THRESHOLD))
continue;
for(it = 0;it < td;it++)
SamplesOut[kt][base+it] += gain * Samples[3][ft][it];
}
}
base += td;
MixSamples(temps[3], NumChannels, SamplesOut,
state->Chans[c].CurrentGains, state->Chans[c].TargetGains,
SamplesToDo, 0, SamplesToDo
);
}
}
typedef struct ALequalizerStateFactory {
DERIVE_FROM_TYPE(ALeffectStateFactory);
} ALequalizerStateFactory;
typedef struct EqualizerStateFactory {
DERIVE_FROM_TYPE(EffectStateFactory);
} EqualizerStateFactory;
ALeffectState *ALequalizerStateFactory_create(ALequalizerStateFactory *UNUSED(factory))
ALeffectState *EqualizerStateFactory_create(EqualizerStateFactory *UNUSED(factory))
{
ALequalizerState *state;
@ -251,22 +210,20 @@ ALeffectState *ALequalizerStateFactory_create(ALequalizerStateFactory *UNUSED(fa
return STATIC_CAST(ALeffectState, state);
}
DEFINE_ALEFFECTSTATEFACTORY_VTABLE(ALequalizerStateFactory);
DEFINE_EFFECTSTATEFACTORY_VTABLE(EqualizerStateFactory);
ALeffectStateFactory *ALequalizerStateFactory_getFactory(void)
EffectStateFactory *EqualizerStateFactory_getFactory(void)
{
static ALequalizerStateFactory EqualizerFactory = { { GET_VTABLE2(ALequalizerStateFactory, ALeffectStateFactory) } };
static EqualizerStateFactory EqualizerFactory = { { GET_VTABLE2(EqualizerStateFactory, EffectStateFactory) } };
return STATIC_CAST(ALeffectStateFactory, &EqualizerFactory);
return STATIC_CAST(EffectStateFactory, &EqualizerFactory);
}
void ALequalizer_setParami(ALeffect *UNUSED(effect), ALCcontext *context, ALenum UNUSED(param), ALint UNUSED(val))
{ SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM); }
void ALequalizer_setParamiv(ALeffect *effect, ALCcontext *context, ALenum param, const ALint *vals)
{
ALequalizer_setParami(effect, context, param, vals[0]);
}
void ALequalizer_setParami(ALeffect *UNUSED(effect), ALCcontext *context, ALenum param, ALint UNUSED(val))
{ alSetError(context, AL_INVALID_ENUM, "Invalid equalizer integer property 0x%04x", param); }
void ALequalizer_setParamiv(ALeffect *UNUSED(effect), ALCcontext *context, ALenum param, const ALint *UNUSED(vals))
{ alSetError(context, AL_INVALID_ENUM, "Invalid equalizer integer-vector property 0x%04x", param); }
void ALequalizer_setParamf(ALeffect *effect, ALCcontext *context, ALenum param, ALfloat val)
{
ALeffectProps *props = &effect->Props;
@ -274,79 +231,75 @@ void ALequalizer_setParamf(ALeffect *effect, ALCcontext *context, ALenum param,
{
case AL_EQUALIZER_LOW_GAIN:
if(!(val >= AL_EQUALIZER_MIN_LOW_GAIN && val <= AL_EQUALIZER_MAX_LOW_GAIN))
SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
SETERR_RETURN(context, AL_INVALID_VALUE,, "Equalizer low-band gain out of range");
props->Equalizer.LowGain = val;
break;
case AL_EQUALIZER_LOW_CUTOFF:
if(!(val >= AL_EQUALIZER_MIN_LOW_CUTOFF && val <= AL_EQUALIZER_MAX_LOW_CUTOFF))
SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
SETERR_RETURN(context, AL_INVALID_VALUE,, "Equalizer low-band cutoff out of range");
props->Equalizer.LowCutoff = val;
break;
case AL_EQUALIZER_MID1_GAIN:
if(!(val >= AL_EQUALIZER_MIN_MID1_GAIN && val <= AL_EQUALIZER_MAX_MID1_GAIN))
SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
SETERR_RETURN(context, AL_INVALID_VALUE,, "Equalizer mid1-band gain out of range");
props->Equalizer.Mid1Gain = val;
break;
case AL_EQUALIZER_MID1_CENTER:
if(!(val >= AL_EQUALIZER_MIN_MID1_CENTER && val <= AL_EQUALIZER_MAX_MID1_CENTER))
SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
SETERR_RETURN(context, AL_INVALID_VALUE,, "Equalizer mid1-band center out of range");
props->Equalizer.Mid1Center = val;
break;
case AL_EQUALIZER_MID1_WIDTH:
if(!(val >= AL_EQUALIZER_MIN_MID1_WIDTH && val <= AL_EQUALIZER_MAX_MID1_WIDTH))
SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
SETERR_RETURN(context, AL_INVALID_VALUE,, "Equalizer mid1-band width out of range");
props->Equalizer.Mid1Width = val;
break;
case AL_EQUALIZER_MID2_GAIN:
if(!(val >= AL_EQUALIZER_MIN_MID2_GAIN && val <= AL_EQUALIZER_MAX_MID2_GAIN))
SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
SETERR_RETURN(context, AL_INVALID_VALUE,, "Equalizer mid2-band gain out of range");
props->Equalizer.Mid2Gain = val;
break;
case AL_EQUALIZER_MID2_CENTER:
if(!(val >= AL_EQUALIZER_MIN_MID2_CENTER && val <= AL_EQUALIZER_MAX_MID2_CENTER))
SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
SETERR_RETURN(context, AL_INVALID_VALUE,, "Equalizer mid2-band center out of range");
props->Equalizer.Mid2Center = val;
break;
case AL_EQUALIZER_MID2_WIDTH:
if(!(val >= AL_EQUALIZER_MIN_MID2_WIDTH && val <= AL_EQUALIZER_MAX_MID2_WIDTH))
SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
SETERR_RETURN(context, AL_INVALID_VALUE,, "Equalizer mid2-band width out of range");
props->Equalizer.Mid2Width = val;
break;
case AL_EQUALIZER_HIGH_GAIN:
if(!(val >= AL_EQUALIZER_MIN_HIGH_GAIN && val <= AL_EQUALIZER_MAX_HIGH_GAIN))
SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
SETERR_RETURN(context, AL_INVALID_VALUE,, "Equalizer high-band gain out of range");
props->Equalizer.HighGain = val;
break;
case AL_EQUALIZER_HIGH_CUTOFF:
if(!(val >= AL_EQUALIZER_MIN_HIGH_CUTOFF && val <= AL_EQUALIZER_MAX_HIGH_CUTOFF))
SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
SETERR_RETURN(context, AL_INVALID_VALUE,, "Equalizer high-band cutoff out of range");
props->Equalizer.HighCutoff = val;
break;
default:
SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM);
alSetError(context, AL_INVALID_ENUM, "Invalid equalizer float property 0x%04x", param);
}
}
void ALequalizer_setParamfv(ALeffect *effect, ALCcontext *context, ALenum param, const ALfloat *vals)
{
ALequalizer_setParamf(effect, context, param, vals[0]);
}
{ ALequalizer_setParamf(effect, context, param, vals[0]); }
void ALequalizer_getParami(const ALeffect *UNUSED(effect), ALCcontext *context, ALenum UNUSED(param), ALint *UNUSED(val))
{ SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM); }
void ALequalizer_getParamiv(const ALeffect *effect, ALCcontext *context, ALenum param, ALint *vals)
{
ALequalizer_getParami(effect, context, param, vals);
}
void ALequalizer_getParami(const ALeffect *UNUSED(effect), ALCcontext *context, ALenum param, ALint *UNUSED(val))
{ alSetError(context, AL_INVALID_ENUM, "Invalid equalizer integer property 0x%04x", param); }
void ALequalizer_getParamiv(const ALeffect *UNUSED(effect), ALCcontext *context, ALenum param, ALint *UNUSED(vals))
{ alSetError(context, AL_INVALID_ENUM, "Invalid equalizer integer-vector property 0x%04x", param); }
void ALequalizer_getParamf(const ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *val)
{
const ALeffectProps *props = &effect->Props;
@ -393,12 +346,10 @@ void ALequalizer_getParamf(const ALeffect *effect, ALCcontext *context, ALenum p
break;
default:
SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM);
alSetError(context, AL_INVALID_ENUM, "Invalid equalizer float property 0x%04x", param);
}
}
void ALequalizer_getParamfv(const ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *vals)
{
ALequalizer_getParamf(effect, context, param, vals);
}
{ ALequalizer_getParamf(effect, context, param, vals); }
DEFINE_ALEFFECT_VTABLE(ALequalizer);