mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-03-26 23:59:30 +00:00
Update GLSL Shadergen. Not used on DX9.
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parent
ba36617aec
commit
9221b4dd10
20 changed files with 1944 additions and 1128 deletions
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@ -38,7 +38,7 @@ Var * AppVertConnectorGLSL::getElement( RegisterType type,
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{
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Var *newVar = new Var;
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mElementList.push_back( newVar );
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newVar->setConnectName( "gl_Vertex" );
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newVar->setConnectName( "vPosition" );
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return newVar;
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}
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@ -46,28 +46,49 @@ Var * AppVertConnectorGLSL::getElement( RegisterType type,
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{
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Var *newVar = new Var;
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mElementList.push_back( newVar );
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newVar->setConnectName( "gl_Normal" );
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newVar->setConnectName( "vNormal" );
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return newVar;
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}
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case RT_BINORMAL:
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{
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Var *newVar = new Var;
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mElementList.push_back( newVar );
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newVar->setConnectName( "vBinormal" );
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return newVar;
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}
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case RT_COLOR:
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{
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Var *newVar = new Var;
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mElementList.push_back( newVar );
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newVar->setConnectName( "gl_Color" );
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newVar->setConnectName( "vColor" );
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return newVar;
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}
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case RT_TANGENT:
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{
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Var *newVar = new Var;
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mElementList.push_back( newVar );
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newVar->setConnectName( "vTangent" );
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return newVar;
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}
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case RT_TANGENTW:
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{
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Var *newVar = new Var;
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mElementList.push_back( newVar );
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newVar->setConnectName( "vTangentW" );
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return newVar;
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}
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case RT_TEXCOORD:
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case RT_BINORMAL:
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case RT_TANGENT:
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{
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Var *newVar = new Var;
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mElementList.push_back( newVar );
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char out[32];
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dSprintf( (char*)out, sizeof(out), "gl_MultiTexCoord%d", mCurTexElem );
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dSprintf( (char*)out, sizeof(out), "vTexCoord%d", mCurTexElem );
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newVar->setConnectName( out );
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newVar->constNum = mCurTexElem;
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newVar->arraySize = numElements;
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@ -108,29 +129,55 @@ void AppVertConnectorGLSL::reset()
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mCurTexElem = 0;
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}
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void AppVertConnectorGLSL::print( Stream &stream )
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void AppVertConnectorGLSL::print( Stream &stream, bool isVertexShader )
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{
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// print out elements
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if(!isVertexShader)
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return;
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U8 output[256];
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// print struct
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dSprintf( (char*)output, sizeof(output), "struct VertexData\r\n" );
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stream.write( dStrlen((char*)output), output );
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dSprintf( (char*)output, sizeof(output), "{\r\n" );
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stream.write( dStrlen((char*)output), output );
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for( U32 i=0; i<mElementList.size(); i++ )
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{
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Var *var = mElementList[i];
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U8 output[256];
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const char* swizzle;
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if(!dStrcmp((const char*)var->type, "float"))
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swizzle = "x";
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else if(!dStrcmp((const char*)var->type, "vec2"))
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swizzle = "xy";
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else if(!dStrcmp((const char*)var->type, "vec3"))
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swizzle = "xyz";
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if( var->arraySize == 1)
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{
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dSprintf( (char*)output, sizeof(output), " %s %s;\r\n", var->type, (char*)var->name );
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stream.write( dStrlen((char*)output), output );
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}
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else
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swizzle = "xyzw";
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{
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dSprintf( (char*)output, sizeof(output), " %s %s[%d];\r\n", var->type, (char*)var->name, var->arraySize );
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stream.write( dStrlen((char*)output), output );
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}
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}
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// This is ugly. We use #defines to match user defined names with
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// built in vars. There is no cleaner way to do this.
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dSprintf( (char*)output, sizeof(output), "#define %s %s.%s\r\n", var->name, var->connectName, swizzle );
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dSprintf( (char*)output, sizeof(output), "} IN;\r\n\r\n" );
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stream.write( dStrlen((char*)output), output );
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// print in elements
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for( U32 i=0; i<mElementList.size(); i++ )
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{
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Var *var = mElementList[i];
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for(int j = 0; j < var->arraySize; ++j)
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{
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const char *name = j == 0 ? var->connectName : avar("vTexCoord%d", var->constNum + j) ;
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dSprintf( (char*)output, sizeof(output), "in %s %s;\r\n", var->type, name );
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stream.write( dStrlen((char*)output), output );
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}
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dSprintf( (char*)output, sizeof(output), "#define IN_%s IN.%s\r\n", var->name, var->name ); // TODO REMOVE
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stream.write( dStrlen((char*)output), output );
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}
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const char* newLine ="\r\n";
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stream.write( dStrlen((char*)newLine), newLine );
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}
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Var * VertPixelConnectorGLSL::getElement( RegisterType type,
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@ -140,14 +187,45 @@ Var * VertPixelConnectorGLSL::getElement( RegisterType type,
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switch( type )
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{
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case RT_POSITION:
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{
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Var *newVar = new Var;
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mElementList.push_back( newVar );
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newVar->setConnectName( "POSITION" );
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return newVar;
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}
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case RT_NORMAL:
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{
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Var *newVar = new Var;
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mElementList.push_back( newVar );
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newVar->setConnectName( "NORMAL" );
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return newVar;
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}
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case RT_COLOR:
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{
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Var *newVar = new Var;
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mElementList.push_back( newVar );
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newVar->setConnectName( "COLOR" );
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return newVar;
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}
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/*case RT_BINORMAL:
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{
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Var *newVar = new Var;
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mElementList.push_back( newVar );
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newVar->setConnectName( "BINORMAL" );
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return newVar;
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}
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case RT_TANGENT:
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{
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Var *newVar = new Var;
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mElementList.push_back( newVar );
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newVar->setConnectName( "TANGENT" );
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return newVar;
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} */
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case RT_TEXCOORD:
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case RT_BINORMAL:
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case RT_TANGENT:
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@ -155,6 +233,10 @@ Var * VertPixelConnectorGLSL::getElement( RegisterType type,
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Var *newVar = new Var;
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newVar->arraySize = numElements;
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char out[32];
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dSprintf( (char*)out, sizeof(out), "TEXCOORD%d", mCurTexElem );
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newVar->setConnectName( out );
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if ( numRegisters != -1 )
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mCurTexElem += numRegisters;
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else
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@ -192,7 +274,7 @@ void VertPixelConnectorGLSL::reset()
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mCurTexElem = 0;
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}
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void VertPixelConnectorGLSL::print( Stream &stream )
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void VertPixelConnectorGLSL::print( Stream &stream, bool isVerterShader )
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{
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// print out elements
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for( U32 i=0; i<mElementList.size(); i++ )
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@ -204,15 +286,138 @@ void VertPixelConnectorGLSL::print( Stream &stream )
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continue;
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if(var->arraySize <= 1)
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dSprintf((char*)output, sizeof(output), "varying %s %s;\r\n", var->type, var->name);
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dSprintf((char*)output, sizeof(output), "%s %s _%s_;\r\n", (isVerterShader ? "out" : "in"), var->type, var->connectName);
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else
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dSprintf((char*)output, sizeof(output), "varying %s %s[%d];\r\n", var->type, var->name, var->arraySize);
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dSprintf((char*)output, sizeof(output), "%s %s _%s_[%d];\r\n", (isVerterShader ? "out" : "in"),var->type, var->connectName, var->arraySize);
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stream.write( dStrlen((char*)output), output );
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}
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printStructDefines(stream, !isVerterShader);
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}
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void VertexParamsDefGLSL::print( Stream &stream )
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void VertPixelConnectorGLSL::printOnMain( Stream &stream, bool isVerterShader )
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{
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if(isVerterShader)
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return;
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const char *newLine = "\r\n";
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const char *header = " //-------------------------\r\n";
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stream.write( dStrlen((char*)newLine), newLine );
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stream.write( dStrlen((char*)header), header );
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// print out elements
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for( U32 i=0; i<mElementList.size(); i++ )
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{
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U8 output[256];
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Var *var = mElementList[i];
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if(!dStrcmp((const char*)var->name, "gl_Position"))
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continue;
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dSprintf((char*)output, sizeof(output), " %s IN_%s = _%s_;\r\n", var->type, var->name, var->connectName);
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stream.write( dStrlen((char*)output), output );
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}
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stream.write( dStrlen((char*)header), header );
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stream.write( dStrlen((char*)newLine), newLine );
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}
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void AppVertConnectorGLSL::printOnMain( Stream &stream, bool isVerterShader )
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{
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if(!isVerterShader)
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return;
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const char *newLine = "\r\n";
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const char *header = " //-------------------------\r\n";
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stream.write( dStrlen((char*)newLine), newLine );
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stream.write( dStrlen((char*)header), header );
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// print out elements
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for( U32 i=0; i<mElementList.size(); i++ )
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{
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Var *var = mElementList[i];
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U8 output[256];
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if(var->arraySize <= 1)
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{
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dSprintf((char*)output, sizeof(output), " IN.%s = %s;\r\n", var->name, var->connectName);
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stream.write( dStrlen((char*)output), output );
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}
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else
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{
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for(int j = 0; j < var->arraySize; ++j)
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{
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const char *name = j == 0 ? var->connectName : avar("vTexCoord%d", var->constNum + j) ;
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dSprintf((char*)output, sizeof(output), " IN.%s[%d] = %s;\r\n", var->name, j, name );
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stream.write( dStrlen((char*)output), output );
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}
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}
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}
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stream.write( dStrlen((char*)header), header );
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stream.write( dStrlen((char*)newLine), newLine );
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}
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Vector<String> initDeprecadedDefines()
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{
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Vector<String> vec;
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vec.push_back( "isBack");
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return vec;
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}
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void VertPixelConnectorGLSL::printStructDefines( Stream &stream, bool in )
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{
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const char* connectionDir;
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if(in)
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{
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connectionDir = "IN";
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}
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else
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{
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connectionDir = "OUT";
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}
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static Vector<String> deprecatedDefines = initDeprecadedDefines();
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const char *newLine = "\r\n";
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const char *header = "// Struct defines\r\n";
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stream.write( dStrlen((char*)newLine), newLine );
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stream.write( dStrlen((char*)header), header );
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// print out elements
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for( U32 i=0; i<mElementList.size(); i++ )
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{
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U8 output[256];
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Var *var = mElementList[i];
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if(!dStrcmp((const char*)var->name, "gl_Position"))
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continue;
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if(!in)
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{
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dSprintf((char*)output, sizeof(output), "#define %s_%s _%s_\r\n", connectionDir, var->name, var->connectName);
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stream.write( dStrlen((char*)output), output );
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}
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if( deprecatedDefines.contains((char*)var->name))
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continue;
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dSprintf((char*)output, sizeof(output), "#define %s %s_%s\r\n", var->name, connectionDir, var->name);
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stream.write( dStrlen((char*)output), output );
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}
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stream.write( dStrlen((char*)newLine), newLine );
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}
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void VertexParamsDefGLSL::print( Stream &stream, bool isVerterShader )
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{
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// find all the uniform variables and print them out
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for( U32 i=0; i<LangElement::elementList.size(); i++)
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@ -237,7 +442,7 @@ void VertexParamsDefGLSL::print( Stream &stream )
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stream.write( dStrlen(closer), closer );
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}
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void PixelParamsDefGLSL::print( Stream &stream )
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void PixelParamsDefGLSL::print( Stream &stream, bool isVerterShader )
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{
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// find all the uniform variables and print them out
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for( U32 i=0; i<LangElement::elementList.size(); i++)
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@ -260,4 +465,22 @@ void PixelParamsDefGLSL::print( Stream &stream )
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const char *closer = "\r\nvoid main()\r\n{\r\n";
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stream.write( dStrlen(closer), closer );
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for( U32 i=0; i<LangElement::elementList.size(); i++)
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{
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Var *var = dynamic_cast<Var*>(LangElement::elementList[i]);
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if( var )
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{
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if( var->uniform && !var->sampler)
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{
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U8 output[256];
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if(var->arraySize <= 1)
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dSprintf((char*)output, sizeof(output), " %s %s = %s;\r\n", var->type, var->name, var->name);
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else
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dSprintf((char*)output, sizeof(output), " %s %s[%d] = %s;\r\n", var->type, var->name, var->arraySize, var->name);
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stream.write( dStrlen((char*)output), output );
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}
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}
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}
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}
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