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Update GLSL Shadergen. Not used on DX9.
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20 changed files with 1944 additions and 1128 deletions
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@ -54,7 +54,7 @@ public:
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virtual Resources getResources( const MaterialFeatureData &fd );
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virtual String getName() { return "Depth (Out)"; }
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virtual Material::BlendOp getBlendOp() { return Material::None; }
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virtual const char* getOutputVarName() const { return "outDepth"; }
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virtual const char* getOutputVarName() const { return "IN_depth"; }
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};
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#endif // _DEPTH_GLSL_H_
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