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https://github.com/TorqueGameEngines/Torque3D.git
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new trigger features: triponce, tripcondition, and trippedby.
once fires off callbacks one time,
condition lets you plug in an a==b, or method that returns a true/false;
trippedby lets us plug in things like $TypeMasks::PlayerObjectType ( ac39577543/Engine/source/T3D/gameFunctions.cpp (L658) ) so that *only* players can trigger it
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93ce5d0cfa
commit
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2 changed files with 99 additions and 11 deletions
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@ -83,6 +83,11 @@ class Trigger : public GameBase
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U32 mCurrTick;
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Convex *mConvexList;
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bool mTripOnce;
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bool mTripped;
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S32 mTrippedBy;
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String mTripCondition;
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String mEnterCommand;
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String mLeaveCommand;
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String mTickCommand;
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@ -105,6 +110,9 @@ class Trigger : public GameBase
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static bool smRenderTriggers;
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bool testObject(GameBase* enter);
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bool testTrippable();
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bool testCondition();
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bool evalCmD(String*);
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void processTick(const Move *move);
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void interpolateTick(F32 delta);
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@ -113,7 +121,6 @@ class Trigger : public GameBase
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static bool setEnterCmd(void *object, const char *index, const char *data);
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static bool setLeaveCmd(void *object, const char *index, const char *data);
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static bool setTickCmd(void *object, const char *index, const char *data);
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public:
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Trigger();
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~Trigger();
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@ -168,5 +175,20 @@ inline GameBase* Trigger::getObject(const U32 index)
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return mObjects[index];
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}
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#define AI_NAVCHOICES 8
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class AITrigger : public Trigger
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{
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typedef Trigger Parent;
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public:
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AITrigger();
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~AITrigger();
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StringTableEntry mWaypoints[AI_NAVCHOICES];
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S32 mProbability[AI_NAVCHOICES];
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static void initPersistFields();
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// SimObject
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DECLARE_CONOBJECT(AITrigger);
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};
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#endif // _H_TRIGGER
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