reindented

This commit is contained in:
Thomas "elfprince13" Dickerson 2017-01-11 17:11:37 -05:00
parent 81c8c3f99d
commit 90beb1c378
5 changed files with 16 additions and 16 deletions

View file

@ -156,7 +156,7 @@ void GuiSpeedometerHud::onRender(Point2I offset, const RectI &updateRect)
if (!conn)
return;
// Requires either a vehicle control object or a vehicle-mounted player
// Requires either a vehicle control object or a vehicle-mounted player
Vehicle* vehicle = dynamic_cast<Vehicle*>(conn->getControlObject());
if(!vehicle){
Player * player = dynamic_cast<Player*>(conn->getControlObject());
@ -183,20 +183,20 @@ void GuiSpeedometerHud::onRender(Point2I offset, const RectI &updateRect)
F32 fillOffset = GFX->getFillConventionOffset(); // Find the fill offset
Point2F viewCenter(offset.x + fillOffset + center.x, offset.y + fillOffset + center.y);
// Handle rotation calculations
// Handle rotation calculations
F32 rotation, spinAngle;
rotation = mMinAngle + (mMaxAngle - mMinAngle) * (mSpeed / mMaxSpeed);
spinAngle = mDegToRad(rotation);
MatrixF rotMatrix(EulerF(0.0, 0.0, spinAngle));
// Set up the needle vertex list
Point3F vertList[5];
vertList[0].set(+mNeedleLength,-mNeedleWidth,0);
vertList[1].set(+mNeedleLength,+mNeedleWidth,0);
vertList[2].set(-mTailLength ,+mNeedleWidth,0);
vertList[3].set(-mTailLength ,-mNeedleWidth,0);
vertList[4].set(+mNeedleLength,-mNeedleWidth,0); //// Get back to the start!
// Set up the needle vertex list
Point3F vertList[5];
vertList[0].set(+mNeedleLength,-mNeedleWidth,0);
vertList[1].set(+mNeedleLength,+mNeedleWidth,0);
vertList[2].set(-mTailLength ,+mNeedleWidth,0);
vertList[3].set(-mTailLength ,-mNeedleWidth,0);
vertList[4].set(+mNeedleLength,-mNeedleWidth,0); //// Get back to the start!
// Create a GFXStateBlock description if one has not been set.
if (mBlendSB.isNull())
{