mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-04-27 07:15:37 +00:00
commit
908be4818f
112 changed files with 2645 additions and 680 deletions
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@ -107,6 +107,14 @@ void GFXGLStateBlock::activate(const GFXGLStateBlock* oldState)
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if(STATE_CHANGE(blendOp))
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glBlendEquation(GFXGLBlendOp[mDesc.blendOp]);
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if (mDesc.separateAlphaBlendEnable == true)
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{
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if (STATE_CHANGE(separateAlphaBlendSrc) || STATE_CHANGE(separateAlphaBlendDest))
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glBlendFuncSeparate(GFXGLBlend[mDesc.blendSrc], GFXGLBlend[mDesc.blendDest], GFXGLBlend[mDesc.separateAlphaBlendSrc], GFXGLBlend[mDesc.separateAlphaBlendDest]);
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if (STATE_CHANGE(separateAlphaBlendOp))
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glBlendEquationSeparate(GFXGLBlendOp[mDesc.blendOp], GFXGLBlendOp[mDesc.separateAlphaBlendOp]);
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}
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// Color write masks
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if(STATE_CHANGE(colorWriteRed) || STATE_CHANGE(colorWriteBlue) || STATE_CHANGE(colorWriteGreen) || STATE_CHANGE(colorWriteAlpha))
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glColorMask(mDesc.colorWriteRed, mDesc.colorWriteBlue, mDesc.colorWriteGreen, mDesc.colorWriteAlpha);
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@ -163,6 +163,10 @@ void _GFXGLTextureTargetFBOImpl::applyState()
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PRESERVE_FRAMEBUFFER();
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glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer);
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bool drawbufs[16];
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int bufsize = 0;
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for (int i = 0; i < 16; i++)
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drawbufs[i] = false;
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bool hasColor = false;
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for(int i = 0; i < GFXGL->getNumRenderTargets(); ++i)
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{
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@ -200,6 +204,20 @@ void _GFXGLTextureTargetFBOImpl::applyState()
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
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}
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GLenum *buf = new GLenum[bufsize];
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int count = 0;
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for (int i = 0; i < bufsize; i++)
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{
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if (drawbufs[i])
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{
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buf[count] = GL_COLOR_ATTACHMENT0 + i;
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count++;
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}
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}
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glDrawBuffers(bufsize, buf);
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delete[] buf;
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CHECK_FRAMEBUFFER_STATUS();
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}
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@ -57,6 +57,7 @@ void GFXGLWindowTarget::resetMode()
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_teardownCurrentMode();
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_setupNewMode();
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}
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GFX->beginReset();
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}
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void GFXGLWindowTarget::_onAppSignal(WindowId wnd, S32 event)
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