mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-04-21 20:35:35 +00:00
commit
908be4818f
112 changed files with 2645 additions and 680 deletions
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@ -141,7 +141,7 @@ bool BasicClouds::onAdd()
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GFXStateBlockDesc desc;
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desc.setCullMode( GFXCullNone );
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desc.setBlend( true );
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desc.setZReadWrite( false, false );
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desc.setZReadWrite( true, false );
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desc.samplersDefined = true;
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desc.samplers[0].addressModeU = GFXAddressWrap;
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desc.samplers[0].addressModeV = GFXAddressWrap;
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@ -161,7 +161,7 @@ bool CloudLayer::onAdd()
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GFXStateBlockDesc desc;
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desc.setCullMode( GFXCullNone );
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desc.setBlend( true );
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desc.setZReadWrite( false, false );
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desc.setZReadWrite( true, false );
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desc.samplersDefined = true;
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desc.samplers[0].addressModeU = GFXAddressWrap;
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desc.samplers[0].addressModeV = GFXAddressWrap;
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@ -732,7 +732,7 @@ void DecalRoad::prepRenderImage( SceneRenderState* state )
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MathUtils::getZBiasProjectionMatrix( gDecalBias, frustum, tempMat );
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coreRI.projection = tempMat;
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coreRI.type = RenderPassManager::RIT_Decal;
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coreRI.type = RenderPassManager::RIT_DecalRoad;
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coreRI.vertBuff = &mVB;
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coreRI.primBuff = &mPB;
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coreRI.matInst = matInst;
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@ -955,12 +955,21 @@ void ScatterSky::_render( ObjectRenderInst *ri, SceneRenderState *state, BaseMat
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Point3F camPos2 = state->getCameraPosition();
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MatrixF xfm(true);
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xfm.setPosition(camPos2 - Point3F( 0, 0, mZOffset));
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GFX->multWorld(xfm);
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MatrixF xform(proj);//GFX->getProjectionMatrix());
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xform *= GFX->getViewMatrix();
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xform *= GFX->getWorldMatrix();
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if(state->isReflectPass())
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{
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static MatrixF rotMat(EulerF(0.0, 0.0, M_PI_F));
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xform.mul(rotMat);
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rotMat.set(EulerF(M_PI_F, 0.0, 0.0));
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xform.mul(rotMat);
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}
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xform.setPosition(xform.getPosition() - Point3F(0, 0, mZOffset));
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mShaderConsts->setSafe( mModelViewProjSC, xform );
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mShaderConsts->setSafe( mMiscSC, miscParams );
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mShaderConsts->setSafe( mSphereRadiiSC, sphereRadii );
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@ -599,7 +599,8 @@ void SkyBox::_initMaterial()
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// We want to disable culling and z write.
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GFXStateBlockDesc desc;
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desc.setCullMode( GFXCullCW );
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desc.setCullMode( GFXCullNone );
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desc.setBlend( true );
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desc.setZReadWrite( true, false );
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mMatInstance->addStateBlockDesc( desc );
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