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https://github.com/TorqueGameEngines/Torque3D.git
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Shifted CodeBlock::smCurrentLineText to be a const char* so it's use is clearer
Ensured CodeBlock::smCurrentLineText is cleared at the end of execution Tweaked and cleaned up the context lines passed along for further debugging data in the event of a script assert
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11 changed files with 107 additions and 23 deletions
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@ -225,7 +225,16 @@ bool SubScene::evaluateCondition()
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Con::setBoolVariable(resVar.c_str(), false);
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String command = resVar + "=" + mLoadIf + ";";
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Con::evaluatef(command.c_str());
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StringTableEntry objectName = getName();
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if (objectName != NULL)
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objectName = getIdString();
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StringTableEntry groupName = getGroup()->getName();
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if (groupName != NULL)
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groupName = getGroup()->getIdString();
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String context = String::ToString("%s\nGroup: %s, Object: %s", getFilename(), groupName, objectName);
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Con::evaluate(command.c_str(), false, context);
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return Con::getBoolVariable(resVar.c_str());
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}
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return true;
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