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marauder2k7 2026-05-03 17:13:24 +00:00 committed by GitHub
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10 changed files with 497 additions and 124 deletions

View file

@ -200,119 +200,141 @@ void SoundAsset::initPersistFields()
docsURL;
// Call parent.
Parent::initPersistFields();
addGroup("SoundSlots");
addArray("slots", SFXPlayList::SFXPlaylistSettings::NUM_SLOTS);
addProtectedField("soundFile", TypeAssetLooseFilePath, Offset(mSoundFile, SoundAsset),
&_setSoundFile, &defaultProtectedGetFn, SFXPlayList::SFXPlaylistSettings::NUM_SLOTS, "Path to the sound file.");
GROUP("SoundSlots")
{
ARRAY_BEGIN("slots", SFXPlayList::SFXPlaylistSettings::NUM_SLOTS)
.showWhen(&slotVisible);
addField("replay", TYPEID< SFXPlayList::EReplayMode >(), Offset(mPlaylist.mSlots.mReplayMode, SoundAsset), SFXPlayList::SFXPlaylistSettings::NUM_SLOTS,
"Behavior when an already playing sound is encountered on this slot from a previous cycle.\n"
"Each slot can have an arbitrary number of sounds playing on it from previous cycles. This field determines "
"how SFXController will handle these sources.");
addField("transitionIn", TYPEID< SFXPlayList::ETransitionMode >(), Offset(mPlaylist.mSlots.mTransitionIn, SoundAsset), SFXPlayList::SFXPlaylistSettings::NUM_SLOTS,
"Behavior when moving into this slot.\n"
"After the delayIn time has expired (if any), this slot determines what the controller "
"will do before actually playing the slot.");
addField("transitionOut", TYPEID< SFXPlayList::ETransitionMode >(), Offset(mPlaylist.mSlots.mTransitionOut, SoundAsset), SFXPlayList::SFXPlaylistSettings::NUM_SLOTS,
"Behavior when moving out of this slot.\n"
"After the #detailTimeOut has expired (if any), this slot determines what the controller "
"will do before moving on to the next slot.");
addFieldV("delayTimeIn", TypeRangedF32, Offset(mPlaylist.mSlots.mDelayTimeIn.mValue, SoundAsset), &CommonValidators::PositiveFloat, SFXPlayList::SFXPlaylistSettings::NUM_SLOTS,
"Seconds to wait after moving into slot before #transitionIn.");
addField("delayTimeInVariance", TypePoint2F, Offset(mPlaylist.mSlots.mDelayTimeIn.mVariance, SoundAsset), SFXPlayList::SFXPlaylistSettings::NUM_SLOTS,
"Bounds on randomization of #delayTimeIn.\n\n"
"@ref SFXPlayList_randomization\n");
addFieldV("delayTimeOut", TypeRangedF32, Offset(mPlaylist.mSlots.mDelayTimeOut.mValue, SoundAsset), &CommonValidators::PositiveFloat, SFXPlayList::SFXPlaylistSettings::NUM_SLOTS,
"Seconds to wait before moving out of slot after #transitionOut.");
addField("delayTimeOutVariance", TypePoint2F, Offset(mPlaylist.mSlots.mDelayTimeOut.mVariance, SoundAsset), SFXPlayList::SFXPlaylistSettings::NUM_SLOTS,
"Bounds on randomization of #delayTimeOut.\n\n"
"@ref SFXPlayList_randomization\n");
addFieldV("fadeTimeIn", TypeRangedF32, Offset(mPlaylist.mSlots.mFadeTimeIn.mValue, SoundAsset), &CommonValidators::PositiveFloat, SFXPlayList::SFXPlaylistSettings::NUM_SLOTS,
"Seconds to fade sound in (-1 to use the track's own fadeInTime.)\n"
"@see SFXDescription::fadeTimeIn");
addField("fadeTimeInVariance", TypePoint2F, Offset(mPlaylist.mSlots.mFadeTimeIn.mVariance, SoundAsset), SFXPlayList::SFXPlaylistSettings::NUM_SLOTS,
"Bounds on randomization of #fadeInTime.\n\n"
"@ref SFXPlayList_randomization\n");
addFieldV("fadeTimeOut", TypeRangedF32, Offset(mPlaylist.mSlots.mFadeTimeOut.mValue, SoundAsset), &CommonValidators::PositiveFloat, SFXPlayList::SFXPlaylistSettings::NUM_SLOTS,
"Seconds to fade sound out (-1 to use the track's own fadeOutTime.)\n"
"@see SFXDescription::fadeTimeOut");
addField("fadeTimeOutVariance", TypePoint2F, Offset(mPlaylist.mSlots.mFadeTimeOut.mVariance, SoundAsset), SFXPlayList::SFXPlaylistSettings::NUM_SLOTS,
"Bounds on randomization of #fadeOutTime\n\n"
"@ref SFXPlayList_randomization\n");
addFieldV("referenceDistance", TypeRangedF32, Offset(mPlaylist.mSlots.mMinDistance.mValue, SoundAsset), &CommonValidators::PositiveFloat, SFXPlayList::SFXPlaylistSettings::NUM_SLOTS,
"@c referenceDistance to set for 3D sounds in this slot (<1 to use @c referenceDistance of track's own description).\n"
"@see SFXDescription::referenceDistance");
addField("referenceDistanceVariance", TypePoint2F, Offset(mPlaylist.mSlots.mMinDistance.mVariance, SoundAsset), SFXPlayList::SFXPlaylistSettings::NUM_SLOTS,
"Bounds on randomization of #referenceDistance.\n\n"
"@ref SFXPlayList_randomization\n");
addFieldV("maxSlotDistance", TypeRangedF32, Offset(mPlaylist.mSlots.mMaxDistance.mValue, SoundAsset), &CommonValidators::PositiveFloat, SFXPlayList::SFXPlaylistSettings::NUM_SLOTS,
"@c maxDistance to apply to 3D sounds in this slot (<1 to use @c maxDistance of track's own description).\n"
"@see SFXDescription::maxDistance");
addField("maxSlotDistanceVariance", TypePoint2F, Offset(mPlaylist.mSlots.mMaxDistance.mVariance, SoundAsset), SFXPlayList::SFXPlaylistSettings::NUM_SLOTS,
"Bounds on randomization of #maxDistance.\n\n"
"@ref SFXPlayList_randomization\n");
addFieldV("volumeScale", TypeRangedF32, Offset(mPlaylist.mSlots.mVolumeScale.mValue, SoundAsset), &CommonValidators::PositiveFloat, SFXPlayList::SFXPlaylistSettings::NUM_SLOTS,
"Scale factor to apply to volume of sounds played on this list slot.\n"
"This value will scale the actual volume level set on the track assigned to the slot, i.e. a value of 0.5 will "
"cause the track to play at half-volume.");
addField("volumeScaleVariance", TypePoint2F, Offset(mPlaylist.mSlots.mVolumeScale.mVariance, SoundAsset), SFXPlayList::SFXPlaylistSettings::NUM_SLOTS,
"Bounds on randomization of #volumeScale.\n\n"
"@ref SFXPlayList_randomization\n");
addFieldV("pitchScale", TypeRangedF32, Offset(mPlaylist.mSlots.mPitchScale.mValue, SoundAsset), &CommonValidators::PositiveFloat, SFXPlayList::SFXPlaylistSettings::NUM_SLOTS,
"Scale factor to apply to pitch of sounds played on this list slot.\n"
"This value will scale the actual pitch set on the track assigned to the slot, i.e. a value of 0.5 will "
"cause the track to play at half its assigned speed.");
addField("pitchScaleVariance", TypePoint2F, Offset(mPlaylist.mSlots.mPitchScale.mVariance, SoundAsset), SFXPlayList::SFXPlaylistSettings::NUM_SLOTS,
"Bounds on randomization of #pitchScale.\n\n"
"@ref SFXPlayList_randomization\n");
addFieldV("repeatCount", TypeRangedS32, Offset(mPlaylist.mSlots.mRepeatCount, SoundAsset), &CommonValidators::PositiveInt, SFXPlayList::SFXPlaylistSettings::NUM_SLOTS,
"Number of times to loop this slot.");
addField("state", TypeSFXStateName, Offset(mPlaylist.mSlots.mState, SoundAsset), SFXPlayList::SFXPlaylistSettings::NUM_SLOTS,
"State that must be active for this slot to play.\n\n"
"@ref SFXPlayList_states");
addField("stateMode", TYPEID< SFXPlayList::EStateMode >(), Offset(mPlaylist.mSlots.mStateMode, SoundAsset), SFXPlayList::SFXPlaylistSettings::NUM_SLOTS,
"Behavior when assigned state is deactivated while slot is playing.\n\n"
"@ref SFXPlayList_states");
endArray("slots");
endGroup("SoundSlots");
ADD_FIELD("soundFile", TypeAssetLooseFilePath, Offset(mSoundFile, SoundAsset))
.doc("Path to the sound file.")
.onSet(&_setSoundFile);
addGroup("General Profile");
addFieldV("pitchAdjust", TypeRangedF32, Offset(mProfileDesc.mPitch, SoundAsset), &CommonValidators::PositiveFloat, "Adjustment of the pitch value 1 is default.");
addFieldV("volumeAdjust", TypeRangedF32, Offset(mProfileDesc.mVolume, SoundAsset), &CommonValidators::PositiveFloat, "Adjustment to the volume.");
addField("is3D", TypeBool, Offset(mProfileDesc.mIs3D, SoundAsset), "Set this sound to 3D.");
addField("isLooping", TypeBool, Offset(mProfileDesc.mIsLooping, SoundAsset), "Does this sound loop.");
// if streaming, a default packet size should be chosen for all sounds.
addField("isStreaming", TypeBool, Offset(mProfileDesc.mIsStreaming, SoundAsset), "Use streaming.");
//....why?
addField("useHardware", TypeBool, Offset(mProfileDesc.mUseHardware, SoundAsset), "Use hardware mixing for this sound.");
addField("sourceGroup", TypeSFXSourceName, Offset(mProfileDesc.mSourceGroup, SoundAsset), "Group that sources playing with this description should be put into.");
addField("preload", TypeBool, Offset(mPreload, SoundAsset), "Whether to preload sound data when the profile is added to system.");
endGroup("General Profile");
ADD_FIELD("replay", TYPEID< SFXPlayList::EReplayMode >(), Offset(mPlaylist.mSlots.mReplayMode, SoundAsset))
.doc("Behavior when an already playing sound is encountered on this slot from a previous cycle.\n"
"Each slot can have an arbitrary number of sounds playing on it from previous cycles. This field determines "
"how SFXController will handle these sources.");
addGroup("Fading");
addFieldV("fadeInTime", TypeRangedF32, Offset(mProfileDesc.mFadeInTime, SoundAsset), &CommonValidators::PositiveFloat, "Number of seconds to gradually fade in volume from zero when playback starts.");
addFieldV("fadeOutTime", TypeRangedF32, Offset(mProfileDesc.mFadeOutTime, SoundAsset), &CommonValidators::PositiveFloat, "Number of seconds to gradually fade out volume down to zero when playback is stopped or paused.");
addField("fadeInEase", TypeEaseF, Offset(mProfileDesc.mFadeInEase, SoundAsset), "Easing curve for fade-in transition.");
addField("fadeOutEase", TypeEaseF, Offset(mProfileDesc.mFadeOutEase, SoundAsset), "Easing curve for fade-out transition.");
addField("fadeLoops", TypeBool, Offset(mProfileDesc.mFadeLoops, SoundAsset), "Fade each cycle of a loop in and/or out; otherwise only fade-in first cycle.");
endGroup("Fading");
ADD_FIELD("transitionIn", TYPEID< SFXPlayList::ETransitionMode >(), Offset(mPlaylist.mSlots.mTransitionIn, SoundAsset))
.doc("Behavior when moving into this slot.\n"
"After the delayIn time has expired (if any), this slot determines what the controller "
"will do before actually playing the slot.");
ADD_FIELD("transitionOut", TYPEID< SFXPlayList::ETransitionMode >(), Offset(mPlaylist.mSlots.mTransitionOut, SoundAsset))
.doc("Behavior when moving out of this slot.\n"
"After the #detailTimeOut has expired (if any), this slot determines what the controller "
"will do before moving on to the next slot.");
ADD_FIELD("delayTimeIn", TypeRangedF32, Offset(mPlaylist.mSlots.mDelayTimeIn.mValue, SoundAsset)).validate(&CommonValidators::PositiveFloat)
.doc("Seconds to wait after moving into slot before #transitionIn.");
ADD_FIELD("delayTimeInVariance", TypePoint2F, Offset(mPlaylist.mSlots.mDelayTimeIn.mVariance, SoundAsset))
.doc("Bounds on randomization of #delayTimeIn.\n\n"
"@ref SFXPlayList_randomization\n");
ADD_FIELD("delayTimeOut", TypeRangedF32, Offset(mPlaylist.mSlots.mDelayTimeOut.mValue, SoundAsset)).validate(&CommonValidators::PositiveFloat)
.doc("Seconds to wait before moving out of slot after #transitionOut.");
ADD_FIELD("delayTimeOutVariance", TypePoint2F, Offset(mPlaylist.mSlots.mDelayTimeOut.mVariance, SoundAsset))
.doc("Bounds on randomization of #delayTimeOut.\n\n"
"@ref SFXPlayList_randomization\n");
ADD_FIELD("fadeTimeIn", TypeRangedF32, Offset(mPlaylist.mSlots.mFadeTimeIn.mValue, SoundAsset)).validate(&CommonValidators::PositiveFloat)
.doc("Seconds to fade sound in (-1 to use the track's own fadeInTime.)\n"
"@see SFXDescription::fadeTimeIn");
ADD_FIELD("fadeTimeInVariance", TypePoint2F, Offset(mPlaylist.mSlots.mFadeTimeIn.mVariance, SoundAsset))
.doc("Bounds on randomization of #fadeInTime.\n\n"
"@ref SFXPlayList_randomization\n");
ADD_FIELD("fadeTimeOut", TypeRangedF32, Offset(mPlaylist.mSlots.mFadeTimeOut.mValue, SoundAsset)).validate(&CommonValidators::PositiveFloat)
.doc("Seconds to fade sound out (-1 to use the track's own fadeOutTime.)\n"
"@see SFXDescription::fadeTimeOut");
ADD_FIELD("fadeTimeOutVariance", TypePoint2F, Offset(mPlaylist.mSlots.mFadeTimeOut.mVariance, SoundAsset))
.doc("Bounds on randomization of #fadeOutTime\n\n"
"@ref SFXPlayList_randomization\n");
ADD_FIELD("referenceDistance", TypeRangedF32, Offset(mPlaylist.mSlots.mMinDistance.mValue, SoundAsset)).validate(&CommonValidators::PositiveFloat)
.doc("@c referenceDistance to set for 3D sounds in this slot (<1 to use @c referenceDistance of track's own description).\n"
"@see SFXDescription::referenceDistance");
ADD_FIELD("referenceDistanceVariance", TypePoint2F, Offset(mPlaylist.mSlots.mMinDistance.mVariance, SoundAsset))
.doc("Bounds on randomization of #referenceDistance.\n\n"
"@ref SFXPlayList_randomization\n");
ADD_FIELD("maxSlotDistance", TypeRangedF32, Offset(mPlaylist.mSlots.mMaxDistance.mValue, SoundAsset)).validate(&CommonValidators::PositiveFloat)
.doc("@c maxDistance to apply to 3D sounds in this slot (<1 to use @c maxDistance of track's own description).\n"
"@see SFXDescription::maxDistance");
ADD_FIELD("maxSlotDistanceVariance", TypePoint2F, Offset(mPlaylist.mSlots.mMaxDistance.mVariance, SoundAsset))
.doc("Bounds on randomization of #maxDistance.\n\n"
"@ref SFXPlayList_randomization\n");
ADD_FIELD("volumeScale", TypeRangedF32, Offset(mPlaylist.mSlots.mVolumeScale.mValue, SoundAsset)).validate(&CommonValidators::PositiveFloat)
.doc("Scale factor to apply to volume of sounds played on this list slot.\n"
"This value will scale the actual volume level set on the track assigned to the slot, i.e. a value of 0.5 will "
"cause the track to play at half-volume.");
ADD_FIELD("volumeScaleVariance", TypePoint2F, Offset(mPlaylist.mSlots.mVolumeScale.mVariance, SoundAsset))
.doc("Bounds on randomization of #volumeScale.\n\n"
"@ref SFXPlayList_randomization\n");
ADD_FIELD("pitchScale", TypeRangedF32, Offset(mPlaylist.mSlots.mPitchScale.mValue, SoundAsset)).validate(&CommonValidators::PositiveFloat)
.doc("Scale factor to apply to pitch of sounds played on this list slot.\n"
"This value will scale the actual pitch set on the track assigned to the slot, i.e. a value of 0.5 will "
"cause the track to play at half its assigned speed.");
ADD_FIELD("pitchScaleVariance", TypePoint2F, Offset(mPlaylist.mSlots.mPitchScale.mVariance, SoundAsset))
.doc("Bounds on randomization of #pitchScale.\n\n"
"@ref SFXPlayList_randomization\n");
ADD_FIELD("repeatCount", TypeRangedS32, Offset(mPlaylist.mSlots.mRepeatCount, SoundAsset)).validate(&CommonValidators::PositiveInt)
.doc("Number of times to loop this slot.");
ADD_FIELD("state", TypeSFXStateName, Offset(mPlaylist.mSlots.mState, SoundAsset))
.doc("State that must be active for this slot to play.\n\n"
"@ref SFXPlayList_states");
ADD_FIELD("stateMode", TYPEID< SFXPlayList::EStateMode >(), Offset(mPlaylist.mSlots.mStateMode, SoundAsset))
.doc("Behavior when assigned state is deactivated while slot is playing.\n\n"
"@ref SFXPlayList_states");
addGroup("3D");
addFieldV("minDistance", TypeRangedF32, Offset(mProfileDesc.mMinDistance, SoundAsset), &CommonValidators::PositiveFloat, "Minimum distance for sound.");
addFieldV("maxDistance", TypeRangedF32, Offset(mProfileDesc.mMaxDistance, SoundAsset), &CommonValidators::PositiveFloat, "Max distance for sound.");
addFieldV("coneInsideAngle", TypeRangedS32, Offset(mProfileDesc.mConeInsideAngle, SoundAsset), &CommonValidators::S32_PosDegreeRange, "Cone inside angle.");
addFieldV("coneOutsideAngle", TypeRangedS32, Offset(mProfileDesc.mConeOutsideAngle, SoundAsset), &CommonValidators::S32_PosDegreeRange, "Cone outside angle.");
addFieldV("coneOutsideVolume", TypeRangedF32, Offset(mProfileDesc.mConeOutsideVolume, SoundAsset), &CommonValidators::NormalizedFloat, "Cone outside volume.");
addFieldV("rolloffFactor", TypeRangedF32, Offset(mProfileDesc.mRolloffFactor, SoundAsset), &CommonValidators::NegDefaultF32, "Rolloff factor.");
addField("scatterDistance", TypePoint3F, Offset(mProfileDesc.mScatterDistance, SoundAsset), "Randomization to the spacial position of the sound.");
endGroup("3D");
ARRAY_END("slots");
}
addGroup("Playlist settings");
addField("random", TYPEID< SFXPlayList::ERandomMode >(), Offset(mPlaylist.mRandomMode, SoundAsset), "Slot playback order randomization pattern.");
addField("loopMode", TYPEID< SFXPlayList::ELoopMode >(), Offset(mPlaylist.mLoopMode, SoundAsset), "Behavior when description has looping enabled.");
addFieldV("numSlotsToPlay", TypeRangedS32, Offset(mPlaylist.mNumSlotsToPlay, SoundAsset), &playlistSlotRange, "Number of slots to play.");
addField("trace", TypeBool, Offset(mPlaylist.mTrace, SoundAsset), "Enable/disable execution tracing for this playlist (local only).");
endGroup("Playlist settings");
GROUP("General Profile")
{
ADD_FIELD("pitchAdjust", TypeRangedF32, Offset(mProfileDesc.mPitch, SoundAsset))
.doc("Adjustment of the pitch value 1 is default.")
.validate(&CommonValidators::PositiveFloat);
ADD_FIELD("volumeAdjust", TypeRangedF32, Offset(mProfileDesc.mVolume, SoundAsset))
.doc("Adjustment to the volume.")
.validate(&CommonValidators::PositiveFloat);
ADD_FIELD("is3D", TypeBool, Offset(mProfileDesc.mIs3D, SoundAsset)).doc("Set this sound to 3D.");
ADD_FIELD("isLooping", TypeBool, Offset(mProfileDesc.mIsLooping, SoundAsset)).doc("Does this sound loop.");
// if streaming, a default packet size should be chosen for all sounds.
ADD_FIELD("isStreaming", TypeBool, Offset(mProfileDesc.mIsStreaming, SoundAsset)).doc("Use streaming.");
//....why?
ADD_FIELD("useHardware", TypeBool, Offset(mProfileDesc.mUseHardware, SoundAsset)).doc("Use hardware mixing for this sound.");
ADD_FIELD("sourceGroup", TypeSFXSourceName, Offset(mProfileDesc.mSourceGroup, SoundAsset)).doc("Group that sources playing with this description should be put into.");
ADD_FIELD("preload", TypeBool, Offset(mPreload, SoundAsset)).doc("Whether to preload sound data when the profile is added to system.");
}
GROUP("Fading")
{
ADD_FIELD("fadeInTime", TypeRangedF32, Offset(mProfileDesc.mFadeInTime, SoundAsset))
.validate(&CommonValidators::PositiveFloat)
.doc("Number of seconds to gradually fade in volume from zero when playback starts.");
ADD_FIELD("fadeOutTime", TypeRangedF32, Offset(mProfileDesc.mFadeOutTime, SoundAsset))
.validate(&CommonValidators::PositiveFloat)
.doc("Number of seconds to gradually fade out volume down to zero when playback is stopped or paused.");
ADD_FIELD("fadeInEase", TypeEaseF, Offset(mProfileDesc.mFadeInEase, SoundAsset)).doc("Easing curve for fade-in transition.");
ADD_FIELD("fadeOutEase", TypeEaseF, Offset(mProfileDesc.mFadeOutEase, SoundAsset)).doc("Easing curve for fade-out transition.");
ADD_FIELD("fadeLoops", TypeBool, Offset(mProfileDesc.mFadeLoops, SoundAsset)).doc("Fade each cycle of a loop in and/or out; otherwise only fade-in first cycle.");
}
GROUP("3D")
{
ADD_FIELD("minDistance", TypeRangedF32, Offset(mProfileDesc.mMinDistance, SoundAsset)).validate(&CommonValidators::PositiveFloat).doc("Minimum distance for sound.");
ADD_FIELD("maxDistance", TypeRangedF32, Offset(mProfileDesc.mMaxDistance, SoundAsset)).validate(&CommonValidators::PositiveFloat).doc("Max distance for sound.");
ADD_FIELD("coneInsideAngle", TypeRangedS32, Offset(mProfileDesc.mConeInsideAngle, SoundAsset)).validate(&CommonValidators::S32_PosDegreeRange).doc("Cone inside angle.");
ADD_FIELD("coneOutsideAngle", TypeRangedS32, Offset(mProfileDesc.mConeOutsideAngle, SoundAsset)).validate(&CommonValidators::S32_PosDegreeRange).doc("Cone outside angle.");
ADD_FIELD("coneOutsideVolume", TypeRangedF32, Offset(mProfileDesc.mConeOutsideVolume, SoundAsset)).validate(&CommonValidators::NormalizedFloat).doc("Cone outside volume.");
ADD_FIELD("rolloffFactor", TypeRangedF32, Offset(mProfileDesc.mRolloffFactor, SoundAsset)).validate(&CommonValidators::NegDefaultF32).doc("Rolloff factor.");
ADD_FIELD("scatterDistance", TypePoint3F, Offset(mProfileDesc.mScatterDistance, SoundAsset)).doc("Randomization to the spacial position of the sound.");
}
GROUP("Playlist settings")
{
ADD_FIELD("random", TYPEID< SFXPlayList::ERandomMode >(), Offset(mPlaylist.mRandomMode, SoundAsset)).doc("Slot playback order randomization pattern.");
ADD_FIELD("loopMode", TYPEID< SFXPlayList::ELoopMode >(), Offset(mPlaylist.mLoopMode, SoundAsset)).doc("Behavior when description has looping enabled.");
ADD_FIELD("numSlotsToPlay", TypeRangedS32, Offset(mPlaylist.mNumSlotsToPlay, SoundAsset)).validate(&playlistSlotRange).doc("Number of slots to play.");
ADD_FIELD("trace", TypeBool, Offset(mPlaylist.mTrace, SoundAsset)).doc("Enable/disable execution tracing for this playlist (local only).");
}
}
//------------------------------------------------------------------------------
@ -462,6 +484,18 @@ bool SoundAsset::_setSoundFile(void* object, const char* index, const char* data
return true;
}
bool SoundAsset::slotVisible(void* object, const char* index)
{
S32 idx = index ? dAtoi(index) : 0;
if (idx == 0) return true;
SoundAsset* sa = static_cast<SoundAsset*>(object);
if (!sa)
return false;
return sa->mSoundFile[idx - 1] != NULL && sa->mSoundFile[idx - 1][0] != '\0';
}
StringTableEntry SoundAsset::getAssetIdByFileName(StringTableEntry fileName)
{
if (fileName == StringTable->EmptyString())

View file

@ -156,6 +156,7 @@ public:
DECLARE_CONOBJECT(SoundAsset);
static bool _setSoundFile(void* object, const char* index, const char* data);
static bool slotVisible(void* object, const char* index);
U32 load() override;
inline StringTableEntry getSoundPath(const U32 slotId = 0) const { return mSoundPath[slotId]; };
SFXProfile* getSfxProfile(const U32 slotId = 0) { return mSFXProfile[slotId]; }

View file

@ -356,6 +356,83 @@ static char* suppressSpaces(const char* in_pname)
return replacebuf;
}
static U32 sg_currentArrayElementCount = 1;
void ConsoleObject::registerField(const char* name, U32 type, dsize_t offset, const FieldDescriptor& desc)
{
AbstractClassRep::Field f;
const bool isCollection = desc.isArrayBegin || desc.isArrayEnd || desc.isGroupBegin || desc.isGroupEnd;
if (isCollection)
{
char* pFieldNameBuf = suppressSpaces(name);
if (desc.isGroupBegin)
{
// Append group begin type to fieldname.
dStrcat(pFieldNameBuf, "_begingroup", 1024);
f.type = AbstractClassRep::StartGroupFieldType;
}
if (desc.isGroupEnd)
{
// Append group end type to fieldname.
dStrcat(pFieldNameBuf, "_endgroup", 1024);
f.type = AbstractClassRep::EndGroupFieldType;
}
if (desc.isArrayBegin)
{
// Append array type to fieldname.
dStrcat(pFieldNameBuf, "_beginarray", 1024);
f.type = AbstractClassRep::StartArrayFieldType;
}
if (desc.isArrayEnd)
{
// Append array end type to fieldname.
dStrcat(pFieldNameBuf, "_endarray", 1024);
f.type = AbstractClassRep::EndArrayFieldType;
}
f.pFieldname = StringTable->insert(pFieldNameBuf);
f.pGroupname = StringTable->insert(name);
f.elementCount = desc.elementCount;
}
else
{
ConsoleBaseType* conType = ConsoleBaseType::getType(desc._type);
AssertFatal(conType, avar("ConsoleObject::addProtectedField[%s] - invalid console type", name));
f.pFieldname = StringTable->insert(name);
f.type = desc._type;
f.table = conType->getEnumTable();
}
if (desc.isArrayBegin)
sg_currentArrayElementCount = desc.elementCount;
if (desc.isArrayEnd)
sg_currentArrayElementCount = 1;
if (desc.docs)
f.pFieldDocs = desc.docs;
if (!isCollection)
f.elementCount = desc.elementCount > 1 ? desc.elementCount : sg_currentArrayElementCount;
f.offset = desc._offset;
f.validator = desc.validator;
f.setDataFn = desc.setFn;
f.getDataFn = desc.getFn;
f.writeDataFn = desc.writeFn;
f.visibilityFn = desc.visibilityFn;
f.groupExpand = desc.isExpanded;
f.networkMask = desc.networkMask;
f.flag = desc.flags;
sg_tempFieldList.push_back(f);
}
void ConsoleObject::addGroup(const char* in_pGroupname, const char* in_pGroupDocs)
{
// Remove spaces.
@ -1130,3 +1207,23 @@ DefineEngineFunction(linkNamespaces, bool, ( String childNSName, String parentNS
return true;
}
FieldDescriptor::~FieldDescriptor()
{
if (!_active)
return;
if (_name == NULL || _name[0] == '\0')
return;
_active = false;
// if we are a collection, sanitize some properties.
if (isGroupBegin || isGroupEnd || isArrayBegin || isArrayEnd)
{
elementCount = isArrayBegin ? elementCount : 0;
validator = NULL;
networkMask = 0;
}
ConsoleObject::registerField(_name, _type, _offset, *this);
}

View file

@ -456,6 +456,11 @@ public:
/// This is a function pointer typedef to support optional writing for fields.
typedef bool(*WriteDataNotify)(void* obj, StringTableEntry pFieldName);
/// <summary>
/// This is a function pointer typedef to support optional visibility of fields.
/// </summary>
typedef bool(*VisibilityNotify)(void* obj, const char* array);
/// These are special field type values used to mark
/// groups and arrays in the field list.
/// @see Field::type
@ -517,27 +522,29 @@ public:
setDataFn( NULL ),
getDataFn( NULL ),
writeDataFn(NULL),
visibilityFn(NULL),
networkMask(0)
{
doNotSubstitute = keepClearSubsOnly = false;
}
StringTableEntry pFieldname; ///< Name of the field.
const char* pGroupname; ///< Optionally filled field containing the group name.
///
/// This is filled when type is StartField or EndField
StringTableEntry pFieldname; ///< Name of the field.
const char* pGroupname; ///< Optionally filled field containing the group name.
///
/// This is filled when type is StartField or EndField
const char* pFieldDocs; ///< Documentation about this field; see consoleDoc.cc.
bool groupExpand; ///< Flag to track expanded/not state of this group in the editor.
U32 type; ///< A data type ID or one of the special custom fields. @see ACRFieldTypes
U32 offset; ///< Memory offset from beginning of class for this field.
S32 elementCount; ///< Number of elements, if this is an array.
const EnumTable * table; ///< If this is an enum, this points to the table defining it.
BitSet32 flag; ///< Stores various flags
TypeValidator *validator; ///< Validator, if any.
SetDataNotify setDataFn; ///< Set data notify Fn
GetDataNotify getDataFn; ///< Get data notify Fn
WriteDataNotify writeDataFn; ///< Function to determine whether data should be written or not.
const char* pFieldDocs; ///< Documentation about this field; see consoleDoc.cc.
bool groupExpand; ///< Flag to track expanded/not state of this group in the editor.
U32 type; ///< A data type ID or one of the special custom fields. @see ACRFieldTypes
U32 offset; ///< Memory offset from beginning of class for this field.
S32 elementCount; ///< Number of elements, if this is an array.
const EnumTable * table; ///< If this is an enum, this points to the table defining it.
BitSet32 flag; ///< Stores various flags
TypeValidator *validator; ///< Validator, if any.
SetDataNotify setDataFn; ///< Set data notify Fn
GetDataNotify getDataFn; ///< Get data notify Fn
WriteDataNotify writeDataFn; ///< Function to determine whether data should be written or not.
VisibilityNotify visibilityFn; ///< Function to determine this field is visibile or not.
bool doNotSubstitute;
bool keepClearSubsOnly;
@ -764,9 +771,173 @@ template< typename T > EnginePropertyTable& ConcreteAbstractClassRep< T >::smPro
//------------------------------------------------------------------------------
// Forward declaration of this function so it can be used in the class
bool defaultProtectedSetFn(void* object, const char* index, const char* data);
const char *defaultProtectedGetFn( void *obj, const char *data );
bool defaultProtectedWriteFn(void* obj, StringTableEntry pFieldName);
struct FieldDescriptor {
// Context for auto-registration
const char* _name = NULL;
U32 _type = 0;
dsize_t _offset = 0;
bool isExpanded = false;
bool isGroupBegin = false;
bool isGroupEnd = false;
bool isArrayBegin = false;
bool isArrayEnd = false;
bool _active = true;
// Field properties
const char* docs = NULL;
AbstractClassRep::SetDataNotify setFn = &defaultProtectedSetFn;
AbstractClassRep::GetDataNotify getFn = &defaultProtectedGetFn;
AbstractClassRep::WriteDataNotify writeFn = &defaultProtectedWriteFn;
TypeValidator* validator = NULL;
U32 elementCount = 1;
U32 flags = 0;
U32 networkMask = 0;
AbstractClassRep::VisibilityNotify visibilityFn = NULL;
// Add documentation to this field.
FieldDescriptor& doc(const char* d) { docs = d; return *this; }
// The number of elements for this field (U32 number)
FieldDescriptor& elements(U32 n) { elementCount = n; return *this; }
// The validator for this field.
FieldDescriptor& validate(TypeValidator* v) { validator = v; return *this; }
// The set data function.
FieldDescriptor& onSet(AbstractClassRep::SetDataNotify fn) { setFn = fn; return *this; }
// The get data function.
FieldDescriptor& onGet(AbstractClassRep::GetDataNotify fn) { getFn = fn; return *this; }
// The on write function
FieldDescriptor& onWrite(AbstractClassRep::WriteDataNotify fn) { writeFn = fn; return *this; }
// The visibility function
FieldDescriptor& showWhen(AbstractClassRep::VisibilityNotify fn) { visibilityFn = fn; return *this; }
// The network mask changes will trigger.
FieldDescriptor& network(U32 mask) { networkMask = mask; return *this; }
// The flags for this field.
FieldDescriptor& withFlags(U32 f) { flags = f; return *this; }
// This field marks the start of a group.
FieldDescriptor& startGroup() { isGroupBegin = true; return *this; }
// This field marks the end of a group.
FieldDescriptor& endGroup() { isGroupEnd = true; return *this; }
// This field marks the start of an array.
FieldDescriptor& startArray() { isArrayBegin = true; return *this; }
// This field marks the end of an array.
FieldDescriptor& endArray() { isArrayEnd = true; return *this; }
// This field should start expanded in the inspector.
FieldDescriptor& expanded() { isExpanded = true; return *this; }
FieldDescriptor(const char* name, U32 type = 0, dsize_t offset = 0)
: _name(name), _type(type), _offset(offset)
{}
FieldDescriptor(const FieldDescriptor&) = delete;
FieldDescriptor& operator=(const FieldDescriptor&) = delete;
FieldDescriptor(FieldDescriptor&& other) noexcept
{
moveFrom(std::move(other));
}
FieldDescriptor& operator=(FieldDescriptor&& other) noexcept
{
if (this != &other)
moveFrom(std::move(other));
return *this;
}
void moveFrom(FieldDescriptor&& other)
{
// transfer all data
_name = other._name;
_type = other._type;
_offset = other._offset;
docs = other.docs;
setFn = other.setFn;
getFn = other.getFn;
writeFn = other.writeFn;
validator = other.validator;
elementCount = other.elementCount;
flags = other.flags;
networkMask = other.networkMask;
visibilityFn = other.visibilityFn;
isExpanded = other.isExpanded;
isGroupBegin = other.isGroupBegin;
isGroupEnd = other.isGroupEnd;
isArrayBegin = other.isArrayBegin;
isArrayEnd = other.isArrayEnd;
// transfer ownership of "registration responsibility"
_active = other._active;
// CRITICAL: disable the source so its destructor does NOTHING
other._active = false;
}
~FieldDescriptor();
};
/// Registers a standard field.
/// Usage:
/// FIELD("health", TypeS32, Offset(mHealth, Player)).doc("Player health");
#define ADD_FIELD(name, type, offset) \
FieldDescriptor(name, type, offset)
/// Field with fixed element count.
/// Usage:
/// FIELD_ARRAY("color", TypeColorF, Offset(mColor, GuiControl), 4);
#define FIELD_ARRAY(name, type, offset, count) \
FieldDescriptor(name, type, offset).elements(count)
/// Begins a field group in the inspector.
/// All fields declared after this will belong to the group until GROUP_END().
/// Usage:
/// GROUP_BEGIN("Rendering").expanded();
#define GROUP_BEGIN(name) \
FieldDescriptor(name).startGroup()
/// Ends the current field group.
/// Must match a preceding GROUP_BEGIN().
/// Usage:
/// GROUP_END("Rendering");
#define GROUP_END(name) \
FieldDescriptor(name).endGroup()
/// Begins an array block in the inspector.
/// Usage:
/// ARRAY_BEGIN("Waypoints");
#define ARRAY_BEGIN(name, count) \
FieldDescriptor(name).startArray().elements(count)
/// Ends an array block.
/// Usage:
/// ARRAY_END("Waypoints");
#define ARRAY_END(name) \
FieldDescriptor(name).endArray()
/// Declares a scoped inspector group.
///
/// Provides a structured grouping of fields in the inspector UI using a scoped
/// block. Internally, this macro guarantees that a matching group end marker
/// is emitted, preventing mismatched begin/end pairs.
#define GROUP(name) \
for (bool _once = true; _once; _once = false) \
for (FieldDescriptor(name).startGroup(); _once; FieldDescriptor(name).endGroup(), _once = false)
/// Declares a scoped inspector array block.
///
/// Defines a logical array grouping in the inspector UI. Fields declared within
/// the block are treated as elements of the array. Like GROUP, this macro
/// ensures that the array begin/end markers are correctly paired using scoped
/// execution.
#define ARRAY(name, count) \
for (bool _once = true; _once; _once = false) \
for (FieldDescriptor(name).startArray().elements(count); _once; FieldDescriptor(name).endArray(), _once = false)
//=============================================================================
// ConsoleObject.
//=============================================================================
@ -871,6 +1042,7 @@ public:
/// @name Fields
/// @{
static void registerField(const char* name, U32 type, dsize_t offset, const FieldDescriptor& desc);
/// Mark the beginning of a group of fields.
///

View file

@ -785,6 +785,59 @@ void GuiInspector::refresh()
//-----------------------------------------------------------------------------
void GuiInspector::updateVisibility()
{
const U32 numTargets = getNumInspectObjects();
for (U32 i = 0; i < numTargets; i++)
{
SimObject* target = getInspectObject(i);
if (!target) return;
for (GuiInspectorGroup* group : mGroups)
{
const AbstractClassRep::Field* g = target->findField(group->getGroupName().c_str());
// if group has its own visibility function let it control it.
bool group_visible = (!g || !g->visibilityFn) ? true : g->visibilityFn(target, "0");
if (!group_visible)
{
group->setVisible(group_visible);
return;
}
bool anyVisible = false;
for (GuiInspectorField* field : group->mChildren)
{
const AbstractClassRep::Field* f = field->getField();
StringTableEntry idx = field->getArrayIndex();
bool visible = (!f || !f->visibilityFn) ? true : f->visibilityFn(target, idx);
field->setVisible(visible);
if (visible)
anyVisible = true;
}
// Per-array-element rollout visibility
for (GuiInspectorGroup::ArrayElementEntry& elem : group->mArrayElements)
{
bool visible = false;
if (!elem.arrayField || !elem.arrayField->visibilityFn || elem.elementIndex == 0)
visible = true;
if (!visible)
visible = elem.arrayField->visibilityFn(target, String::ToString(elem.elementIndex));
elem.rollout->setVisible(visible);
if (visible) anyVisible = true;
}
group->setVisible(anyVisible);
}
}
}
void GuiInspector::sendInspectPreApply()
{
const U32 numObjects = getNumInspectObjects();

View file

@ -90,6 +90,8 @@ public:
return NULL;
}
void updateVisibility();
S32 getComponentGroupTargetId() { return mComponentGroupTargetId; }
void setComponentGroupTargetId(S32 compId) { mComponentGroupTargetId = compId; }

View file

@ -835,6 +835,8 @@ void GuiInspectorField::updateValue()
}
else
setValue( getData() );
mInspector->updateVisibility();
}
//-----------------------------------------------------------------------------

View file

@ -164,6 +164,7 @@ class GuiInspectorField : public GuiControl
///
StringTableEntry getArrayIndex() const { return mFieldArrayIndex; }
AbstractClassRep::Field* getField() const { return mField; }
/// Called from within setData to allow child classes
/// to perform their own verification.

View file

@ -79,6 +79,7 @@ GuiInspectorGroup::GuiInspectorGroup( const String& groupName,
mChildren.clear();
mMargin.set(0,0,4,0);
VECTOR_SET_ASSOCIATION(mArrayElements);
}
//-----------------------------------------------------------------------------
@ -229,6 +230,7 @@ void GuiInspectorGroup::clearFields()
// that we keep for our own convenience.
mArrayCtrls.clear();
mChildren.clear();
mArrayElements.clear();
}
//-----------------------------------------------------------------------------
@ -336,7 +338,7 @@ bool GuiInspectorGroup::inspectGroup()
GuiControlProfile* elementRolloutProfile = dynamic_cast<GuiControlProfile*>(Sim::findObject("GuiInspectorRolloutProfile0"));
char buf[256];
dSprintf(buf, 256, " [%i]", i);
dSprintf(buf, 256, " [%i/%i]", i, field->elementCount);
elementRollout->setControlProfile(elementRolloutProfile);
elementRollout->setCaption(buf);
@ -349,6 +351,8 @@ bool GuiInspectorGroup::inspectGroup()
elementRollout->instantCollapse();
arrayStack->addObject(elementRollout);
mArrayElements.push_back({ elementRollout, (S32)i, field });
}
pArrayRollout = arrayRollout;

View file

@ -44,6 +44,13 @@ private:
typedef GuiRolloutCtrl Parent;
public:
// Members
struct ArrayElementEntry
{
GuiRolloutCtrl* rollout;
S32 elementIndex;
const AbstractClassRep::Field* arrayField; // the StartArrayFieldType field
};
Vector<ArrayElementEntry> mArrayElements;
SimObjectPtr<GuiInspector> mParent;
Vector<GuiInspectorField*> mChildren;
GuiStackControl* mStack;