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deprecated functionality. T3D handles this in the reflector class.
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2 changed files with 16 additions and 160 deletions
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@ -60,16 +60,8 @@ public:
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// Force creation of cubemap
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void createMap();
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// Update a dynamic cubemap @ pos
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void updateDynamic(SceneManager* sm, const Point3F& pos);
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// Update a static cubemap @ pos
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void updateFaces();
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// Dynamic cube map support
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bool mDynamic;
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U32 mDynamicSize;
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F32 mDynamicNearDist;
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F32 mDynamicFarDist;
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U32 mDynamicObjectTypeMask;
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protected:
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@ -78,9 +70,6 @@ protected:
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GFXTexHandle mDepthBuff;
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GFXTextureTargetRef mRenderTarget;
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#ifdef INIT_HACK
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bool mInit;
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#endif
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};
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#endif // CUBEMAPDATA
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