deprecated functionality. T3D handles this in the reflector class.

This commit is contained in:
Azaezel 2014-07-09 15:46:15 -05:00
parent feec36731e
commit 901ceb943d
2 changed files with 16 additions and 160 deletions

View file

@ -60,16 +60,8 @@ public:
// Force creation of cubemap
void createMap();
// Update a dynamic cubemap @ pos
void updateDynamic(SceneManager* sm, const Point3F& pos);
// Update a static cubemap @ pos
void updateFaces();
// Dynamic cube map support
bool mDynamic;
U32 mDynamicSize;
F32 mDynamicNearDist;
F32 mDynamicFarDist;
U32 mDynamicObjectTypeMask;
protected:
@ -78,9 +70,6 @@ protected:
GFXTexHandle mDepthBuff;
GFXTextureTargetRef mRenderTarget;
#ifdef INIT_HACK
bool mInit;
#endif
};
#endif // CUBEMAPDATA