Fixes the hook-ins so when a shape asset is changed, tsstatics now are correctly triggered for a reload

This commit is contained in:
Areloch 2020-09-13 17:57:19 -05:00
parent 1600bfaf57
commit 8fbad31b43
4 changed files with 28 additions and 6 deletions

View file

@ -172,6 +172,7 @@ protected:
void _renderNormals(ObjectRenderInst* ri, SceneRenderState* state, BaseMatInstance* overrideMat);
void _onResourceChanged(const Torque::Path& path);
void _onAssetChanged();
// ProcessObject
virtual void processTick(const Move* move);