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Fixes the hook-ins so when a shape asset is changed, tsstatics now are correctly triggered for a reload
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4 changed files with 28 additions and 6 deletions
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@ -172,6 +172,7 @@ protected:
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void _renderNormals(ObjectRenderInst* ri, SceneRenderState* state, BaseMatInstance* overrideMat);
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void _onResourceChanged(const Torque::Path& path);
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void _onAssetChanged();
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// ProcessObject
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virtual void processTick(const Move* move);
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