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Begun hook-in of skylight into array
Reworked the reflection reference offset/scale behavior to re-integrate into the editor interface via button(and work) Hid irrelevent fields from given probe types. Filter out editPosOffset and bake button fields from being saved to avoid weird loading behavior
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11 changed files with 199 additions and 48 deletions
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@ -484,7 +484,7 @@ class SceneObject : public NetObject, private SceneContainer::Link, public Proce
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const MatrixF& getWorldTransform() const { return mWorldToObj; }
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/// Returns the scale of the object
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const VectorF& getScale() const { return mObjScale; }
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virtual const VectorF& getScale() const { return mObjScale; }
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/// Returns the bounding box for this object in local coordinates.
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const Box3F& getObjBox() const { return mObjBox; }
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