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Begun hook-in of skylight into array
Reworked the reflection reference offset/scale behavior to re-integrate into the editor interface via button(and work) Hid irrelevent fields from given probe types. Filter out editPosOffset and bake button fields from being saved to avoid weird loading behavior
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11 changed files with 199 additions and 48 deletions
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@ -186,6 +186,8 @@ public:
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static bool _setEnabled(void *object, const char *index, const char *data);
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static bool _doBake(void *object, const char *index, const char *data);
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static bool _toggleEditPosOffset(void *object, const char *index, const char *data);
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static bool _setRadius(void *object, const char *index, const char *data);
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static bool _setReflectionMode(void *object, const char *index, const char *data);
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// Handle when we are added to the scene and removed from the scene
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bool onAdd();
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@ -194,7 +196,12 @@ public:
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virtual void handleDeleteAction();
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// Override this so that we can dirty the network flag when it is called
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void setTransform(const MatrixF &mat);
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virtual void setTransform(const MatrixF &mat);
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virtual const MatrixF& getTransform() const;
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virtual void setScale(const VectorF &scale);
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virtual const VectorF& getScale() const;
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virtual bool writeField(StringTableEntry fieldname, const char *value);
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// This function handles sending the relevant data from the server
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// object to the client object
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