optimization

This commit is contained in:
Azaezel 2015-08-21 03:07:41 -05:00
parent 240219c423
commit 8f8c17e997

View file

@ -579,11 +579,11 @@ void GuiTSCtrl::onRender(Point2I offset, const RectI &updateRect)
const FovPort *currentFovPort = GFX->getStereoFovPort();
const MatrixF *eyeTransforms = GFX->getStereoEyeTransforms();
const Point3F *eyeOffset = GFX->getStereoEyeOffsets();
Frustum gfxFrustum = originalFrustum;
for (U32 i=0; i<2; i++)
{
GFX->activateStereoTarget(i);
Frustum gfxFrustum = originalFrustum;
MathUtils::makeFovPortFrustum(&gfxFrustum, true, gfxFrustum.getNearDist(), gfxFrustum.getFarDist(), currentFovPort[i], eyeTransforms[i]);
GFX->setFrustum(gfxFrustum);