diff --git a/Templates/BaseGame/game/tools/worldEditor/scripts/menuHandlers.ed.tscript b/Templates/BaseGame/game/tools/worldEditor/scripts/menuHandlers.ed.tscript index cc7eeaa62..f5cfe67ca 100644 --- a/Templates/BaseGame/game/tools/worldEditor/scripts/menuHandlers.ed.tscript +++ b/Templates/BaseGame/game/tools/worldEditor/scripts/menuHandlers.ed.tscript @@ -721,32 +721,7 @@ function EditorExplodePrefab() } function makeSelectedAMesh(%assetId) -{ - - /*%dlg = new SaveFileDialog() - { - Filters = "Collada file (*.dae)|*.dae|"; - DefaultPath = $Pref::WorldEditor::LastPath; - DefaultFile = ""; - ChangePath = false; - OverwritePrompt = true; - }; - - %ret = %dlg.Execute(); - if ( %ret ) - { - $Pref::WorldEditor::LastPath = filePath( %dlg.FileName ); - %saveFile = %dlg.FileName; - } - - if( fileExt( %saveFile ) !$= ".dae" ) - %saveFile = %saveFile @ ".dae"; - - %dlg.delete(); - - if ( !%ret ) - return;*/ - +{ %assetDef = AssetDatabase.acquireAsset(%assetId); %assetPath = AssetDatabase.getAssetPath(%assetId); @@ -762,16 +737,12 @@ function makeSelectedAMesh(%assetId) AssetDatabase.refreshAsset(%assetId); if(%success) - { - //ok, cool it worked, so clear out the old - //First, get our center of the currently selected objects - %selectionCenter = EWorldEditor.getSelectionCentroid(); - + { //Next, for safety purposes(and convenience!) we'll make them a prefab aping off the filepath/name provided //TODO: Make this an editor option %prefabPath = %assetPath @ "/" @ %assetDef.AssetName @ ".prefab"; - EWorldEditor.makeSelectionPrefab(%prefabPath, true); - + EWorldEditor.makeSelectionPrefab(%prefabPath, false); + %selectionPos = EWorldEditor.getSelectedObject(0).getPosition(); //Next, nuke 'em EditorMenuEditDelete(); @@ -779,7 +750,7 @@ function makeSelectedAMesh(%assetId) %newStatic = new TSStatic() { shapeAsset = %assetId; - position = %selectionCenter; + position = %selectionPos; }; getRootScene().add(%newStatic);