Minimal changes to compile T3D on WIN64.

This commit is contained in:
LuisAntonRebollo 2014-09-14 21:39:56 +02:00
parent a93f179138
commit 8ed0f508ca
13 changed files with 161 additions and 18 deletions

View file

@ -176,7 +176,7 @@ static bool _dispatch(HWND hWnd,UINT message,WPARAM wParam,WPARAM lParam)
static S32 mouseNCState = -1; // -1 denotes unchanged,
// 0 denotes changed but was hidden
// 1 denotes changed but was visible
Win32Window* window = hWnd?(Win32Window*)GetWindowLong(hWnd, GWL_USERDATA): 0;
Win32Window* window = hWnd?(Win32Window*)GetWindowLong(hWnd, GWLP_USERDATA): 0;
const WindowId devId = window ? window->getWindowId() : 0;
// State tracking for focus/lose focus cursor management
@ -560,7 +560,7 @@ private:
static WinMessageQueue _MessageQueue;
void RemoveMessages(HWND hWnd,UINT msgBegin,WPARAM msgEnd )
void RemoveMessages(HWND hWnd,UINT msgBegin,UINT msgEnd )
{
_MessageQueue.remove( hWnd, msgBegin, msgEnd );
}