mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 03:33:48 +00:00
Minimal changes to compile T3D on WIN64.
This commit is contained in:
parent
a93f179138
commit
8ed0f508ca
13 changed files with 161 additions and 18 deletions
|
|
@ -176,7 +176,7 @@ static bool _dispatch(HWND hWnd,UINT message,WPARAM wParam,WPARAM lParam)
|
|||
static S32 mouseNCState = -1; // -1 denotes unchanged,
|
||||
// 0 denotes changed but was hidden
|
||||
// 1 denotes changed but was visible
|
||||
Win32Window* window = hWnd?(Win32Window*)GetWindowLong(hWnd, GWL_USERDATA): 0;
|
||||
Win32Window* window = hWnd?(Win32Window*)GetWindowLong(hWnd, GWLP_USERDATA): 0;
|
||||
const WindowId devId = window ? window->getWindowId() : 0;
|
||||
|
||||
// State tracking for focus/lose focus cursor management
|
||||
|
|
@ -560,7 +560,7 @@ private:
|
|||
static WinMessageQueue _MessageQueue;
|
||||
|
||||
|
||||
void RemoveMessages(HWND hWnd,UINT msgBegin,WPARAM msgEnd )
|
||||
void RemoveMessages(HWND hWnd,UINT msgBegin,UINT msgEnd )
|
||||
{
|
||||
_MessageQueue.remove( hWnd, msgBegin, msgEnd );
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue