Minimal changes to compile T3D on WIN64.

This commit is contained in:
LuisAntonRebollo 2014-09-14 21:39:56 +02:00
parent a93f179138
commit 8ed0f508ca
13 changed files with 161 additions and 18 deletions

View file

@ -661,7 +661,7 @@ void Win32Window::_unregisterWindowClass()
LRESULT PASCAL Win32Window::WindowProc( HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam )
{
// CodeReview [tom, 4/30/2007] The two casts here seem somewhat silly and redundant ?
Win32Window* window = (Win32Window*)((PlatformWindow*)GetWindowLong(hWnd, GWL_USERDATA));
Win32Window* window = (Win32Window*)((PlatformWindow*)GetWindowLong(hWnd, GWLP_USERDATA));
const WindowId devId = window ? window->getWindowId() : 0;
if (window && window->getOffscreenRender())
@ -712,7 +712,7 @@ LRESULT PASCAL Win32Window::WindowProc( HWND hWnd, UINT message, WPARAM wParam,
case WM_CREATE:
// CodeReview [tom, 4/30/2007] Why don't we just cast this to a LONG
// instead of having a ton of essentially pointless casts ?
SetWindowLong(hWnd, GWL_USERDATA,
SetWindowLong(hWnd, GWLP_USERDATA,
(LONG)((PlatformWindow*)((CREATESTRUCT*)lParam)->lpCreateParams));
break;