Minimal changes to compile T3D on WIN64.

This commit is contained in:
LuisAntonRebollo 2014-09-14 21:39:56 +02:00
parent a93f179138
commit 8ed0f508ca
13 changed files with 161 additions and 18 deletions

View file

@ -88,10 +88,10 @@ public:
/// This is just for createPlatformFont to call.
///
/// @todo Rethink this so we don't have a private public.
virtual bool create(const char *name, U32 size, U32 charset = TGE_ANSI_CHARSET) = 0;
virtual bool create( const char *name, dsize_t size, U32 charset = TGE_ANSI_CHARSET ) = 0;
static void enumeratePlatformFonts( Vector<StringTableEntry>& fonts, UTF16* fontFamily = NULL );
};
extern PlatformFont *createPlatformFont(const char *name, U32 size, U32 charset = TGE_ANSI_CHARSET);
extern PlatformFont *createPlatformFont(const char *name, dsize_t size, U32 charset = TGE_ANSI_CHARSET);
#endif // _PLATFORMFONT_H_