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Minimal changes to compile T3D on WIN64.
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13 changed files with 161 additions and 18 deletions
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@ -88,10 +88,10 @@ public:
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/// This is just for createPlatformFont to call.
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///
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/// @todo Rethink this so we don't have a private public.
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virtual bool create(const char *name, U32 size, U32 charset = TGE_ANSI_CHARSET) = 0;
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virtual bool create( const char *name, dsize_t size, U32 charset = TGE_ANSI_CHARSET ) = 0;
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static void enumeratePlatformFonts( Vector<StringTableEntry>& fonts, UTF16* fontFamily = NULL );
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};
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extern PlatformFont *createPlatformFont(const char *name, U32 size, U32 charset = TGE_ANSI_CHARSET);
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extern PlatformFont *createPlatformFont(const char *name, dsize_t size, U32 charset = TGE_ANSI_CHARSET);
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#endif // _PLATFORMFONT_H_
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