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point baseline fog color at the right target hen in deferred mode
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@ -2318,6 +2318,8 @@ void FogFeatGLSL::processPix( Vector<ShaderComponent*> &componentList,
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// Get the out color.
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Var *color = (Var*) LangElement::find(getOutputTargetVarName(ShaderFeature::DefaultTarget));
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if (fd.features[MFT_isDeferred])
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color = (Var *)LangElement::find(getOutputTargetVarName(ShaderFeature::RenderTarget1));
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if ( !color )
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{
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color = new Var;
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@ -2396,6 +2396,8 @@ void FogFeatHLSL::processPix( Vector<ShaderComponent*> &componentList,
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// Get the out color.
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Var *color = (Var*) LangElement::find(getOutputTargetVarName(ShaderFeature::DefaultTarget));
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if (fd.features[MFT_isDeferred])
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color = (Var *)LangElement::find(getOutputTargetVarName(ShaderFeature::RenderTarget1));
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if ( !color )
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{
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color = new Var;
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