From d4c739c34895047e00b153743022ab8cec922268 Mon Sep 17 00:00:00 2001 From: AzaezelX Date: Tue, 10 Aug 2021 23:29:48 -0500 Subject: [PATCH 1/2] ensure the asset browser is executed prior to other tll pseudo-modules that may need bits --- Templates/BaseGame/game/tools/main.tscript | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Templates/BaseGame/game/tools/main.tscript b/Templates/BaseGame/game/tools/main.tscript index 66a809bbb..525e0bfd3 100644 --- a/Templates/BaseGame/game/tools/main.tscript +++ b/Templates/BaseGame/game/tools/main.tscript @@ -26,7 +26,7 @@ $Tools::resourcePath = "tools/"; // These must be loaded first, in this order, before anything else is loaded -$Tools::loadFirst = "editorClasses base worldEditor"; +$Tools::loadFirst = "editorClasses base assetBrowser worldEditor"; //--------------------------------------------------------------------------------------------- // Object that holds the simObject id that the materialEditor uses to interpret its material list From 1e119141d24e2a9b5db7f49f6d33de374989c21e Mon Sep 17 00:00:00 2001 From: AzaezelX Date: Thu, 12 Aug 2021 19:08:04 -0500 Subject: [PATCH 2/2] ok, turns out the asset browser needs to have the world editor spooled up to slot in place --- Templates/BaseGame/game/tools/main.tscript | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Templates/BaseGame/game/tools/main.tscript b/Templates/BaseGame/game/tools/main.tscript index 525e0bfd3..99c8e01ff 100644 --- a/Templates/BaseGame/game/tools/main.tscript +++ b/Templates/BaseGame/game/tools/main.tscript @@ -26,7 +26,7 @@ $Tools::resourcePath = "tools/"; // These must be loaded first, in this order, before anything else is loaded -$Tools::loadFirst = "editorClasses base assetBrowser worldEditor"; +$Tools::loadFirst = "editorClasses base worldEditor assetBrowser"; //--------------------------------------------------------------------------------------------- // Object that holds the simObject id that the materialEditor uses to interpret its material list