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Failed to get the Scene changes for the Full template rolled up. This corrects that.
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31 changed files with 167 additions and 68 deletions
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@ -1,5 +1,5 @@
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//--- OBJECT WRITE BEGIN ---
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new SimGroup(MissionGroup) {
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new Scene(EmptyLevel) {
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canSaveDynamicFields = "1";
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Enabled = "1";
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@ -1,39 +1,57 @@
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//--- OBJECT WRITE BEGIN ---
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new SimGroup(MissionGroup) {
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new Scene(EmptyTerrainLevel) {
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canSave = "1";
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canSaveDynamicFields = "1";
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isSubscene = "0";
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isEditing = "0";
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isDirty = "0";
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enabled = "1";
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new LevelInfo(theLevelInfo) {
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nearClip = "0.1";
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visibleDistance = "2000";
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visibleGhostDistance = "0";
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decalBias = "0.0015";
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fogColor = "1 1 0.6 1";
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fogDensity = "0.001";
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fogDensityOffset = "10";
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fogAtmosphereHeight = "100";
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canvasClearColor = "233 220 143 255";
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ambientLightBlendPhase = "1";
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ambientLightBlendCurve = "0 0 -1 -1";
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advancedLightmapSupport = "0";
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soundAmbience = "AudioAmbienceDefault";
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soundDistanceModel = "Linear";
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canSave = "1";
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canSaveDynamicFields = "1";
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desc0 = "An empty terrain ready to be populated with Torque objects.";
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LevelName = "Empty Terrain";
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levelName = "Empty Terrain";
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};
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new ScatterSky() {
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skyBrightness = "30";
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mieScattering = "0.0015";
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sunSize = "1";
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colorizeAmount = "0";
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colorize = "0 0 0 1";
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rayleighScattering = "0.0035";
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sunScale = "1 1 0.8 1";
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ambientScale = "0.5 0.5 0.4 1";
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fogScale = "1 1 1 1";
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exposure = "0.85";
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zOffset = "0";
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azimuth = "84";
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elevation = "54";
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moonAzimuth = "0";
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moonElevation = "45";
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castShadows = "1";
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staticRefreshFreq = "8";
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dynamicRefreshFreq = "8";
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brightness = "1";
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flareType = "SunFlareExample1";
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flareScale = "1";
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nightColor = "0.0196078 0.0117647 0.109804 1";
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nightFogColor = "0.0196078 0.0117647 0.109804 1";
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moonEnabled = "1";
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moonTexture = "core/art/skies/night/moon_wglow";
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moonScale = "0.3";
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moonTint = "0.192157 0.192157 0.192157 1";
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moonLightColor = "0.192157 0.192157 0.192157 1";
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useNightCubemap = "0";
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attenuationRatio = "0 1 1";
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shadowType = "PSSM";
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@ -51,40 +69,86 @@ new SimGroup(MissionGroup) {
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position = "0 0 0";
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rotation = "1 0 0 0";
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scale = "1 1 1";
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canSave = "1";
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canSaveDynamicFields = "1";
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mieScattering = "0.0015";
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moonTexture = "core/art/skies/night/moon_wglow";
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moonTint = "0.192157 0.192157 0.192157 1";
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sunBrightness = "50";
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};
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new TerrainBlock(theTerrain) {
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terrainFile = "art/terrains/Empty Terrain_0.ter";
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castShadows = "1";
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squareSize = "2";
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tile = "0";
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baseTexSize = "1024";
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baseTexFormat = "DDS";
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lightMapSize = "256";
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screenError = "16";
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ignoreZodiacs = "0";
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position = "-1024 -1024 179.978";
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rotation = "1 0 0 0";
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scale = "1 1 1";
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canSave = "1";
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canSaveDynamicFields = "1";
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scale = "1 1 1";
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tile = "0";
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};
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new SimGroup(PlayerDropPoints) {
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canSave = "1";
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canSaveDynamicFields = "1";
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enabled = "1";
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new SpawnSphere() {
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autoSpawn = "0";
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spawnTransform = "0";
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radius = "1";
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sphereWeight = "1";
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indoorWeight = "1";
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outdoorWeight = "1";
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isAIControlled = "0";
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dataBlock = "SpawnSphereMarker";
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position = "0 0 241.772";
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rotation = "1 0 0 0";
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scale = "1 1 1";
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canSave = "1";
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canSaveDynamicFields = "1";
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enabled = "1";
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homingCount = "0";
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lockCount = "0";
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TypeBool locked = "False";
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};
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};
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new ConvexShape() {
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Material = "Grid512_OrangeLines_Mat";
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position = "6.31688 13.7911 241.9";
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rotation = "0.475487 0.209976 -0.854296 13.8377";
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scale = "1 1 1";
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canSave = "1";
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canSaveDynamicFields = "1";
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surface = "0 0 0 1 0 0 1.58549";
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surface = "0 1 0 0 0 0 -1.58549";
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surface = "0.707107 0 0 0.707107 0 4.99426 0";
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surface = "0 0.707107 -0.707107 0 0 -4.99426 0";
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surface = "0.5 0.5 -0.5 0.5 -4.01359 0 0";
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surface = "0.5 -0.5 0.5 0.5 4.01359 0 0";
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};
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new MeshRoad() {
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topMaterial = "DefaultRoadMaterialTop";
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bottomMaterial = "DefaultRoadMaterialOther";
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sideMaterial = "DefaultRoadMaterialOther";
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textureLength = "5";
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breakAngle = "3";
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widthSubdivisions = "0";
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position = "46.4415 52.221 236.031";
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rotation = "1 0 0 0";
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scale = "1 1 1";
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canSave = "1";
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canSaveDynamicFields = "1";
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Node = "46.4415 52.221 236.031 10 5 0 0 1";
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Node = "21.9538 4.57701 242.652 10 5 0 0 1";
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Node = "1.52535 -12.3952 243.532 10 5 0 0 1";
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Node = "-47.4526 30.2515 249.092 10 5 0 0 1";
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Node = "-26.0405 51.9559 255.77 10 5 0 0 1";
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};
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};
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//--- OBJECT WRITE END ---
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@ -1,5 +1,5 @@
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//--- OBJECT WRITE BEGIN ---
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new SimGroup(MissionGroup) {
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new Scene(OutpostLevel) {
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canSave = "1";
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canSaveDynamicFields = "1";
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enabled = "1";
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