afxRenderHighlightMgr: account for hardware skinning

This commit is contained in:
Azaezel 2019-01-07 06:22:24 -06:00
parent 6a6f452dad
commit 8d770c5609

View file

@ -151,6 +151,12 @@ void afxRenderHighlightMgr::render( SceneRenderState *state )
matrixSet.setProjection(*passRI->projection); matrixSet.setProjection(*passRI->projection);
mat->setTransforms(matrixSet, state); mat->setTransforms(matrixSet, state);
// Setup HW skinning transforms if applicable
if (mat->usesHardwareSkinning())
{
mat->setNodeTransforms(passRI->mNodeTransforms, passRI->mNodeTransformCount);
}
mat->setSceneInfo(state, sgData); mat->setSceneInfo(state, sgData);
mat->setBuffers(passRI->vertBuff, passRI->primBuff); mat->setBuffers(passRI->vertBuff, passRI->primBuff);